duchaked said:
Xzi said:
Load times virtually non-existent on a decent PC. So you can knock that negative off the list for the smart ones among us.
well excuuuse me if I'm dumb cuz I only own a kinda old laptop that cries if I run anything modern lol
TBH I can't really count a healthy financial situation as an indicator of ones personal intelligence, I mean look at America... richest country in the world but one of the biggest gatherings of absolute idiots I have ever seen.
And since having an absolutely kickass gaming pc (which in gamer terms is simply "decent") is DIRECTLY tied to ones personal finance, unless that money was actually earned due to actually being some smart uni graduate in a kickass job earning tons of money to make a purchase of said PC actually viable I deem one who claims smartness for such a thing- unsmart indeed
Anyway regarding the review:
I am definitely interested now, I am glad to see that there has been more length added to the single player campaign, however if this transpires to be simple padding or artificial lengthening then I shall be upset, however I do not expect this from valve, my own personal disagreements with them aside, I know they are brilliant developers and a true industry leader, so I am more likely to give them the benefit of the doubt.
I am looking forward to giving the co-op a spin as it looks like the most fun part of the game, as it appears that we will actually be given characters to play, rather than some random blank slate, which is incidentally my biggest pet peeve with valve games, why are their protagonists silent? it really makes no sense, I have no interest in half life because of this one thing, it ruins the immersion for me. Anyway, I have digressed- yeah the co op looks incredibly entertaining, not just because of the characters (atlas and p-body look hilarious) but also due to the interesting idea of dual portals as you just know that is going to lead to reaction checks where one player has to launch one portal at just the right time mid jump to allow the other player to get further etc, so yeah colour me interested.
I have seen the hats thing and, as always, it seems strange to me, I like the idea behind it, however it just seems a little bit off, given that the player only very rarely sees his avatar in game, and only one other person at a time will see it either, it makes sense in multiplayer games where you have true character customisation, such as in halo: Reach, where you create your own individual identity which makes you identifiable in game, which is important in not only a tactical sense, but also for the simple sake of personalisation, whereas in Tf2 your character customisation is so hamstringed that the primary change is his headwear, and even then you are simply working within the bounds of what you have been given by the game, with very little room to breathe, so personalisation is out, as is the aforementioned tactical identification as noting what the heavy on the enemy team with the most kills has on his head gives little benefit when every heavy looks the same apart from their hat and the hat that is being used was a level 3 achievement so even the low ranking players have it and there could be 3 other heavies on the same team with the same hat, so the system doesn't make any sense to me at all.
But valve ARE geniuses so they probably know something I don't.