R.I.P Hitman series

Recommended Videos

Darius Brogan

New member
Apr 28, 2010
637
0
0
I think a lot of the issue here deals with the fact that the original Hitman games were difficult because they were designed to be that way, and many players loved how difficult they were, because it required quick thinking in many aspects of the game, especially if you wanted to get the perfect rating after every mission.

By simplifying the game the way they appear to be, many of the older, die-hard fans of the series are going to stop playing because it isn't as challenging as it used to be, paving the way for the new 'Hitman' generation to become arrogant in their own superiority by beating a more simple game that they believe the older, hardcore fans could not.

When you 'dumb down' a game the way IO seem to be, you leave too much room for interpretation of skill. One player may be fantastic at a stealth element, but crash and burn when faced with many opponents already aware of his presence. Others may excel at the mass-killing part, but fail when they needed to be stealthy. This is what made Hitman such a good game to play; if you wanted to beat the game, you usually needed some skill in each of these areas. The newer, simpler game, may include each element, but by simplifying it, the general effect of the game is similarly simplified.

When a game is designed, it should be done one of two ways:
1) With every player in mind, this way there are aspects of the game that most players can find a niche in, and enjoy the game.
2)With only one, maybe two, player niches in mind. These games are usually fanatically popular amongst whichever niche they were designed for, but are too far off the beaten path of 'generalized gaming' for normal players to grasp well enough to enjoy. (example: Myst)

Trying to take a game originally designed to cater to the (mostly) serious, analytical mind, and remove much of the analysis-aspect of the game in an attempt to expand your player-base, will not sit well with the original players, thereby creating this thread, and many others like it.

I have no problem with 'dumbing down' the newest Hitman game to cater to a wider audience, as I myself was good, but far TOO analytically minded to play effectively (I took WAAAAAY too much time on each mission. I even had escape routes planned through the programmed paths the AI walked). But most of the more hardcore players of the game will. It's not about 'you must cater to my needs and my needs alone', but more 'why the hell did you destroy such a good, challenging game series with a bastardized version?'
People these days just cannot adapt to a sudden, violent change in their gaming-way-of-life, it's too hard for them to grasp.

Edit: Please note. 'Difficult' is a subjective term, I found some missions so easy as to be laughable, while others were somewhat of a challenge.
 

soulfire130

New member
Jun 15, 2010
189
0
0
I think we're overreating to an article with little information. He don't know exactly what they're changing or what they're keeping. Wait for a more detailed article then gripe and howl for blood, ok?
 

Duraji

New member
Aug 14, 2008
37
0
0
After the terrible Kane & Lynch titles, I'm honestly not sure I can even trust IO Interactive to deliver a good game anymore. Some companies just get stuck making really awkward decisions, like Rare for example.
 

EllEzDee

New member
Nov 29, 2010
814
0
0
Jesus fucking Christ. Why do they have to stick their dicks in every good franchise and fuck its brains out until the last remaining bits of revenue have sprinkled out.
Splinter Cell, once the most fantastic stealth-em-up in the history of me, now an attempt at eating from the same table as Call of Duty.
 

goldendriger

New member
Dec 21, 2010
247
0
0
Its just like DmC all over again *Cries* Booo...oh well, we can only send so many "Ill put a dead hamster in your mailbox" emails before we either get arrested or get bored...
 

veum

New member
Nov 23, 2010
27
0
0
googleback said:
As a long time fan that article actually makes me half happy, half concerned. The formula was great but the AI needed work as did the trial and error structure.

I love IO as a developer. but WHAT did they release after Square before!?



They managed to fuck up a chase thriller across shanghai with two of the most interesting characters in recent memory going right down the shitter...


consider me terrified that they've gone mental over at IO...

DON'T YOU DARE RUIN MY PRECIOUS HITMAN!
Thank you! :)
 

Trolldor

New member
Jan 20, 2011
1,848
0
0
Are talking 'Supreme Commander 2' accessibility or 'Dragon Age 2' accessibility?

The former I wouldn't mind, because you'd have a fully functional, complex game that has a simple introduction which can be used to develop more complex strategies.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,773
0
0
I didn't find Hitman hard, just tedious.

I'm sure they'll include an option to turn off the help.
 

