No they didn't, not at all. For cheating they won 120k instead of 150k in that round, 30k went to the charity. That was the only penalty.RJ 17 said:The $30K fine that the LoL team got slapped with was the prize money for making it to the Semi Finals in the tournament. Think it was the semi-finals. Anyways, they basically had to forfeit their prize money for making it to a certain point in a tournament.
Game accessories, PC components, energy drinks, teenage clothing and fashion stuff like colognes (see the prime clothing line and monsieur j for example); all those inserted the same way as TV commercials.ccdohl said:What is the business model that permits people to be professional gamers? That's my biggest question. I know that gaming accessory companies sponsor people to endorse their products and such, but I don't see how that translates to good marketing.
Do people watch a lot of streamed Starcraft matches or WoW arena matches? I mean, I'm a pretty big gamer and I can't name a single professional gamer, much less the products that they use.
Then you have add banners in the sites and in the streaming of pro casters (and i would differentiate pro casters from pro gamers, because a lot of pro casters suck ass but are likeable so they get viewers), the revenue for the tickets to see pro matches live and the suscription to the tournament to see it on the web.
And then you have susponsors like LG and Samsung.
Those are what i have seen. Not good marketing? So you think that an add in the superbowl for example is bad marketing? Really don't follow your logic. Big tournaments are watched by 500k or so people worldwide, and they are also a very narrow kind of guys, so it's ideal target marketing.
Edit: Also WoW arena has beed dead for almost half a decade now. ATM SC II and DotA games (both DotA 2 and LoL) are the only "big" e-sports in terms of viewers, but fighing games and FPS have a lot of diehard fans.