squid5580 said:
danpascooch said:
squid5580 said:
Woodsey said:
That's quite a thing to slip through testing, especially for BioWare.
Still, at least they seem to have responded fairly quickly.
"As an alternative workaround, PS3 owners can also avoid the Mass Effect 2 save bug by purchasing an Xbox."
Fucking hell, the Escapist is flame-baiting more than the users at the minute xD
It went through the testing phase. That is how Bioware tests their games. They release it, wait for the customer feedback then fix the issues. At least that is how it has gone on for their console releases. Afterall there is no excuse to have things like spelling errors if the game was tested properly.
The last line is epic for its lulz. I am jumpin out now before the war starts.
No, that's how Obsidian tests their games, this error is very rare, it's not surprising it wasn't found.
A spelling error or two is acceptable if you have as much text in the game as Mass Effect 2 does, it probably has a better spelling error to text ratio than most novels.
Lets be fair. This is how most companies test their games these days. And the only ones who deserve any leeway is when it comes to problems with MP. Afterall you can't test what will happen when millions of people are playing it.
And yes I am aware making a game is hard work. Just like 99.9% of jobs in the world. So until I start getting partially refunded for my time and frustration either waiting for the patch or suffering through the bugs that excuse isn't going to hold water. Bethesda is a great example of this. For those of us who bought Fallout 3 pre patch they gave us a M$ theme for our dashboard. Sure it isn't much and not something I would buy but at least it was a small apology for their fuck up. And bugs are their fuck up for a product we are paying premium money for.
And for the record danpascooch paragraph #2 was not directed at you personally. I just know someone is going to read paragraph 1 and respond with "making games is hard, you shouldn't expect perfection" which I don't. I just expect the game to function flawlessly on the console it was designed for.
If you expect the game to function flawlessly you obviously don't know any programming. That is literally an impossible goal. And I'm speaking as someone who is currently enrolled for a Game Development degree.
There are a million billion ways things can go wrong, and many only happen under the perfect circumstances, it's not like a book where there are X amount of spelling errors to fix then the book is flawlessly working.
As it stands, on average 20% of development resources are spent making a piece of software, and a fucking ridiculous 80% is spent debugging it. If you held most games to your standards, they would take over a decade to make.
There are also diminishing returns, the more time you spend debugging, the more time and money it takes to find each bug, it's impossible to find them all, it would take years and years and so much money we'd end up with AAA titles with the complexity and content of Pac-Man.