danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
squid5580 said:
danpascooch said:
I get where you're coming from, but there are two important points I would like to make.
First of all there were less glitches is PS2 days because games were less complicated and less advanced, much in the same way you'll find glitches in Windows Vista but not in a graphing calculator, it's because of how less complex a calculator is.
Secondly, they were able to fix it because it was an easy to fix glitch, most glitches are easy to fix, the problem isn't fixing them, it is FINDING them, you have to have the exact conditions come along that trigger the glitch to find it, and it was only because PS3 users found it and reported what they were doing when it happened that it is being corrected now. There is nothing to suggest any reasonable amount of playtesting could have found this, and again, I (and most consumers) would rather have them spending time making new content, then hunting down a single glitch that could takes years to find. With so many people playing ME2 for the PS3, it took a lot of man hours to find the glitch, Bioware couldn't have been expected to find it.
Yes it sucks, and it would have been better if it didn't happen, but it's not a result of any negligence on Bioware's part, their games are for the most part less glitchy than the majority of games out there.
Hey don't get me wrong. PS2 had it fair share of glitchy games. I think you missed the point I was trying to make with it. It seems that most companies have begun to rely on patching the games instead of ensuring they are developed properly in the first place (Fallout NV being a prime example).
And as much as I loved DA:O it had problems. Dex not adding damage to arrows should not have passed testing. Sorry that is unforgiveable no matter how you try and gloss it over. There is no way we should have had to wait months to get that fixed (a patch that was finished long before it came out but instead of taking the hit like they should have they waited to put it out with the DLC to save $$). A more forgiveable glitch is one that I encountered. During the end battle a couple of my character portraits turned into clouds. And during the final cutscene the backs of their heads were missing. So I could actually see in their heads and the backs of their eyeballs. It only happened once out of the 4 times I beat it so I can understand how a slight hiccup like that can occur. I am telling you the worse offense to me is framerate slowdown. That to me is unacceptable. I mean I can understand if I was a PC gamer but being of the lowly console gamer variety I cannot accept that they would allow framerate problems into a game where the platform is universally the same. A minor dip here and there ya fine but some games get ridiculous.
That one about the dexterity not affecting arrow damage certainly does sound like it should have passed testing, there is just so much complexity in these systems, it's never about whether or not it has glitches, just how many. I think Bioware is pretty good, not the best, but better than most.
Anyway, about the framerate, this seems to be the second game you mentioned that for, and I've never had framerate issues with any Bioware game, are you sure your 360 is working properly? You might want to use some compressed air because dust might be causing it to be a bit too hot, or maybe you should check to see if your disc is scratched.
No when it clearly states that this skill will increase this type of damage then it doesn't that is a flaw with the testing. It destroyed the archer class. And nerfed the character I wanted to use. That is part of the tester's job, not just finding game breaking bugs. There is nothing that you can say to justify that. I mean if you are working on a game you should at least play a bit of it yourselves before sending it out. And that problem should have been quite clear itself to any tester unless they didn't bother testing the archer class. Which once again there is no excuse for. What is the point of making a stat based rpg when the stats don't matter?
Well I did have some slowdown in ME1 but i was talking in general there not Bioware specific
I'm not saying that particular bug was justified, but with so many things that can go wrong, SOMETHING is going to go wrong, that is a fact, as long as there aren't too many that means the company is good at bugtesting. In fact, it my last quote I said specifically that particular bug was one that shouldn't have made it through testing (oh shit, I apparently accidentally used the word "should" instead of "shouldn't" now that I look back) but when you compare Bioware's track record with one of say, Obsidian or Bethesda you see they are pretty good at bug control.
In general I don't have much slowdown on the 360, again, I would use canned air and make sure my disks aren't scratched. Unless you are talking about PC, in which case, good fucking luck, PC is a total clusterfuck, best advice I could give you there would be get better hardware.
Oh good I was sitting here thinking oh god I have just started a convo with the world's biggest Bioware fanboy. Glad it was just a typo. lol. No if it was just me who was having problems with the slowdown on some games (not all, Sacred 2 was a major offender so poorly designed, stupid weather effects killed the FR) then yeah I would be looking at my hardware. I infact do spray it with a bit of air every couple weeks just to be safe. And I am pretty much soley a 360 gamer. My PC can't run jack. Though I only used my old PC to play Bioware/Black Isle games and Diablo 2 anyways.
Sacred 2? Never heard of it, I usually stick to major games, I mean, I'm not the kind of gamer that only plays Halo and CoD but things like Dead Space, Bioshock, Mass Effect, mostly the major players, I don't play a lot of games that aren't popular or very well reviewed, so I wouldn't know about those, so I'll take your word for it.
But yeah, that dexterity bug sounds bad.
Sacred 2 is a Diablo type game. The only difference really is the size of the world (and you know classes, story ect). It sounds impressive on paper with a 400 square foot mile world or some such silliness (the world was freakin huge). It would have been an awesome game but it was plagued with bugs. Framerate issues, 1 quest sent you into an unfinished dungeon (it was just a black pit of nothingness) and a nasty bug that just completely deleted characters. And the excuse for not finding the character deletion bug was, no word of a lie, because they don't use off the shelf 360s but use special dev 360s. That was about when I started to become very jaded about glitches.
There are always going to be lazy developers who don't playtest properly, Obsidian in particular (Kotor 2, Fallout New Vegas) has been on my shit-list for a while, you know that giant patch that came out for New Vegas that fixed most of the glitches? That came from the publisher Bethesda, they couldn't even be bothered to clean up their own mess.
While there are plenty of games where the amount of bugs is unacceptable, the important thing to remember is that it is impossible to find them all, and you need to keep a reasonable mindset about what exactly is acceptable since perfection is impossible.
For me, the two things that I believe make a bug unacceptable is:
1.) It's easy to find
2.) It's easy to fix
The dexterity bug you mentioned meets both criteria, so that was clearly an oversight. One bug in particular that pissed me off was that in Fable 3, I was a white man, I married a white woman, and we had an incredibly dark skinned child. It turns out the skin color of babies in Fable 3 is COMPLETELY RANDOMIZED. I could literally fix this myself in 5 minutes, given that colors are expressed numerically, all you would need to do is add the values of each parent's skin color and divide by 2 to get the color of the baby, hell, that would probably be EASIER than setting up a system to randomize it.
So yeah, I completely agree that there are plenty of unacceptable development standards out there, and there are an unreasonable amount of games that don't make the cut, but it's important to not set your standards at perfection.