Let's go through this article bit by bit and analyze why he's wrong.
The post goes on with a strawman about how apparently we think devs not putting their games on sale is "facism", but for the most part that's the gist of the article.
Maybe if games weren't fucking broken at launch to begin with you wouldn't to retain so much staff to patch it later. And most of the time people still insist on buying Day 1 anyways, whenever a game's released they almost always top the best sellers list for the next week or so unless they're a small indie title.It kills off game launches. That thing where everyone plays the latest game doesn?t happen so much now. The game is ignored until the first 50% or 75% off sale. You don?t get that ?water cooler moment? where everyone talks about a game. That means some multiplayer games launch without the proper size of players, and the company isn?t making enough to retain support staff to patch and improve the game at launch.
Almost all of the above, not the trailer since that's always marketing bullshit. But then again I'm not retarded, so I'll concede maybe stupid people may be giving bad companies money as always.It?s a step away from selling based on quality. When a game is in a one-day 75% off sale, how much research do you do before buying? Did you watch a lets play? the trailer? did you read any reviews? how many? Admit it, you have bought a game based on the name, a logo and a screenshot because it was under $5 haven?t you? If so, this is a problem. We are rewarding games with cool names & screenshots over actual quality.
I literally do not understand this point at all. Games on the front page always sell more no matter whether it's on sale or not. That's how advertising works.We are handing power to people who run sales. If anyone can sell $50,000 in a day with any game just by being on the front page of a sale, then that makes the people who manage the sale webpage the kingmakers. Is that right? is it fair? is it an optimum maximization of everyone?s satisfaction and enjoyment? Or is it more likely making hits out of games who are well known (or liked) by the owners of the big portals?
Ah, finally the only point worth discussing at length. The argument that sales decrease the value of a title. I don't really agree with this, <a href=http://www.gamasutra.com/view/news/174587/Steam_sales_How_deep_discounts_really_affect_your_games.php> last summer sale a lot of devs game out in support of Steam sales, saying they can see "10-20 times revenue increase on games they run as a 'Daily Deal.' Some titles really take off and see as much [as a] 70-80 times increase in revenue." As the article goes on to say, and I would agree with, having sales generally attracts more customers then it does convince customers to wait. The reason, I would hypothesize, is that people who wait are generally savvy enthusiasts who are often flat out the minority among consumers and the majority are willing to purchase games they want at full price. I generally buy games I really want at full price just because I don't feel like waiting for a sale.We devalue games. We expect games to be $5. We don?t ?invest? money in them, so we give up and discard them at the first time we lose, or when we get confused or stuck. Some games are complex, tricky, hard to master, take a while to get to the point at which it all makes sense. We are increasingly likely to not bother with complex games, if we paid $5, we want something quick and disposable.
In general I see a game failing to hold my attention the failure of the game and not a failure of me. And he even admits this is a problem even if he buys full price, so I don't even know why this is here.We don?t play beyond the first 10%. There is not a single game in my steam collection I?ve finished. Not ONE. And I almost always buy full price. There are many games I?ve played for under 30 minutes, some for under 10 minutes. They may have wonderful endings, who cares? I have another X games sat there I can experience the opening level of instead. And yet? gamers insist on 50 hours of gameplay. Cue 49 hours of back-tracking and filler, because game devs KNOW that 90%+ of buyers will never see the game ending anyway?
The post goes on with a strawman about how apparently we think devs not putting their games on sale is "facism", but for the most part that's the gist of the article.