PS3 Mass Effect 2 Workaround Revealed, Patch in the Works

sir.rutthed

Stormfather take you!
Nov 10, 2009
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I like how a flame war has pretty much arisen from people calling out the flame bait in the story. Way to Troll, Andy, my hat is off to you. Or it would be if I wore a hat.
 

scar_47

New member
Sep 25, 2010
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The only issue I've had was the hacking mini game freezing on maybe 20 occasions annoying but not game breaking.
 

squid5580

Elite Member
Feb 20, 2008
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danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
.
I get where you're coming from, but there are two important points I would like to make.

First of all there were less glitches is PS2 days because games were less complicated and less advanced, much in the same way you'll find glitches in Windows Vista but not in a graphing calculator, it's because of how less complex a calculator is.

Secondly, they were able to fix it because it was an easy to fix glitch, most glitches are easy to fix, the problem isn't fixing them, it is FINDING them, you have to have the exact conditions come along that trigger the glitch to find it, and it was only because PS3 users found it and reported what they were doing when it happened that it is being corrected now. There is nothing to suggest any reasonable amount of playtesting could have found this, and again, I (and most consumers) would rather have them spending time making new content, then hunting down a single glitch that could takes years to find. With so many people playing ME2 for the PS3, it took a lot of man hours to find the glitch, Bioware couldn't have been expected to find it.

Yes it sucks, and it would have been better if it didn't happen, but it's not a result of any negligence on Bioware's part, their games are for the most part less glitchy than the majority of games out there.
Hey don't get me wrong. PS2 had it fair share of glitchy games. I think you missed the point I was trying to make with it. It seems that most companies have begun to rely on patching the games instead of ensuring they are developed properly in the first place (Fallout NV being a prime example).

And as much as I loved DA:O it had problems. Dex not adding damage to arrows should not have passed testing. Sorry that is unforgiveable no matter how you try and gloss it over. There is no way we should have had to wait months to get that fixed (a patch that was finished long before it came out but instead of taking the hit like they should have they waited to put it out with the DLC to save $$). A more forgiveable glitch is one that I encountered. During the end battle a couple of my character portraits turned into clouds. And during the final cutscene the backs of their heads were missing. So I could actually see in their heads and the backs of their eyeballs. It only happened once out of the 4 times I beat it so I can understand how a slight hiccup like that can occur. I am telling you the worse offense to me is framerate slowdown. That to me is unacceptable. I mean I can understand if I was a PC gamer but being of the lowly console gamer variety I cannot accept that they would allow framerate problems into a game where the platform is universally the same. A minor dip here and there ya fine but some games get ridiculous.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
5,231
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squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
.
I get where you're coming from, but there are two important points I would like to make.

First of all there were less glitches is PS2 days because games were less complicated and less advanced, much in the same way you'll find glitches in Windows Vista but not in a graphing calculator, it's because of how less complex a calculator is.

Secondly, they were able to fix it because it was an easy to fix glitch, most glitches are easy to fix, the problem isn't fixing them, it is FINDING them, you have to have the exact conditions come along that trigger the glitch to find it, and it was only because PS3 users found it and reported what they were doing when it happened that it is being corrected now. There is nothing to suggest any reasonable amount of playtesting could have found this, and again, I (and most consumers) would rather have them spending time making new content, then hunting down a single glitch that could takes years to find. With so many people playing ME2 for the PS3, it took a lot of man hours to find the glitch, Bioware couldn't have been expected to find it.

Yes it sucks, and it would have been better if it didn't happen, but it's not a result of any negligence on Bioware's part, their games are for the most part less glitchy than the majority of games out there.
Hey don't get me wrong. PS2 had it fair share of glitchy games. I think you missed the point I was trying to make with it. It seems that most companies have begun to rely on patching the games instead of ensuring they are developed properly in the first place (Fallout NV being a prime example).