Blondi3

New member
Sep 12, 2008
244
0
0
veum said:
snip
Srdjan Tanaskovic said:
Because some games are very close to our hearts and we are worried (yes I agree we sometimes overreact) but we usually have valid reasons, so many gaming series have gone down the drain because the devs think they have found new ways to attract new customers, which very often instead alienates their core audience and fans who bought the previous games which then results in bad sales and the entire series being scrapped.

Maybe I'm overreacting and reading to much into the interview but the fact is that I have seen this so many times before, interviews with devs that say stuff like "we have made it more accessible" "we have streamlined the player experience" etc etc... Which usually are just words for "we have removed all that was fun and challenging in the previous titles and replaced it with press X not to die"
Basically what he said. They could turn this into a positive and improve the game but if we're supposed to take anything from recent trends it won't. Still, we'll have to just wait and see.
 

theklng

New member
May 1, 2008
1,229
0
0
The Apothecarry said:
The modern gaming audience, myself included, is too dumb to figure anything out. For those of you who have played Portal 2, you are officially smarter than me.
not only that, but apothecary is spelled with 1 'r'
 

Neosage

Elite Member
Nov 8, 2008
1,747
0
41
Fuck the fans, I remember Bioware listened to the fans after Mass Effect 1, and although yes, Mass Effect 2 is clearly better in most aspects, the things it failed at (Loading screens, lack of MAKO, much smaller planets so people didn't have to travel so much, ect) were because people like you exaggerative minor issues which cause developers (the ones who know what they are doing) to change minor crap and turn it in to a significant problem. These guys are making the game how they want to make it, and every single time they did it before, it worked. Chances are you're not a dev, and you probably don't know what actually makes a good game good. Don't go into rage mode the moment some of the good guys in the industry let you know what's going on because chances are, it will be a good thing.
 

00slash00

New member
Dec 29, 2009
2,320
0
0
i wonder if the op reacts the same way when they change the recipe of his favorite cereal or snack. "whaaat?! it was good the way it was, now im not gonna eat it anymore, despite the fact that i have no idea how the new recipe tastes!"
 

Neosage

Elite Member
Nov 8, 2008
1,747
0
41
00slash00 said:
i wonder if the op reacts the same way when they change the recipe of his favorite cereal or snack. "whaaat?! it was good the way it was, now im not gonna eat it anymore, despite the fact that i have no idea how the new recipe tastes!"
He probably cried a little; the food isn't going to be hardcore anymore.

veum said:
Srdjan Tanaskovic said:
veum said:
Today I cried a little after reading this interview.

http://www.digitaltrends.com/gaming/new-game-engine-brings-hitman-absolution-to-the-masses/

Why do they have to go and fuck up one of the best gaming series of all time. I can already see the dumbed down version with quicktime events and fancy animated action scenes... The staying true to "hardcore fans" is probably an option that turns off the "tooltips".

Don't they understand the whole charm of the previous hitman games was the fucking difficulty level and the fact that you had to figure out pretty much everything yourself.... FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUU!
oh for the love of God

Why the hell do people react like this?

When did the gaming community become this pathetic?
Because some games are very close to our hearts and we are worried (yes I agree we sometimes overreact) but we usually have valid reasons, so many gaming series have gone down the drain because the devs think they have found new ways to attract new customers, which very often instead alienates their core audience and fans who bought the previous games which then results in bad sales and the entire series being scrapped.

Maybe I'm overreacting and reading to much into the interview but the fact is that I have seen this so many times before, interviews with devs that say stuff like "we have made it more accessible" "we have streamlined the player experience" etc etc... Which usually are just words for "we have removed all that was fun and challenging in the previous titles and replaced it with press X not to die"
Can you give me some examples?

Edit: Not examples of "dumbed-down games", but when there has been a similar article to this and then the devs have produced a "dumbed-down game" which has been an inferior one to the first.
 

Dogstile

New member
Jan 17, 2009
5,089
0
0
Srdjan Tanaskovic said:
veum said:
Today I cried a little after reading this interview.

http://www.digitaltrends.com/gaming/new-game-engine-brings-hitman-absolution-to-the-masses/

Why do they have to go and fuck up one of the best gaming series of all time. I can already see the dumbed down version with quicktime events and fancy animated action scenes... The staying true to "hardcore fans" is probably an option that turns off the "tooltips".

