R.I.P Hitman series

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Littaly

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Jun 26, 2008
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veum said:
Don't they understand the whole charm of the previous hitman games was the fucking difficulty level and the fact that you had to figure out pretty much everything yourself.... FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUU!
Really? From the experience I've had with Hitman (Silent Assassin and Blood Money), it seemed like it didn't leave you to figure out anything by yourself. There were always little orange exclamation marks on the maps that told you exactly where to go and where all objects of interest were located, and once you knew that everything else was pretty much self-explanatory. If there was one thing the Hitman games left me wanting, it was the room to think freely and think creatively.

Anyway, "broader appeal" never rings good if you're a long time fan of a series, but to me it's still innocent until proven guilty, it's too early to make assumptions.
 

GraveeKing

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Nov 15, 2009
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Don't you think you're going a bit over the top? I admit yes - they had some good games and yes it was great fun with the challenge. But you know what. You love it so much? Go play it again.

I won't be offensive like a lot of the gentlemen above >.>
But really come on. I hate to see a good franchise ruined as much as the next but you've clearly not been here long if you've not seen many better games ruined before. I could provide a long list if you want - or maybe someone could help me out....?
 

s0p0g

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Aug 24, 2009
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100% what OP said.

if you'll excuse me, i have to make a call to get some game-devs professionally taken care of.
 

slavec

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Mar 27, 2009
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Let's just wait until we have actually played the game before saying that it's terrible/awesome, shall we?

Appeal to a broader audience can also mean that the lower difficulties contain way more hints and point to a certain solution while the higher difficulty settings allow the creativity we all love.

And honestly, the Hitman games were never really hard. Once you figured out the timing in a level it became piss easy. The fun of the games was in trying out every possibility that wasn't Silent Assassin. Like murdering everybody without getting spotted once or raising the alarm.
 

Orcus The Ultimate

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Nov 22, 2009
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there's a good french expression that says: "Ne vends pas la peau de l'ours, avant de l'avoir tué" that in this case means that you don't have to be so hasty, and should wait until it comes out in order to judge it better.
 

Kopikatsu

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Ironic Pirate said:
Eh, they didn't really say how much or in what fashion they were dumbing it down, so lets not get all alarmist. For all we know, they're just putting in an option for auto-aim and super easy mode, and that's what I will assume until further notice.

Christ, I would not want to be a game developer. Mention change in any fashion and half your fanbase declares it's ruined forever while the other half gears up to zero bomb the game as soon as it comes out.
This is why you never tell anyone anything ever.
 

SpireOfFire

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Dec 4, 2009
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hitman was hard to you people? jesus, that game had retards for AI. i used to jack up the difficulty level just because i was tired of mowing everyone down and decided to actually use stealth for once (a far more satisfying way to play the game).
 

Ironic Pirate

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May 21, 2009
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Xzi said:
Ironic Pirate said:
Eh, they didn't really say how much or in what fashion they were dumbing it down, so lets not get all alarmist. For all we know, they're just putting in an option for auto-aim and super easy mode, and that's what I will assume until further notice.

Christ, I would not want to be a game developer. Mention change in any fashion and half your fanbase declares it's ruined forever while the other half gears up to zero bomb the game as soon as it comes out.
The problem is that they don't give a fuck. They're fine with forsaking their base entirely for a bunch of newfags who have never played a video game in their lifetime as long as it brings in more scratch.

slavec said:
Appeal to a broader audience can also mean that the lower difficulties contain way more hints and point to a certain solution while the higher difficulty settings allow the creativity we all love.
Yeah, I don't think it has ever once turned out that way for any video game. "Appeal to a broader audience" just means turning hard into normal, normal into easy, and easy into an interactive movie where you literally can't fuck up even if you try. Why bother appeasing the people who actually bought and enjoyed your games before? The people who supported you? They're in the minority as opposed to casual gamers and non-gamers.

Using that phrase has basically become a much more polite way of a developer saying, "yeah, we took your money, and now you can go fuck yourself because we're axing everything you loved about this series."

OT: RIP Hitman indeed. Just like so many series before it, it's being revived simply for a cash grab based on name recognition.
"Newfags"? Seriously?

Regardless, I think you're taking this a little seriously. Take some breaths, read the article again, and wait for some more concrete evidence. This article is complete shit in terms of info, there's no concrete details and everything the devs said is stuff devs have been saying since the beginning of time. You're reading far, far, far too much into a shitty little article intended solely to tell people there's a new Hitman.



Kopikatsu said:
Ironic Pirate said:
Eh, they didn't really say how much or in what fashion they were dumbing it down, so lets not get all alarmist. For all we know, they're just putting in an option for auto-aim and super easy mode, and that's what I will assume until further notice.

Christ, I would not want to be a game developer. Mention change in any fashion and half your fanbase declares it's ruined forever while the other half gears up to zero bomb the game as soon as it comes out.
This is why you never tell anyone anything ever.
Agreed. People are almost literally howling for their blood, making this whole thing like some kind of "us versus them" battle of epic proportions, the gamer against the hordes of ravenous casual sheeple and the vile corporate machinations of capitalism, when it's really a videogame maybe becoming slightly easier.