And as much as I loved DA:O it had problems. Dex not adding damage to arrows should not have passed testing. Sorry that is unforgiveable no matter how you try and gloss it over. There is no way we should have had to wait months to get that fixed (a patch that was finished long before it came out but instead of taking the hit like they should have they waited to put it out with the DLC to save $$). A more forgiveable glitch is one that I encountered. During the end battle a couple of my character portraits turned into clouds. And during the final cutscene the backs of their heads were missing. So I could actually see in their heads and the backs of their eyeballs. It only happened once out of the 4 times I beat it so I can understand how a slight hiccup like that can occur. I am telling you the worse offense to me is framerate slowdown. That to me is unacceptable. I mean I can understand if I was a PC gamer but being of the lowly console gamer variety I cannot accept that they would allow framerate problems into a game where the platform is universally the same. A minor dip here and there ya fine but some games get ridiculous.
That one about the dexterity not affecting arrow damage certainly does sound like it should have passed testing, there is just so much complexity in these systems, it's never about whether or not it has glitches, just how many. I think Bioware is pretty good, not the best, but better than most.

Anyway, about the framerate, this seems to be the second game you mentioned that for, and I've never had framerate issues with any Bioware game, are you sure your 360 is working properly? You might want to use some compressed air because dust might be causing it to be a bit too hot, or maybe you should check to see if your disc is scratched.
 

AzrealMaximillion

New member
Jan 20, 2010
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katsabas said:
Andy Chalk said:
As an alternative workaround, PS3 owners can also avoid the Mass Effect 2 save bug by purchasing an Xbox.
Classic! Sure thing. Who's gonna pay for that, though? An update for a game is free. An XBOX is about 200 euros.

Anyway, glad they figured out what was wrong with this. Unlike some other devs, case in point:

Also:


ooh, and :
 

AzrealMaximillion

New member
Jan 20, 2010
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Andy Chalk said:
Okay guys, since my assumption that people would be able to figure out that my remark about 360 owners playing Mass Effect since 2007 referred to the original game is proving problematic for at least two of you, I've adjusted the wording slightly to make it clearer.

Apologies for any confusion. ;)

I also feel compelled to comment on the screaming hilarity of being called a console fanboy. I mean, seriously, dude, that's just... wow.
The internet is a fickle place sir.
 

squid5580

Elite Member
Feb 20, 2008
5,106
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danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
.
I get where you're coming from, but there are two important points I would like to make.

First of all there were less glitches is PS2 days because games were less complicated and less advanced, much in the same way you'll find glitches in Windows Vista but not in a graphing calculator, it's because of how less complex a calculator is.

Secondly, they were able to fix it because it was an easy to fix glitch, most glitches are easy to fix, the problem isn't fixing them, it is FINDING them, you have to have the exact conditions come along that trigger the glitch to find it, and it was only because PS3 users found it and reported what they were doing when it happened that it is being corrected now. There is nothing to suggest any reasonable amount of playtesting could have found this, and again, I (and most consumers) would rather have them spending time making new content, then hunting down a single glitch that could takes years to find. With so many people playing ME2 for the PS3, it took a lot of man hours to find the glitch, Bioware couldn't have been expected to find it.

Yes it sucks, and it would have been better if it didn't happen, but it's not a result of any negligence on Bioware's part, their games are for the most part less glitchy than the majority of games out there.
Hey don't get me wrong. PS2 had it fair share of glitchy games. I think you missed the point I was trying to make with it. It seems that most companies have begun to rely on patching the games instead of ensuring they are developed properly in the first place (Fallout NV being a prime example).

