Question of the Day, May 2, 2010

DjDairy

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Oct 27, 2009
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It's got to be Grim Fandango for me, the art style and the epic story, nuff said.
 

Plurralbles

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Jan 12, 2010
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Okami. I feel insulted that other games got inot the polls and yet this gem was left out.

There's no reason I can come up with that can figure out the poll maker's reasoning...
 

ThreeKneeNick

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Aug 4, 2009
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Flipped a coin to decide between Braid and Portal.

I doubt it made an informed decision, so I still can't decide.
 

Misaek

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Oct 28, 2008
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Urabutln said:
I would nominate the free-to-play web-game "Today I Die" (google it, I don't think I'm allowed links here). Like many others, I could argue for "Shadow of the Colossus", "Flower", "Ico" and even to a certain extent "Bioshock" (though I actually think the art of Bioshock is too divorced from the actual game), and of the nominees we can vote on here "the Longest Journey" is the one that touched me the most.

However, "Today I Die" is the first instance I've come across of a successful "game as poem". It actually brought a tear to my eye, and I immediately showed it to my girlfriend who had the same response. It's only 10 minutes of your life, but it is undoubtedly art in a way that could only be expressed as a game.

Edit: Hell, I'll post a link anyway, you guys really need to try this:
http://www.ludomancy.com/games/today.php
I must just say that that game was beautiful, on art games, I think The Path maybe, most other things have been said.
 

Therumancer

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Nov 28, 2007
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For me it was a tough question since I feel there has yet to be a good arty game created. Some of the choices on that list like Jade Empire do not strike me as being "arty" at all.

I went with Silent Hill 2 because it seems to have endured longer than pretty much anything on that list. In it's case though I suspect it wound up being so "arty" (and it's debatable whether it truely is from my perspective) due to them needing to find something to do with it once they decided to bow down before the censors due to the outcry over the demo.

Honestly I avoided Silent Hill 2 until recently because of censorship, and bought a used copy a couple months ago, largely because people have continued to rave about it all this time. Once they "caved" over the complaints with the demo I decided I didn't want the company to get a dime of my money for this one... still if we're saying the game is "arty" for the purposes of this arguement I suppose by the numbers it's likely to be the most successful persuasion tool, providing they like horror.
 

crazy-j

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Sep 15, 2008
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Artanith said:
I think Okami is the best "art" game out there. The design of the game combined with the use of painting as a means to using abilities really brings out the art aspect of the game. Not only are you looking at art playing this game, but in some ways, you can feel as if you're creating it.
took the words right out of my mouth!
 

Anachronism

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Apr 9, 2009
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Shadow of the Colossus.

Practically every screenshot is a work of art. And don't get me started on how much of an emotional kick it has.
 
Feb 13, 2008
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According to Heidigger, art is
the means by which a community develops for itself a medium for self-expression and interpretation.
While this encompasses all games, it also encompasses YouTube, Devinatart and even the Internet.

For the epitome of art itself, the art is in the playing of the game, which is where I think Ebert fails to grasp the significance of his argument.

Take a game like Little Big Planet, that's actually an art gallery. The artist and the viewer combines to create a living, breathing "film" or "painting"; so if I had to find one game to stand as "ART", it would be Garry's Mod.

One of the best definitions of art I've found is
The conscious production or arrangement of sounds, colours, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium.
which as far as I'm aware, encompasses the entirety of gaming.

Perhaps Ebert doesn't realise this, but gaming is one of the few entirely subjective pieces of art, so in his own way he's both right and wrong. He'll never experience games as art because he'll never feel the beauty of the boss kill, the joy of the DING! or the anger of the blue shell.

Ebert said:
Show me the gaming equivalent of Citizen Kane
Finishing I wanna be the guy [http://en.wikipedia.org/wiki/I_Wanna_Be_the_Guy] without cheating.
 
Feb 13, 2008
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Urabutln said:
I would nominate the free-to-play web-game "Today I Die" (google it, I don't think I'm allowed links here)
You're definitely allowed this link: http://www.escapistmagazine.com/forums/read/6.113463-Alt-Escape-Today-I-Die
 

RowdyRodimus

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Apr 24, 2010
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As a lover of comic book artwork and since the entire notion of games as art is and always will be a personal choice that can never have a set in stone definition I would say my favorite example would be Ultimate Spider-Man.

What I love about it is the way it uses sequential art as the delivery system for the narrative. It's almost literally a comic book come to life and aside from the poor choice of designs for the Green Goblin, Mark Bagley's work has always been clean and a bit simple in a way that still gives the characters a sense of movement without having to resort to hash marks and anime style speed lines. The game uses those same styles to present a world that, while clearly based on the comic book world, is cohesive with a realism that most forget about. It might be a pipe running across a rooftop or an electric box on the side of a building, but it is for all intents and purposes New York, not overly sanitized or overly stylized.

The art aspect is also present in how it takes what we know of normal comic book conventions (not the actual conventions where dealers go, but what we all know from comics-Panels, word balloons, etc..) and merges them in with the interactive nature of games to create something more than just a game based on a comic. It becomes an interactive narrative allowing us full freedom of what Spider-Man does throughout the story. Yes, it is a linear story that doesn't provide for choices that affect the outcome, but you still have the freedom to experiment in which ways you will go about getting to the climax of the game.
 

MrPop

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May 14, 2009
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Machinarium [http://machinarium.net/demo/] is a brilliant example of an 'arty' game. Love the character of it too. I just generally love that game.