Portal 2 Ending *SPOILERS!!!*

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Casual Shinji

Should've gone before we left.
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Woodsey said:
Episode 2's ending is so effective (in part) because its one of the very few times in HL2 + episodes that control is taken away from you.

I'd rather they stuck with that then having the player character move independently at certain points.
Isn't that why it was so effective?

You're always in control and you can move around during narrative sections. So when that control is suddenly taken away from you, you feel helpless to do anything about the situation. It's no coincidence that you can't move when...

...Alyx gets attacked by the Hunter. When both of you almost get killed by the Advisor. And in the end when Eli gets his brains sucked out.

If control would be taken away from you during every narrative section, these moments wouldn't be as effective as they were.

OT: The Portal 2 ending was very cool, especially the epilogue with Wheatley.
 

Piorn

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When I saw the moon, I literally had a flashback of Cave Johnson and how the white gel is made of moon rocks. It felt awesome.

Also, the Turret Opera is so beautiful, it made me cry.
 

Woodsey

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Casual Shinji said:
Woodsey said:
Episode 2's ending is so effective (in part) because its one of the very few times in HL2 + episodes that control is taken away from you.

I'd rather they stuck with that then having the player character move independently at certain points.
Isn't that why it was so effective?

You're always in control and you can move around during narrative sections. So when that control is suddenly taken away from you, you feel helpless to do anything about the situation. It's no coincidence that you can't move when...

...Alyx gets attacked by the Hunter. When both of you almost get killed by the Advisor. And in the end when Eli gets his brains sucked out.

If control would be taken away from you during every narrative section, these moments wouldn't be as effective as they were.

OT: The Portal 2 ending was very cool, especially the epilogue with Wheatley.
You seem to have just written what I said...? xD

I meant I felt Portal 2 did it one too many times, and I wasn't too keen on Chell herself moving independently. In HL2 you may be stuck by someone, but Gordon himself never takes over.
 

Casual Shinji

Should've gone before we left.
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Woodsey said:
Casual Shinji said:
Woodsey said:
Episode 2's ending is so effective (in part) because its one of the very few times in HL2 + episodes that control is taken away from you.

I'd rather they stuck with that then having the player character move independently at certain points.
Isn't that why it was so effective?

You're always in control and you can move around during narrative sections. So when that control is suddenly taken away from you, you feel helpless to do anything about the situation. It's no coincidence that you can't move when...

...Alyx gets attacked by the Hunter. When both of you almost get killed by the Advisor. And in the end when Eli gets his brains sucked out.

If control would be taken away from you during every narrative section, these moments wouldn't be as effective as they were.

OT: The Portal 2 ending was very cool, especially the epilogue with Wheatley.
You seem to have just written what I said...? xD

I meant I felt Portal 2 did it one too many times, and I wasn't too keen on Chell herself moving independently. In HL2 you may be stuck by someone, but Gordon himself never takes over.
Oh okay, I misunderstood that.

I hate that too (especially in an FPS) when control is suddenly taken away from you. I seem to remember Bioshock doing this a lot as well.
 

Pedro The Hutt

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Piorn said:
When I saw the moon, I literally had a flashback of Cave Johnson and how the white gel is made of moon rocks. It felt awesome.

Also, the Turret Opera is so beautiful, it made me cry.
Just wait until you find out what the lyrics [http://www.youtube.com/watch?v=nV3HgrfC4Q0] say. :)
 

Woodsey

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Casual Shinji said:
Woodsey said:
Casual Shinji said:
Woodsey said:
Episode 2's ending is so effective (in part) because its one of the very few times in HL2 + episodes that control is taken away from you.

I'd rather they stuck with that then having the player character move independently at certain points.
Isn't that why it was so effective?

You're always in control and you can move around during narrative sections. So when that control is suddenly taken away from you, you feel helpless to do anything about the situation. It's no coincidence that you can't move when...

...Alyx gets attacked by the Hunter. When both of you almost get killed by the Advisor. And in the end when Eli gets his brains sucked out.

If control would be taken away from you during every narrative section, these moments wouldn't be as effective as they were.

OT: The Portal 2 ending was very cool, especially the epilogue with Wheatley.
You seem to have just written what I said...? xD

I meant I felt Portal 2 did it one too many times, and I wasn't too keen on Chell herself moving independently. In HL2 you may be stuck by someone, but Gordon himself never takes over.
Oh okay, I misunderstood that.

I hate that too (especially in an FPS) when control is suddenly taken away from you. I seem to remember Bioshock doing this a lot as well.
Crysis 2 is the worst offender as of late. Silent protagonists either have to be done perfectly (the Valve model) or not at all. Crysis 2 wrestles control from you constantly.

The first one had a voiced character, and the cutscene transitions were much smoother too. The second makes me fight against the camera for a few seconds before I realise I'm supposed to be in a cutscene.
 