And as much as I loved DA:O it had problems. Dex not adding damage to arrows should not have passed testing. Sorry that is unforgiveable no matter how you try and gloss it over. There is no way we should have had to wait months to get that fixed (a patch that was finished long before it came out but instead of taking the hit like they should have they waited to put it out with the DLC to save $$). A more forgiveable glitch is one that I encountered. During the end battle a couple of my character portraits turned into clouds. And during the final cutscene the backs of their heads were missing. So I could actually see in their heads and the backs of their eyeballs. It only happened once out of the 4 times I beat it so I can understand how a slight hiccup like that can occur. I am telling you the worse offense to me is framerate slowdown. That to me is unacceptable. I mean I can understand if I was a PC gamer but being of the lowly console gamer variety I cannot accept that they would allow framerate problems into a game where the platform is universally the same. A minor dip here and there ya fine but some games get ridiculous.
That one about the dexterity not affecting arrow damage certainly does sound like it should have passed testing, there is just so much complexity in these systems, it's never about whether or not it has glitches, just how many. I think Bioware is pretty good, not the best, but better than most.

Anyway, about the framerate, this seems to be the second game you mentioned that for, and I've never had framerate issues with any Bioware game, are you sure your 360 is working properly? You might want to use some compressed air because dust might be causing it to be a bit too hot, or maybe you should check to see if your disc is scratched.
No when it clearly states that this skill will increase this type of damage then it doesn't that is a flaw with the testing. It destroyed the archer class. And nerfed the character I wanted to use. That is part of the tester's job, not just finding game breaking bugs. There is nothing that you can say to justify that. I mean if you are working on a game you should at least play a bit of it yourselves before sending it out. And that problem should have been quite clear itself to any tester unless they didn't bother testing the archer class. Which once again there is no excuse for. What is the point of making a stat based rpg when the stats don't matter?

Well I did have some slowdown in ME1 but i was talking in general there not Bioware specific
 

Lethos

New member
Dec 9, 2010
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Suskie said:
Lethos said:
How is "anyone who plays ME2 on PS3 is not a Mass Effect fan and never will be" anything but elitist? You insist that people who play a game on another console are not fan's of a series and then get all defensive when someone say's that that is wrong.

I'm glad to see that you clarify that you would be okay with it if we got the first game as well. I will just have to hope that it's released on PS3 so I can gain your approval and be called a true fan of the series.

And BTW, I'm not reporting you because unlike you, I don't say thing's and then get OTT when someone criticises my points.
If you can't see the difference between criticizing points and calling someone a toddler (as well as saying Microsoft is reaching for my ass), then yeah, you really don't belong here.

I have no issue with people playing ME1 elsewhere and then finishing up the series on PS3, but a huge chunk of people playing ME2 on PS3 are experiencing the series for the first time, and in my mind, they're cheating themselves by settling for such a rushed, bare-bones version of ME1's story. I'm more mad at BioWare for doing such a half-assed job of it, but yeah, if you can't tell me what the Thorian is, you're not a Mass Effect fan.

I unabashedly love the series and PS3 fans are getting a bastardized version of it. I certainly wish they weren't, but the fact means I'm indifferent to any issues the PS3 version might have because yes, you should be playing it on a different platform.
There are other ways of finding out about the game than playing it. For instance reading the Mass Effect Wikia, reading the codex articles in the game or simply asking around.

Point being according to your view, it is impossible for someone to be a fan of the series unless they own more than one platform to play the series on, which is frankly BS. Someone could start with the second game and find they loved the game and it's universe even more than you do. But apparently they would not be able to qualify as a fan of the series because the first game didn't get released on their platform.
 

Aurgelmir

WAAAAGH!
Nov 11, 2009
1,566
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anonymity88 said:
This thread is going to turn ugly pretty soon. Haha.

Are all the DLC's available on the PS3?
Yes. Most of them even come free with the game. Just a few outfit/weapon stuff that is not included, that will set you back $5 or something at the Network Store
 

BabyRaptor

New member
Dec 17, 2010
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Irridium said:
Raiyan 1.0 said:
Oh please, PC users a master race? HA!

No, the true master race is those of us who own all the consoles and a gaming PC. Those of us who play on a Wii, PS3, 360, PC, DS, PSP, and anything/everything else. Those of us who play games like Cooking Mama and Warioware and in the next hour play Halo, Ratchet and Clank, Fable, Mass Effect, Crysis, The Witcher, and any other game from any other genre.

