Hopefully the Qunari are more like how they were in DA2; when I first saw Sten I thought he was just a tall human.
The chaos caused by the Mage-Templar War has created a giant tear in the veil that's allowing demons to spill into the real world without having to attach themselves to another physical form. There's a single entity that's controlling these goings on and you(the Inquisitor) are charged with figuring out which way is up.evilthecat said:Tevinter is also in. Looking forward to that one.Exius Xavarus said:Orlais, Free Marches and Eastern Fereldan are all in.
From what I've heard, it seems like the plot is going to involve you travelling across Thedas and dealing with the consequences of the continent-spanning war which started at the end of DA2.
You're actually capable of three specializations in Origins. You just can't pick your third until Awakening.evilthecat said:At first I was doubtful because Morrigan is in (which probably means shapeshifter) and I don't think they'll make the mistake of having two melee specializations for mage again, but if they build on the system in DA2 where companions have unique specializations then it leaves the field open for arcane warrior to return since it was clearly popular (just not with me). Lorewise it's tricky to justify, but then Reaver didn't make any sense in DA2 either.
One thing I really, really hope (but which may be controversial) is that we end up limited to one specialization instead of two. Two was overkill in Origins and extremely overkill in DA2, and it plays down the uniqueness of each specialization. It would also make replaying the game less repetitive as you'd be having the opportunity to experience new specializations.
I just think the writers would need to be more creative. The player could be Tal-Vashoth, for example, and then the Qun would mean shit to them. Also there are several female spy types in the comics and stuff, as well as Tallis, who was still Qunari, but by conversion rather than birth.evilthecat said:Of course, to make them playable they would also need to add a bunch of new classes, like the shopkeeper!norashepard said:Plus the lady Qunari are total babes. Babes, y'hear?!
Why kill giant spiders when you can soothe their berserk animalistic rage by selling them adorable garden gnomes! Why stab bandits when you can convince them to buy T-shirts with amusing phrases like "Koslun is my homeboy!" or "I went to Seheron, and I all got was a forced conversion and this lousy T-shirt!"
Speaking seriously, I think this is one of the reasons Qunari aren't ever likely to be playable. There's a reason we haven't seen a single female Qunari in game (beyond the time required to model and animate them).
I'm sorry what? I have seen 2 threads about it including this one. How is that equal to people talking about it a lot?harrisonmcgiggins said:This game has taken so long to come out, and been talked about so much
That I dont care about it anymore
This is exactly how I feel about it. I didn't mind DA2 not having Dwarves or Elves as playable.Zhukov said:You mean I get to choose between being an unremarkable human, a skinny human with pointy ears or a short, stocky human again?
Thank goodness for that. Just wasn't the same without it.
Ahh, one of my favourite lines across both games. I really hope Sten is back...norashepard said:Elf, excelling at poverty.
endtherapture said:Elves appear to look like this now.
Which is great, more subtle version of DA2 features (ears) whilst not being ugly donkeys and looking more human. In the video of the link I posted it also shows female elves, and male and female dwarves, all looking great.
I... kinda agree with both these points, oddly enough. I don't really like the 'elves are skinny people with pointy ears' look from DA:O, it feels a little lazy and I feel different species should be physically different as well as culturally. A unique aesthetic take on a fantasy convention is always welcome.evilthecat said:Personally, I liked the DA2 take on elves for the same reason I liked the Skyrim take on elves. They're not humans, I don't think they necessarily have to look like humans or conform to what we think is attractive. Virtually every fantasy setting has elves as basically petite humans with pointy ears, I think it was bold to try something different, but too bad. I don't play elves so I can deal.
I think the ending would have been more interesting if I wanted to actually finish the game's plot. When it came down to magev s templar, my first thought was to just fuck off and leave them to kill each other. I had no reason to help either side, and only went mage to get Bethany out. And the fight against Meridith was just the last straw for me. It's one of the dumbest boss fights I can ever remember playing.The Wykydtron said:More on DA specifically, I was one of those retards who liked 2, despite how boring the combat was (didn't notice the copy paste dungeons until someone pointed them out to me) and the ending was really, really interesting. Not having your choices meaning jack shit was the point and that was totally awesome.
God I hope Arcane Warrior is back. Outside of lore(and they could probably have just explained it away with some ancient tome, which are a dime a dozen in Kirkwall), there was no reason for leaving it out of DA2. In fact it's the only sensible specialization for a mage in Kirkwall, where the templars are only outnumbered by the rooftop dwelling bandits. It's no wonder there were so many blood mages in Kirkwall, with only blood mage, healer and force mage as choices.Exius Xavarus said:So far, Inquisition is shaping up real nice. The one and only thing that I need to see is the return of the Arcane Warrior specialization. If I saw Arcane Warriors return, that would be an instant pre-order for me. I was so sad that DA2 didn't include them. Force Mage was nice, but I still don't particularly care for Blood Mage or Spirit Healer. Allow me to become an Arcane Warrior/Force Mage, however... Dream come true. I'm also very happy I can resume playing as an Elf.