Outright Villainy

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Casual Shinji said:
Woodsey said:
Casual Shinji said:
Woodsey said:
Episode 2's ending is so effective (in part) because its one of the very few times in HL2 + episodes that control is taken away from you.

I'd rather they stuck with that then having the player character move independently at certain points.
Isn't that why it was so effective?

You're always in control and you can move around during narrative sections. So when that control is suddenly taken away from you, you feel helpless to do anything about the situation. It's no coincidence that you can't move when...

...Alyx gets attacked by the Hunter. When both of you almost get killed by the Advisor. And in the end when Eli gets his brains sucked out.

If control would be taken away from you during every narrative section, these moments wouldn't be as effective as they were.

OT: The Portal 2 ending was very cool, especially the epilogue with Wheatley.
You seem to have just written what I said...? xD

I meant I felt Portal 2 did it one too many times, and I wasn't too keen on Chell herself moving independently. In HL2 you may be stuck by someone, but Gordon himself never takes over.
Oh okay, I misunderstood that.

I hate that too (especially in an FPS) when control is suddenly taken away from you. I seem to remember Bioshock doing this a lot as well.
Bioshock? Um, wasn't that the entire point?

Unless you meant the end. Because yeh, that was pretty lame.
 

Casual Shinji

Should've gone before we left.
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Outright Villainy said:
Casual Shinji said:
I hate that too (especially in an FPS) when control is suddenly taken away from you. I seem to remember Bioshock doing this a lot as well.
Bioshock? Um, wasn't that the entire point?

Unless you meant the end. Because yeh, that was pretty lame.
I don't mean the "would you kindly" bit.

Maybe I'm not remembering it right - I haven't played the game in ages - but I think there were a lot of moments were the game just outright controls the character for you in order to focus your attention on something. The very first time you encounter a little sister and have to choose whether to kill or save her, the game pulls this shit.
 

Hubbe

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The ending becomes 10 times more epic once you translate what the Turrets were singing...

WOO SPOILER


Valve seem to be telling us that Caroline was Chell's mother. Which would be epic and creepy at the same time. Sheesh.
 

Alon Shechter

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To the whole "what cutscene is better" I suggest this:
Having a cutscene where you can move and do to stuff yourself, but make a new form of walking just for it
Like... Umm.... I think it was called "Aftermath" in CoD 4.
Hubbe said:
The ending becomes 10 times more epic once you translate what the Turrets were singing...

WOO SPOILER


Valve seem to be telling us that Caroline was Chell's mother. Which would be epic and creepy at the same time. Sheesh.
http://images.memegenerator.net/Cereal-Guy-Spit/File/332878/Cereal-Guy-Spit.jpg
 

Outright Villainy

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Casual Shinji said:
Outright Villainy said:
Casual Shinji said:
I hate that too (especially in an FPS) when control is suddenly taken away from you. I seem to remember Bioshock doing this a lot as well.
Bioshock? Um, wasn't that the entire point?

Unless you meant the end. Because yeh, that was pretty lame.
I don't mean the "would you kindly" bit.

Maybe I'm not remembering it right - I haven't played the game in ages - but I think there were a lot of moments were the game just outright controls the character for you in order to focus your attention on something. The very first time you encounter a little sister and have to choose whether to kill or save her, the game pulls this shit.
Huh, didn't really notice at that part. I guess since I didn't really find it as bad as most modern fps games, which of course, abuse the hell out of scripted on rails bits. Bioshock is nowhere near the worst offender.
 

V8 Ninja

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The whole last 30-60 minutes of Portal 2 was one of the best experiences of my gaming life. The only thing that I found odd was that when you look at the moon to shoot the portal, it appears that Wheatley's chamber is at the top of the facility (as in you're already at ground level). The problem comes 5 minutes later when GLaDOS starts taking you up to the surface, which at least consists of 15-25 stories more stories until you reach ground level. The only solution that I can think of is that Wheatley pulled his chamber up to ground level and then GLaDOS pulled it back down.
 

AlternatePFG

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Hubbe said:
The ending becomes 10 times more epic once you translate what the Turrets were singing...

WOO SPOILER


Valve seem to be telling us that Caroline was Chell's mother. Which would be epic and creepy at the same time. Sheesh.
Yeah, I know that was a pretty awesome twist, if that's what Valve meant it to be.
 

Tharwen

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The one thing I don't really understand is why Wheatley woke you up in the first place. How did he know that you were the right person to save out of the thousands of people in Relaxation?

Windown95 said:
Also why was Wheatly able to talk in space
Why was Chell able to survive on the moon?
 

Rayken15

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MichiganMuscle77 said:
Rayken15 said:
MichiganMuscle77 said:
Rayken15 said:
MichiganMuscle77 said:
So what's the overall timeline of the Half-Life/Portal story?