WE ARE THE TRUE MASTER RACE! BOW BEFORE OUR GLORY!!
...

What were we talking about again?
No, I think that means you're the stereo-typical no lifer. :p
 

Void Droid

New member
Oct 6, 2010
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As an alternative workaround, PS3 owners can also avoid the Mass Effect 2 save bug by purchasing an Xbox.


Permalink
Probably already said but this doesn't benefit people like me won't buy "another" Xbox 360 (RROD, then RROD a week later after replacement, RROD on first turn on of that replacement, screw it), or those who don't have the money to do so but at the risk of being banned congratulations on your trolling, quite the professional *Thumbs Up*
 

Danpascooch

Zombie Specialist
Apr 16, 2009
5,231
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squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
.
I get where you're coming from, but there are two important points I would like to make.

First of all there were less glitches is PS2 days because games were less complicated and less advanced, much in the same way you'll find glitches in Windows Vista but not in a graphing calculator, it's because of how less complex a calculator is.

Secondly, they were able to fix it because it was an easy to fix glitch, most glitches are easy to fix, the problem isn't fixing them, it is FINDING them, you have to have the exact conditions come along that trigger the glitch to find it, and it was only because PS3 users found it and reported what they were doing when it happened that it is being corrected now. There is nothing to suggest any reasonable amount of playtesting could have found this, and again, I (and most consumers) would rather have them spending time making new content, then hunting down a single glitch that could takes years to find. With so many people playing ME2 for the PS3, it took a lot of man hours to find the glitch, Bioware couldn't have been expected to find it.

Yes it sucks, and it would have been better if it didn't happen, but it's not a result of any negligence on Bioware's part, their games are for the most part less glitchy than the majority of games out there.
Hey don't get me wrong. PS2 had it fair share of glitchy games. I think you missed the point I was trying to make with it. It seems that most companies have begun to rely on patching the games instead of ensuring they are developed properly in the first place (Fallout NV being a prime example).

And as much as I loved DA:O it had problems. Dex not adding damage to arrows should not have passed testing. Sorry that is unforgiveable no matter how you try and gloss it over. There is no way we should have had to wait months to get that fixed (a patch that was finished long before it came out but instead of taking the hit like they should have they waited to put it out with the DLC to save $$). A more forgiveable glitch is one that I encountered. During the end battle a couple of my character portraits turned into clouds. And during the final cutscene the backs of their heads were missing. So I could actually see in their heads and the backs of their eyeballs. It only happened once out of the 4 times I beat it so I can understand how a slight hiccup like that can occur. I am telling you the worse offense to me is framerate slowdown. That to me is unacceptable. I mean I can understand if I was a PC gamer but being of the lowly console gamer variety I cannot accept that they would allow framerate problems into a game where the platform is universally the same. A minor dip here and there ya fine but some games get ridiculous.
That one about the dexterity not affecting arrow damage certainly does sound like it should have passed testing, there is just so much complexity in these systems, it's never about whether or not it has glitches, just how many. I think Bioware is pretty good, not the best, but better than most.

Anyway, about the framerate, this seems to be the second game you mentioned that for, and I've never had framerate issues with any Bioware game, are you sure your 360 is working properly? You might want to use some compressed air because dust might be causing it to be a bit too hot, or maybe you should check to see if your disc is scratched.
No when it clearly states that this skill will increase this type of damage then it doesn't that is a flaw with the testing. It destroyed the archer class. And nerfed the character I wanted to use. That is part of the tester's job, not just finding game breaking bugs. There is nothing that you can say to justify that. I mean if you are working on a game you should at least play a bit of it yourselves before sending it out. And that problem should have been quite clear itself to any tester unless they didn't bother testing the archer class. Which once again there is no excuse for. What is the point of making a stat based rpg when the stats don't matter?