Don't they understand the whole charm of the previous hitman games was the fucking difficulty level and the fact that you had to figure out pretty much everything yourself.... FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUU!
oh for the love of God

Why the hell do people react like this?

When did the gaming community become this pathetic?
Oh man, I thought this too. I mean what the hell guys, I see nothing in that article that = DUMBING DOWN

Besides, it wasn't like the past games were so hard, imo. I mean, take the silenced smg to a mission, if you fuck up, who cares, shoot back.

It was only doing it perfectly that was hard. which is true for any game
 

distended

New member
Oct 15, 2010
91
0
0
?If you attack and enemy from any angle, than we?re able to have them fight back..."

Who wrote this article, a fucking 8 year old? Half of it was incoherent or incohesive.

?Everything in the game now is based on real-time feedback within the game engine,? said Blystad. ?Every action is updating in real-time, which is a change from how we worked before."

This is code/babble for: "We haven't changed shit, but we're gonna use the word "real-time" a lot to make it seem like cutting edge technology."
 

ReservoirAngel

New member
Nov 6, 2010
3,779
0
0
I will not deny not having too much of a spot for the Hitman series, but it was good to have a game just dump you in somewhere and go "here you go, there's one guy in here to kill. Have at it!".

It just lets you actually use your brain and your own skill, cunning and intellect to figure stuff out. Yes that meant they were difficult, but that's just because a lot of gamers are Call of Duty-playing, sherbert-snorting hyperactives with ADD who can't focus on anything for 5 seconds unless it explodes, dances, or both.

Dumbing down Hitman games to make them more action-oriented and fit those kind of gamers more isn't just a shot to the foot. It's a shot to the foot with a grenade launcher. It won't leave the next game hobbling, it'll leave it using its one still-connected arm to drag it's mangled, pulped-up corpse into a nearby gutter to live out its last precious moments in agony and humiliation.
 

Terminal Blue

Elite Member
Legacy
Feb 18, 2010
3,933
1,804
118
Country
United Kingdom
'Too hard'.. what the fuck.

It was hard if you wanted to do it perfectly. That's part of the point of doing something perfectly. If you got frustrated or bored, you could just walk through the levels killing everything with a pulse with your ridiculous silenced shotgun like Anton Chigurh on steroids. Even blood money (arguably the stealthiest of the lot) would actually not penalize you very much for doing so as long as you left no witnesses.

Stealth games require tension to be effective. Tension requires a reasonable degree of risk. Counting the seconds it takes to drag an unconscious body to a dumpster before his friend turns around and notices you, thus destroying any hope of a perfect rating, that's tension. Being able to just shoot them both with no penalty is not. Yes, you'd be frustrated sometimes, but you could always go on an epic massacre to calm down and then come back and retry for the perfect score later. It was a strong formula the potential of which had been far from exhausted (since it only came close to any degree of perfection with Blood Money), I don't understand why a developer would want to walk away from that..

..other than the guaranteed pile of money to be had in selling the familiar Hitman world of blood and titties to a market of ritalin poppers.
 

The Apothecarry

New member
Mar 6, 2011
1,051
0
0
theklng said:
The Apothecarry said:
The modern gaming audience, myself included, is too dumb to figure anything out. For those of you who have played Portal 2, you are officially smarter than me.
not only that, but apothecary is spelled with 1 'r'
That's what I get for forgetting to proofread before hitting "Accept."
 

Svenparty

New member
Jan 13, 2009
1,345
0
0
The Apothecarry said:
The modern gaming audience, myself included, is too dumb to figure anything out. For those of you who have played Portal 2, you are officially smarter than me.
The new more mainstream audiences of games have certainly affected games difficulty. I don't want Ninja Gaiden or Totally realistic shooters but the Valve testers seemed to be pretty slow according to the Portal 2 commentary, Making Valve change many aspects of the game.

Call me pessimistic but as consoles develop simpler forms of controlling their audiences widen and crap for pregnant mothers and 4 year old girls gets made instead of say a real game.
 

Arehexes

New member
Jun 27, 2008
1,141
0
0
This is kinda why main stream gaming can cause problems for gaming. They dumb them down to make more people enjoy them, then hitting that niche of fans (This is why I love Atlus and NIS).