I think a lot of the issue here deals with the fact that the original Hitman games were difficult because they were designed to be that way, and many players loved how difficult they were, because it required quick thinking in many aspects of the game, especially if you wanted to get the perfect rating after every mission.
By simplifying the game the way they appear to be, many of the older, die-hard fans of the series are going to stop playing because it isn't as challenging as it used to be, paving the way for the new 'Hitman' generation to become arrogant in their own superiority by beating a more simple game that they believe the older, hardcore fans could not.
When you 'dumb down' a game the way IO seem to be, you leave too much room for interpretation of skill. One player may be fantastic at a stealth element, but crash and burn when faced with many opponents already aware of his presence. Others may excel at the mass-killing part, but fail when they needed to be stealthy. This is what made Hitman such a good game to play; if you wanted to beat the game, you usually needed some skill in each of these areas. The newer, simpler game, may include each element, but by simplifying it, the general effect of the game is similarly simplified.
When a game is designed, it should be done one of two ways:
1) With every player in mind, this way there are aspects of the game that most players can find a niche in, and enjoy the game.
2)With only one, maybe two, player niches in mind. These games are usually fanatically popular amongst whichever niche they were designed for, but are too far off the beaten path of 'generalized gaming' for normal players to grasp well enough to enjoy. (example: Myst)
Trying to take a game originally designed to cater to the (mostly) serious, analytical mind, and remove much of the analysis-aspect of the game in an attempt to expand your player-base, will not sit well with the original players, thereby creating this thread, and many others like it.
I have no problem with 'dumbing down' the newest Hitman game to cater to a wider audience, as I myself was good, but far TOO analytically minded to play effectively (I took WAAAAAY too much time on each mission. I even had escape routes planned through the programmed paths the AI walked). But most of the more hardcore players of the game will. It's not about 'you must cater to my needs and my needs alone', but more 'why the hell did you destroy such a good, challenging game series with a bastardized version?'
People these days just cannot adapt to a sudden, violent change in their gaming-way-of-life, it's too hard for them to grasp.
Edit: Please note. 'Difficult' is a subjective term, I found some missions so easy as to be laughable, while others were somewhat of a challenge.
By simplifying the game the way they appear to be, many of the older, die-hard fans of the series are going to stop playing because it isn't as challenging as it used to be, paving the way for the new 'Hitman' generation to become arrogant in their own superiority by beating a more simple game that they believe the older, hardcore fans could not.
When you 'dumb down' a game the way IO seem to be, you leave too much room for interpretation of skill. One player may be fantastic at a stealth element, but crash and burn when faced with many opponents already aware of his presence. Others may excel at the mass-killing part, but fail when they needed to be stealthy. This is what made Hitman such a good game to play; if you wanted to beat the game, you usually needed some skill in each of these areas. The newer, simpler game, may include each element, but by simplifying it, the general effect of the game is similarly simplified.
When a game is designed, it should be done one of two ways:
1) With every player in mind, this way there are aspects of the game that most players can find a niche in, and enjoy the game.
2)With only one, maybe two, player niches in mind. These games are usually fanatically popular amongst whichever niche they were designed for, but are too far off the beaten path of 'generalized gaming' for normal players to grasp well enough to enjoy. (example: Myst)
Trying to take a game originally designed to cater to the (mostly) serious, analytical mind, and remove much of the analysis-aspect of the game in an attempt to expand your player-base, will not sit well with the original players, thereby creating this thread, and many others like it.
I have no problem with 'dumbing down' the newest Hitman game to cater to a wider audience, as I myself was good, but far TOO analytically minded to play effectively (I took WAAAAAY too much time on each mission. I even had escape routes planned through the programmed paths the AI walked). But most of the more hardcore players of the game will. It's not about 'you must cater to my needs and my needs alone', but more 'why the hell did you destroy such a good, challenging game series with a bastardized version?'
People these days just cannot adapt to a sudden, violent change in their gaming-way-of-life, it's too hard for them to grasp.
Edit: Please note. 'Difficult' is a subjective term, I found some missions so easy as to be laughable, while others were somewhat of a challenge.