Well I did have some slowdown in ME1 but i was talking in general there not Bioware specific
I'm not saying that particular bug was justified, but with so many things that can go wrong, SOMETHING is going to go wrong, that is a fact, as long as there aren't too many that means the company is good at bugtesting. In fact, it my last quote I said specifically that particular bug was one that shouldn't have made it through testing (oh shit, I apparently accidentally used the word "should" instead of "shouldn't" now that I look back) but when you compare Bioware's track record with one of say, Obsidian or Bethesda you see they are pretty good at bug control.

In general I don't have much slowdown on the 360, again, I would use canned air and make sure my disks aren't scratched. Unless you are talking about PC, in which case, good fucking luck, PC is a total clusterfuck, best advice I could give you there would be get better hardware.
 

Bigsmith

New member
Mar 16, 2009
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Woodsey said:
That's quite a thing to slip through testing, especially for BioWare.

Still, at least they seem to have responded fairly quickly.

"As an alternative workaround, PS3 owners can also avoid the Mass Effect 2 save bug by purchasing an Xbox."

Fucking hell, the Escapist is flame-baiting more than the users at the minute xD
I think there asking for it more the PC users by not mentioning us...

What about the pc humm! We've has it since day 1 as well.

Ot: hummm, this has been said but, this is quite the thing to miss before release, but at least the patch is out now.
 

squid5580

Elite Member
Feb 20, 2008
5,106
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41
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
.
I get where you're coming from, but there are two important points I would like to make.

First of all there were less glitches is PS2 days because games were less complicated and less advanced, much in the same way you'll find glitches in Windows Vista but not in a graphing calculator, it's because of how less complex a calculator is.

Secondly, they were able to fix it because it was an easy to fix glitch, most glitches are easy to fix, the problem isn't fixing them, it is FINDING them, you have to have the exact conditions come along that trigger the glitch to find it, and it was only because PS3 users found it and reported what they were doing when it happened that it is being corrected now. There is nothing to suggest any reasonable amount of playtesting could have found this, and again, I (and most consumers) would rather have them spending time making new content, then hunting down a single glitch that could takes years to find. With so many people playing ME2 for the PS3, it took a lot of man hours to find the glitch, Bioware couldn't have been expected to find it.

Yes it sucks, and it would have been better if it didn't happen, but it's not a result of any negligence on Bioware's part, their games are for the most part less glitchy than the majority of games out there.
Hey don't get me wrong. PS2 had it fair share of glitchy games. I think you missed the point I was trying to make with it. It seems that most companies have begun to rely on patching the games instead of ensuring they are developed properly in the first place (Fallout NV being a prime example).

And as much as I loved DA:O it had problems. Dex not adding damage to arrows should not have passed testing. Sorry that is unforgiveable no matter how you try and gloss it over. There is no way we should have had to wait months to get that fixed (a patch that was finished long before it came out but instead of taking the hit like they should have they waited to put it out with the DLC to save $$). A more forgiveable glitch is one that I encountered. During the end battle a couple of my character portraits turned into clouds. And during the final cutscene the backs of their heads were missing. So I could actually see in their heads and the backs of their eyeballs. It only happened once out of the 4 times I beat it so I can understand how a slight hiccup like that can occur. I am telling you the worse offense to me is framerate slowdown. That to me is unacceptable. I mean I can understand if I was a PC gamer but being of the lowly console gamer variety I cannot accept that they would allow framerate problems into a game where the platform is universally the same. A minor dip here and there ya fine but some games get ridiculous.
That one about the dexterity not affecting arrow damage certainly does sound like it should have passed testing, there is just so much complexity in these systems, it's never about whether or not it has glitches, just how many. I think Bioware is pretty good, not the best, but better than most.