This is really annoying me though. Quit throwing tantrums, the people at IO are, well, people, and they're last few games haven't sold that well (Kane and Lynch, cough). The "hardcore fans" who supported them so much? As soon as they read that the game may try and appeal to a broader market, they start pitching a fit and screaming bloody murder. I don't know about you, but if I saw that kind of reaction from my "fans" I'd abandon them as fast as possible and head for markets where people buy more and ***** less.
 

BreakfastMan

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Jul 22, 2010
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I don't see the problem. They said that they want to make it easier to play and more accessible, but still "hardcore". That can mean any number of things. "easier to play" can mean that they are making the control scheme better (and if they do, good on them. The Hitman games have never had the best control scheme). "accessible" can mean that they want to make it easier to just jump into the game and start playing. It does not mean "remove all depth". If anything, the stuff mentioned in the article makes me more hopeful that the game will be good (better A.I.? yeeeeees!).
 

FallenTraveler

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Jun 11, 2010
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Ironic Pirate said:
Eh, they didn't really say how much or in what fashion they were dumbing it down, so lets not get all alarmist. For all we know, they're just putting in an option for auto-aim and super easy mode, and that's what I will assume until further notice.

Christ, I would not want to be a game developer. Mention change in any fashion and half your fanbase declares it's ruined forever while the other half gears up to zero bomb the game as soon as it comes out.
agreed on all levels.

I think making the hitman series a little easier for everyone to grasp would be great. It is a series where I haven't had the time or patience to play all the games, and a version where things are explained a bit better would be great!
 

2ndblackjedi

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Sep 12, 2008
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The idea that anyone but the fans should be able, or quite frankly even allowed, to play this game is offensive to me. :mad:
 

Artina89

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Oct 27, 2008
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I can't say that I am too bothered by the "dumbing down" of Hitman. I was never into the series that much anyway. They will want to make the game as accessible as possible to try and draw in a new crowd and generate more revenue. As long as the story is good I don't see the problem.
 

Omgsarge

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May 11, 2009
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An integral part of Hitman has always been the trial and error approach to the missions. Finding out what to take, who to sedate and to pose as what person to get that silent assassin rating. I played every Hitman game and I enjoyed them very much but I always used a FAQ to get 100% (though i would play through the missions on my own first).
I wouldn't mind if they made Hitman a little bit more accessible and a little less frustrating. I really hope that they don't make the missions too linear and keep a more open approach. (maybe with more tips you can purchase or something?)
Still, not enough info. I'll watch my favourite bald guy with interest.
 

AndyFromMonday

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Feb 5, 2009
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I don't understand what's so complicated about Hitman. Your target is pointed on the map and all you have to do is find a way to reach him. How is that hard? You have the choice of going in guns blazing or silently making your way to the victim, finding the right location to strangle him or her to death. HOW is that complicated? If someone is capable of finishing high school then they're capable of playing a Hitman game. Publishers should stop catering to morons who are incapable of completing the simplest of tasks.
 

Traun

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Jan 31, 2009
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Woodsey said:
Yeah, its fucking stupid.

The games weren't fucking hard to begin with, unless hard these days is regarded as something that makes you stop and think for two fucking seconds, maybe even - SHOCK HORROR - explore a level somewhat to find stuff to help you.
Funny you would mention that. [http://www.escapistmagazine.com/articles/view/editorials/reviews/8905-The-Witcher-2-Assassins-of-Kings-Review]

In all case I don't think this is a good news.

Let's face it - "dumbing down" a stealth-based game is like "dumbing down" a strategy game. The people that are going to be interested in the product in the first place are going to look for some sort of a challenge. Some franchises have survived casualisation, but most of the just went to the graveyard. I'll wait for a gameplay trailer and a demo before giving a verdict though.
 

Woodsey

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Aug 9, 2009
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Traun said:
Woodsey said:
Yeah, its fucking stupid.

The games weren't fucking hard to begin with, unless hard these days is regarded as something that makes you stop and think for two fucking seconds, maybe even - SHOCK HORROR - explore a level somewhat to find stuff to help you.
Funny you would mention that. [http://www.escapistmagazine.com/articles/view/editorials/reviews/8905-The-Witcher-2-Assassins-of-Kings-Review]

In all case I don't think this is a good news.

Let's face it - "dumbing down" a stealth-based game is like "dumbing down" a strategy game. The people that are going to be interested in the product in the first place are going to look for some sort of a challenge. Some franchises have survived casualisation, but most of the just went to the graveyard. I'll wait for a gameplay trailer and a demo before giving a verdict though.
Yep, already commented on the issue with that review (as a review in general) and what's annoying about the opinion put forward in it.

Alucard 11189 said:
I can't say that I am too bothered by the "dumbing down" of Hitman. I was never into the series that much anyway. They will want to make the game as accessible as possible to try and draw in a new crowd and generate more revenue. As long as the story is good I don't see the problem.
Because whilst The Hobbit is a very good story, I don't consider flicking the pages a very fun or challenging game.
 

Quakester

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Apr 27, 2010
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It's kind of sad to see a good series go but it's better they stop and try a new IP then retread the same story over and over.