Question of the Day, October 29, 2010

rossable

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Jul 7, 2010
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art director. handling the details from box art to billboards to show-room displays.
 

Patton662

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Apr 4, 2010
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Concept design/ 3d modelling.
That's why I'm doing this:
http://www.dmu.ac.uk/faculties/art_and_design/ug_courses/game_art.jsp
 

Cousin_IT

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Feb 6, 2008
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Picked marketer. That or Public Relations. Why? Because the Gaming community is so fun/easy to troll, getting to do it for a living would be awesome.
 

rossable

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Jul 7, 2010
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Shoggoth2588 said:
If everyone here who chose 'voice actor' was given said job by Bethesda, maybe then people would stop complaining about the fact that Cyrodil is inhabited by a handful of people.
voice actor budgets are notoriously very low. cartoons, anime, and games employ nearly all of the talent pool. looking at anime; one show of 26 episodes typically works with a talent pool of less than 20 people per project. usually 4-7 per episode. the main actors often voicing the background characters and animals as well.

put it in perspective:
Fable 3 - 11 confirmed voices.
Star Wars: The Force Unleashed II - 8 voices
Fallout New Vegas - 19 voices
The Elder Scrolls IV: Oblivion - 15 voices
 

tehweave

Gaming Wildlife
Apr 5, 2009
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Voice actor. I used to want to do computer programming, but I got annoyed after the ENTIRE thing glitches because I forgot one semicolon somewhere. (SCREW C++.)
 

Rewold

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Mar 18, 2010
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Not sure what a designer does but I'm starting programming school next year so I guess I can start there. :p
 

someotherguy

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Nov 15, 2009
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rossable said:
Shoggoth2588 said:
If everyone here who chose 'voice actor' was given said job by Bethesda, maybe then people would stop complaining about the fact that Cyrodil is inhabited by a handful of people.
voice actor budgets are notoriously very low. cartoons, anime, and games employ nearly all of the talent pool. looking at anime; one show of 26 episodes typically works with a talent pool of less than 20 people per project. usually 4-7 per episode. the main actors often voicing the background characters and animals as well.

put it in perspective:
Fable 3 - 11 confirmed voices.
Star Wars: The Force Unleashed II - 8 voices
Fallout New Vegas - 19 voices
The Elder Scrolls IV: Oblivion - 15 voices
Theres no way force unleashed only has 8 voices, According to the EA louse, 60% of the harddrive space needed goes to voicing.
 

rossable

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Jul 7, 2010
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tryx3 said:
rossable said:
Shoggoth2588 said:
If everyone here who chose 'voice actor' was given said job by Bethesda, maybe then people would stop complaining about the fact that Cyrodil is inhabited by a handful of people.
voice actor budgets are notoriously very low. cartoons, anime, and games employ nearly all of the talent pool. looking at anime; one show of 26 episodes typically works with a talent pool of less than 20 people per project. usually 4-7 per episode. the main actors often voicing the background characters and animals as well.

put it in perspective:
Fable 3 - 11 confirmed voices.
Star Wars: The Force Unleashed II - 8 voices
Fallout New Vegas - 19 voices
The Elder Scrolls IV: Oblivion - 15 voices
Theres no way force unleashed only has 8 voices, According to the EA louse, 60% of the harddrive space needed goes to voicing.
http://www.imdb.com/title/tt1570976/fullcredits#cast [http://www.imdb.com/title/tt1570976/fullcredits#cast]
 

The Lizard of Odd

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Jun 23, 2009
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rossable said:
voice actor budgets are notoriously very low. cartoons, anime, and games employ nearly all of the talent pool.
Yep. When companies hire actors, they look for people with the widest possible voice range so they can hire fewer people. Interestingly enough, I think some of the actors union things out there are trying to push for actors getting paid extra for each character they do.
http://voice123.com/edmace <-- This guy is awesome.
 

The Lizard of Odd

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Jun 23, 2009
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tryx3 said:
Theres no way force unleashed only has 8 voices, According to the EA louse, 60% of the harddrive space needed goes to voicing.
You could have 1 actor and still need 60% of the harddrive space....good audio files are large, and it depends entirely on how many lines are recorded, not how many actors were used to record them.
 

someotherguy

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Nov 15, 2009
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The Lizard of Odd said:
tryx3 said:
Theres no way force unleashed only has 8 voices, According to the EA louse, 60% of the harddrive space needed goes to voicing.
You could have 1 actor and still need 60% of the harddrive space....good audio files are large, and it depends entirely on how many lines are recorded, not how many actors were used to record them.
Right.

I incorrectly assumed they'd have a ton of actors if they touted it as the main selling point, my bad.
/nosarcasm intended.
 

Socken

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Jan 29, 2009
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Other: Translator/Localisation

Because that's what I actually plan to do later. And also because German localisation is almost always a complete mess.
 

C95J

I plan to live forever.
Apr 10, 2010
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Probably game designer, but my knowledge isn't that good in this area...
 

Nouw

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Mar 18, 2009
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Mechsoap said:
my dream is to become a game designer.
Same here. Creating levels, enemies, boss fights and the story is too awesome an opportunity to miss.