Anyway, about the framerate, this seems to be the second game you mentioned that for, and I've never had framerate issues with any Bioware game, are you sure your 360 is working properly? You might want to use some compressed air because dust might be causing it to be a bit too hot, or maybe you should check to see if your disc is scratched.
No when it clearly states that this skill will increase this type of damage then it doesn't that is a flaw with the testing. It destroyed the archer class. And nerfed the character I wanted to use. That is part of the tester's job, not just finding game breaking bugs. There is nothing that you can say to justify that. I mean if you are working on a game you should at least play a bit of it yourselves before sending it out. And that problem should have been quite clear itself to any tester unless they didn't bother testing the archer class. Which once again there is no excuse for. What is the point of making a stat based rpg when the stats don't matter?

Well I did have some slowdown in ME1 but i was talking in general there not Bioware specific
I'm not saying that particular bug was justified, but with so many things that can go wrong, SOMETHING is going to go wrong, that is a fact, as long as there aren't too many that means the company is good at bugtesting. In fact, it my last quote I said specifically that particular bug was one that shouldn't have made it through testing (oh shit, I apparently accidentally used the word "should" instead of "shouldn't" now that I look back) but when you compare Bioware's track record with one of say, Obsidian or Bethesda you see they are pretty good at bug control.

In general I don't have much slowdown on the 360, again, I would use canned air and make sure my disks aren't scratched. Unless you are talking about PC, in which case, good fucking luck, PC is a total clusterfuck, best advice I could give you there would be get better hardware.
Oh good I was sitting here thinking oh god I have just started a convo with the world's biggest Bioware fanboy. Glad it was just a typo. lol. No if it was just me who was having problems with the slowdown on some games (not all, Sacred 2 was a major offender so poorly designed, stupid weather effects killed the FR) then yeah I would be looking at my hardware. I infact do spray it with a bit of air every couple weeks just to be safe. And I am pretty much soley a 360 gamer. My PC can't run jack. Though I only used my old PC to play Bioware/Black Isle games and Diablo 2 anyways.
 

draythefingerless

New member
Jul 10, 2010
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Exort said:
draythefingerless said:
Exort said:
Woodsey said:
That's quite a thing to slip through testing, especially for BioWare.

Still, at least they seem to have responded fairly quickly.

"As an alternative workaround, PS3 owners can also avoid the Mass Effect 2 save bug by purchasing an Xbox."

Fucking hell, the Escapist is flame-baiting more than the users at the minute xD
This isn't the first buggy bioware game...
Wich would be the other one? Please do remember to base what youll say on general public, not your own personal experience.
Dragon age:
http://dragonage.wikia.com/wiki/Dragon_Age:_Origins_Bugs/Glitches
and those arn't all of them. some Item modifer doesn't work like "+ ?% healing recived", some items stats are bugged, some quest are bug (most major one are listed in that list).

farthermore those are only Origins bug do get me talk about awaking (quest are even more buggy). ( http://dragonage.wikia.com/wiki/Dragon_Age:_Origins_-_Awakening_Bugs/Glitches )

Then Mass effect 2 have crashes on PC version.

worst of all is most are not patched.
They doesn't really seems to care, as long it doesn't get on the press.
These are reported bugs, but are these bugs that were experienced by a big number of people? The Dragon Age Wikia registers everything, even if the bug is experienced by 5 people alone. I can probably add to that list, you know why? PC gaming. Everyone has a different machine, and hardware and software differences is the biggest bug and glitch creator in games. Because it is impossible for them to test all kinds of hardware combos. Also, if it didnt make the news, im gonna guess it didnt bother people much? I do remember 2 or 3 glitches and errors that were major, but apart from tht....most of these ive never heard of.
 

Kingsnake661

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Dec 29, 2010
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marcogodinho said:
Andy Chalk said:
As an alternative workaround, PS3 owners can also avoid the Mass Effect 2 save bug by purchasing an Xbox.
Dude, watch out. You might be put on probation for that final remark.