I am pretty sure HL1 took place in the 80's.. Portal had kind of an 80's vibe to it. And the test chambers in the salt mines... isn't the last one like 1982 or something? That would probably mean that the Aperture Labs from Portal 1 were built not too long after that.

HL2 takes place maybe 15 years after HL1, the only real measure being Alyx and the fact that she was a baby during the events of HL1...

Portal 2 takes place some 200 years or so after HL2. So as far as we know, Gordon's story is all done and over with by the events of P2...

THEN AGAIN, remember Dr. Kleiner's "slow teleporter", in which Alyx and Gordon showed up an entire week after they entered it? Maybe that will come back into play at some point...

The one thing we know for sure is that the Portal gun itself won't show up in Half-Life.
1.No, Half life 1 took place in 200- aka anywhere from 2000 to 2009.
2.Half life 2 takes place @ 20 something years after HL1, so Alyx is @ 20.
3.I doubt it because City 17 is blown up to hell. Chances are Kleiner's Lab is destroyed too.
What's the evidence that HL took place in the early 2000's?
Straight from the combine overwiki: The Half-Life series begins in 200-, at the Black Mesa Research Facility, deep below the New Mexico desert.

If you played the game, during the tram ride it says something like :"Date: May 200-" .
I've played the game a million times, it never says the date.
Here's proof.
http://www.youtube.com/watch?v=3x3wQ7Opltg

Combine Overwiki is not a definitive source for information as it's edited by the users. Until it comes from Marc Laidlaw himself, I'm still believing it's set in the late 80's.
From the wiki:

On March 24, 2010, an updated and expanded Aperture Science timeline originally given on ApertureScience.com in 2006 and submitted by Erik Wolpaw was published on Game Informer. Several dates were changed, and the last paragraph was expanded with facts suggesting that the Black Mesa Incident had occurred in 1998, the same date as that of Half-Life's release, instead of the original "200-". However Marc Laidlaw dismissed "1998" as the date for the Black Mesa Incident, as the date "200-" given when the first Half-Life was released is the only correct one. It is unknown why Erick Wolpaw made that mistake, and if it was intended or not. For convenience and consistency, that "1998" will always be replaced by "200-" on the wiki, even with the dates pertaining to Aperture Science.

Here's the timeline:http://www.gameinformer.com/b/features/archive/2010/03/24/aperture-science_3a00_-a-history.aspx
So yes, Erick Wolpaw himself said Portal is set AFTER 1998 and Marc Laidlaw said it's AFTER 200-. You might not know but Glados' activation was 1 day before the Black Mesa Incident. Erick and Marc are both co-writers of the Portals.
 

Popido

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Hubbe said:
The ending becomes 10 times more epic once you translate what the Turrets were singing...

WOO SPOILER


Valve seem to be telling us that Caroline was Chell's mother. Which would be epic and creepy at the same time. Sheesh.
Gaahh! I hate that theory!

She acts motherly towards an orphan little girl, therefore shes her mother? D: How could Caroline even have a child in the first place? Shes single according to Cave Johnson and I dont think she could be Johnsons daugther either. Belive me, he wouldnt stop talking about it if he had a kid.

I still think Chell was just some orphan child that they put to run thru the tests after they ran out of the homeless people.
 

Not-here-anymore

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I'm in space! So much space!

And I loved the slightly charred companion cube from the first game coming out with you. And the singing turrets (with turret king)

And then the whole 'white goo is crushed up moon rock' thing, so the moon is a portal surface? Awesome!
 

Impluse_101

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Portal 2 had the perfect ending, A sentient AI having MILLIONS of voices in her head, but managing to listen to only one. I think the only way that GLaDOS didn't kill you, was because Caroline was in there, she was a small voice, but it helped you in a great way.

The Ending song was perfect for Portal 2, not like Portal 1 where you could just sing it everywhere. That song was crafted just for Portal 2, not anything else.


Even after GLaDOS deleted Caroline...she still cared for you.


As for Wheatly, sure he did try to kill you, but that was because of all the power. He didn't know how to control it.

He might have been crafted to be the dumbest moron that ever lived, but that doesn't mean he was crafted to be heartless.
 

Lekonua

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I had completely dismissed the "portal gel made from moon rocks" thing as Cave Johnson just being...Cave Johnson. Even right at the end when the moon shows up through the hole in the ceiling, I just sort of shot at it as a reaction, not expecting anything to actually happen.

SUDDENLY SLOW MOTION, "WAIT- WHAT? NO! THEY WOULDN'T! NO WAY! WOOOOOOOAAAAAH! HOLY SHIT THAT'S FUCKING EPIC!"


And I fully expected a Combine gunship to zoom past over the field at the end. Ah well. Can't have everything you want, even though Portal 2 pretty much did.



Also, space is the new cake.