They very well might do so in the name of increasing "accessibility." You know how companies are about that sort of thing nowadays.gigastar said:Well, 2 more days for me to wait because for some reason the rest of the world still doesnt get theese games at least at the same time as America.
Theres bound to be a challenge mode. Valve wouldnt leave that out would they?Iron Lightning said:So they made the puzzles easier, eh, that statement alone has pretty well curbed my enthusiasm for this new installment.
Of course, I tip my hat to them!Sober Thal said:Okay, I see what you're saying. Let us all stop and thank the Narbacular Drop team for the idea tho : )SL33TBL1ND said:Valve developed this game, they have no publisher, making them independent and the game an independently developed game.Sober Thal said:I thought the first portal was made by a college kid, then Valve backed/bought him. I'm pretty sure portal wasn't a Valve idea, but they made it better.SL33TBL1ND said:Valve doesn't have a publisher, that's what an independent studio is. A studio, that is not dependent on a publisher.ZiggyE said:You use the term 'indie' a lot when describing Portal.
Portal isn't an indie game nor a 'pseudo-indie' game. In fact it was made by one of the largest studios in the PC market.
I would call it an Indie game backed by a Big company that isn't a mega corp. But that's just me.
EDIT: "Portal is Valve's spiritual successor to the freeware game Narbacular Drop, the 2005 independent game released by students of the DigiPen Institute of Technology; the original Narbacular Drop team is now employed at Valve"
I think the rule was 'Bigger audience/Loyal audience'. Get used to it, or hunt down some certain pre-2007 Capcom games and enjoy the finger wrecking difficulty.Iron Lightning said:They very well might do so in the name of increasing "accessibility." You know how companies are about that sort of thing nowadays.gigastar said:Well, 2 more days for me to wait because for some reason the rest of the world still doesnt get theese games at least at the same time as America.
Theres bound to be a challenge mode. Valve wouldnt leave that out would they?Iron Lightning said:So they made the puzzles easier, eh, that statement alone has pretty well curbed my enthusiasm for this new installment.
Iron Lightning said:They very well might do so in the name of increasing "accessibility." You know how companies are about that sort of thing nowadays.gigastar said:Well, 2 more days for me to wait because for some reason the rest of the world still doesnt get theese games at least at the same time as America.
Theres bound to be a challenge mode. Valve wouldnt leave that out would they?Iron Lightning said:So they made the puzzles easier, eh, that statement alone has pretty well curbed my enthusiasm for this new installment.
Metcarfre said:Queue immediate complaints that you 'didn't really play it' because this was the 360 version.
it beginsZenode said:I must ask, why review the 360 version of the game when its a primarily PC version, or even the new PS3 version to see how it stacks up?
OT: I expected the loading times thing because it happens with every Valve game
Let's not forget about Thomas Dolby.RedEyesBlackGamer said:Dr. Insano, most likely. He helped turn SCIENCE! into a meme.dtthelegend said:whats with the "SCIENCE!" thing?
...Well it wasn't that hard. I replayed through the main campaign with my 10 year old sister solving most of the puzzles while I did the tricky platforming. If you had trouble wrapping your head around the mechanics of the original Portal then you'll likely have even more trouble with this new installment because of the many new physics manipulating things. Which is why I said "accessibility," it's not really more accessible to newcomers but it is much less challenging. The two are not mutually exclusive, Galaga is very easy to get into but get a few levels deep and it's rather tricky.Azaraxzealot said:it beginsIron Lightning said:They very well might do so in the name of increasing "accessibility." You know how companies are about that sort of thing nowadays.gigastar said:Well, 2 more days for me to wait because for some reason the rest of the world still doesnt get theese games at least at the same time as America.
Theres bound to be a challenge mode. Valve wouldnt leave that out would they?Iron Lightning said:So they made the puzzles easier, eh, that statement alone has pretty well curbed my enthusiasm for this new installment.
what's wrong with accessibility? i couldn't get into portal 1 because i just couldn't wrap my head around the way the physics and whatever worked. Besides, is anything wrong with more people just having fun with something?
Good heavens, Miss Sakamoto, you're beautiful!Alex Berry said:Let's not forget about Thomas Dolby.RedEyesBlackGamer said:Dr. Insano, most likely. He helped turn SCIENCE! into a meme.dtthelegend said:whats with the "SCIENCE!" thing?
Well considering that it took me a little over 3 hours to beat the first Portal, and Russ says that each act is as long as the first Portal, I'm willing to bet that the single player is almost 10 hours long. But of course, it is a puzzle game, so it will take as long as how good each player is at solving the puzzles.Sober Thal said:Three times the originals length is vague. How long is the single player?Russ Pitts said:Portal 2 Review
The indie darling returns in a AAA sequel, but is it still good enough for science?
Read Full Article
EDIT: Seriously, swear on your companion cube the single player is over 8 hours long. Please??
What ever, this is nothing. I am so exci ted about play ing Portal 2 with Move be cause that would be awe some.Metcarfre said:Queue immediate complaints that you 'didn't really play it' because this was the 360 version.
well excuuuse me if I'm dumb cuz I only own a kinda old laptop that cries if I run anything modern lolXzi said:Load times virtually non-existent on a decent PC. So you can knock that negative off the list for the smart ones among us.![]()
Sir,Russ Pitts said:Although the story is full of the same psychotic charm that made the original so much fun, it suffers from having too much game upon which to spread so little. ... But the interaction (or lack thereof) with a succession of disembodied voices wears out its welcome well before the end, leaving the puzzle platforming gameplay and ingenious new touches to carry the weight on their own.