Question of the Day, May 2, 2010

theSovietConnection

Survivor, VDNKh Station
Jan 14, 2009
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I have 2 additions to make to this. The first being Bioshock. The second is the little flash game Alt Escape featured last year, Little Wheel.
 

loui.emma

New member
Mar 11, 2009
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'Myst' et al. Although if we're purely going for the art factor I'd have to recommend 'realMyst'.
The whole game is exploration and what is not arty all that beautiful scenery? Plus there is a great plot which may or may not be relevent in this context. Uncertainty is also arty.
 

TheTaco007

New member
Sep 10, 2009
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I'd say Portal, but I don't see how it counts as art-y. Bioshock on the other hand is just beautiful.
 

DarkSpectre

New member
Jan 25, 2010
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Psychonauts was art. It had depth of character and was story driven. More arty than some movies and books.
 

Darkenwrath

New member
Apr 12, 2010
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Other- I would suggest alt+escapes gem, 'everyday the same dream', I thought it was strangely... haunting.
 

Shjade

Chaos in Jeans
Feb 2, 2010
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Really? Four pages and not one nomination for Aquaria [http://www.bit-blot.com/aquaria/]? I'm a little surprised.

Shadow of the Colossus is a good choice save for two pitfalls: threadbare story (not that art requires a story, but for someone new to the medium I could see it being very "what am I doing here?") and difficulty curve - for practiced gamers it's not at all a hard game, but for the uninitiated I could see even finding the colossi as a discouragingly difficult task. The map in that game isn't very helpful.
 

hopeneverdies

New member
Oct 1, 2008
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TheNamlessGuy said:
Company of Myself [http://armorgames.com/play/4918/the-company-of-myself]

Damn, it's an artsy game.
I felt terrible when
I was forced to murder Kathryn
, I was disappointed in how you solve the last puzzle just throwing your lives away like that, since it felt like losing part of him. Many people did the same thing for the previous one, even though your copies function like SSB's platforms and can stack them up and just jump on each one to cross. I definitely recommend it.
 
Jun 13, 2009
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Other - Please specify:

Assassin's Creed 2. The movements have been quite carefully made anatomically correct, the outfits are finely detailed and the areas are vast and gorgeous to see. The panoramic views from the top of a Tuscany tower are simply breathtaking. If that isn't an example of artistic work within a game then I don't know what is.
 

The Cheezy One

Christian. Take that from me.
Dec 13, 2008
1,912
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Hubilub said:
It's a little game I invented called "Spot the Picasso!"

It involves googling "Picasso" and finding a painting he's made.

Totally art.

On a more serious note, I'd probably say Shadow of the Colossus.
high five!
 

Eleima

Keeper of the GWJ Holocron
Feb 21, 2010
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I went with "The Longest Journey". In my opinion, it's the perfect example of the adventure game with an endearing protagonist, colorful world (or rather, worlds), gripping storytelling, and mind blowing ending (seriously, I never saw it coming, not in a million years).

I'm not sure what Jade Empire is doing on this list, though. Don't get me wrong, I love the game, I just don't find it the more "artsy" RPG. Planescape: Torment would've been my pick.
 

Joshic Shin

Level 8 DM
Apr 4, 2009
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I've always thought of the mainstream games that Bioshock did the best job of showing games as being art. It allowed for a very deep and intrinsic expirience where you weren't just playing a character but WERE that character.

I mean, the game even had you question what you were doing following all of these objectives. This whole time in the game you were working with the same programming you were used to and turned it on it's head. "Guy on radio gives me an order, I do such a thing because it's the game, get rewarded, rinse and repeat." But then the game throws it right back at you and shows you that this whole time you were being controlled by a simple phrase. It's a brilliant plot twist and really helps bring into light how we view videogames.

As for really 'artsy' games though, I would suggest Today I Die or The Path. I think these will help you question what a game really is, and illustrates the point of that games can be artistic in a way no other medium can, by allowing you to be an active participant instead of a passive one.
 

Hexateuch

New member
Feb 28, 2010
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I have to agree that once Okami is an option, you really can't compare. Though, to be fair, I don't consider Portal an "arty" game.