But seriously, i´m glad the issue is fixed and i can enjoy the game on my ps3. With the ultra-cool enhanced graphics, heh.
Is it currently FIXED? I don't recall getting a patch last night, though i did update my PS3 system software.. that wasn't the fix was it? I don't play my PS3 much at all... like, this is the first game since Infamus... yeah.. the PS3 was a gift from my kid brother and sister, a thank you for all my years of buying them games cause i was the oldest and had the first "real" job. It was thoughful for sure, I kind of wish i played it more... LOL

And about these Ultra-cool enhanced graphics... eh, I can't tell if your serious or being sarcastic... I played ME2 first on the PC, and even now it looks light years better and smoother then the PS3 version. (ok, lightyears is a bit much, but the PC does look better, dispite it being on the old engine for the game.)

But i'm having fun with it so far. I mean sure, my aim sucks with a controller... the graphics aren't as sharp... and the load time sucks... eh.. ahm... It's ah, nice to get to play the game from my Lazy Boy instead of my computer chair... YEAH, that's it! :) I kid I kid...(well, i kind of kid... heh.)
 

ComicsAreWeird

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Oct 14, 2010
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Kingsnake661 said:
Is it currently FIXED? I don't recall getting a patch last night, though i did update my PS3 system software.. that wasn't the fix was it? I don't play my PS3 much at all... like, this is the first game since Infamus... yeah.. the PS3 was a gift from my kid brother and sister, a thank you for all my years of buying them games cause i was the oldest and had the first "real" job. It was thoughful for sure, I kind of wish i played it more... LOL

And about these Ultra-cool enhanced graphics... eh, I can't tell if your serious or being sarcastic... I played ME2 first on the PC, and even now it looks light years better and smoother then the PS3 version. (ok, lightyears is a bit much, but the PC does look better, dispite it being on the old engine for the game.)

But i'm having fun with it so far. I mean sure, my aim sucks with a controller... the graphics aren't as sharp... and the load time sucks... eh.. ahm... It's ah, nice to get to play the game from my Lazy Boy instead of my computer chair... YEAH, that's it! :) I kid I kid...(well, i kind of kid... heh.)
The issue should be fixed by now, since the patch was to be released this friday (today). It sucks for a few gamers that this happened in the first place, but at least Bioware took action quickly.

As for the ultra-cool enhanced graphics bit, i was being sarcastic, since the ME3 engine upgrade isnt that obvious...and at the same time i was just teasing xbox60 fanboys who say stuff like "you could DL the patch...or buy an xbox", since ps3 owners get the slightly enhanced graphics (and the DLC, that´s a nice bonus)and they dont.

Of course the pc graphics are potentially way better than in the console versions if you have the right hardware. You wont get any argument from me on that :)
As for the aiming...once you get the hang of it, it´s not bad.
 

RA92

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Jan 1, 2011
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Irridium said:
Raiyan 1.0 said:
A member of the PC Master Race causing an XBox vs PS3 flame war, to weaken his adversaries before the impending PC vs console war? You, Sir, are a true saboteur.
Oh please, PC users a master race? HA!

No, the true master race is those of us who own all the consoles and a gaming PC. Those of us who play on a Wii, PS3, 360, PC, DS, PSP, and anything/everything else. Those of us who play games like Cooking Mama and Warioware and in the next hour play Halo, Ratchet and Clank, Fable, Mass Effect, Crysis, The Witcher, and any other game from any other genre.

WE ARE THE TRUE MASTER RACE! BOW BEFORE OUR GLORY!!
...

What were we talking about again?
No, Sir, you're delusional.

You spend your life updating your PC's hardware and DirectX, fixing the RROD [http://www.cracked.com/blog/how-not-to-deal-with-the-red-ring-of-death/] (again) on your XBox, getting ripped off by buying overpriced titles on the PSN and playing Nintendo games at an advanced age at the expense of being called a child molester.[footnote]Not my opinion - its Robert Brockway's. And you better not mess with him until and unless you want him to send you back home crying like a little girl.[/footnote]

You, Sir, are no Master Race. You're a slave to the Machine!

[sub]As for me, only the PC has manged to make me its *****.[/sub]