Tigerlily Warrior said:
Speaking of dwarf fans, the female dwarf looks great. Much improved since DA.
My first instinct was that they looked too petite, but then I realize that these are Dragon Age dwarfs, who really are just small humans, and that's actually nice because it's a bit original. Dwarfs have got way too bound up in this whole fantasy warrior-race archetype over the years, it's nice to see someone step back and rethink the concept.
Abomination said:
Actually the third act takes place in the same location and is dealing with the same issue but the events of the second act have huge consequences on how it plays out, it also changes what quests are available and how the entire region acts towards you depending on what version of Act II you played through as.
Changing what quests are available is cool, but doesn't take all that much work. DA2 also managed that, and I think noone would say that it made your choices particularly meaningful. The rest sounds a lot like dialogue to me.
However, I don't want to sound over-critical, because my point is actually that that kind of dialogue is enough, or should be. That you don't necessarily need to do more than tell the player that what they did mattered to some fictional character. If that's done well enough that the player is invested in the setting, then the choice will seem meaningful to them even if it didn't radically alter the whole arc of the story.
Still, I don't know. Maybe the Witcher 2 would be the game to change my mind. I'll probably get it when it's on sale and I actually have some money saved up.
One major reason I haven't already, though, is that I simply could not get myself to care about Geralt in the Witcher 1. They seem to be constantly trying to establish him as some kind of relucant hero who keeps getting pulled into things against his will, but unlike other such characters (like Han Solo, or Garrett the Master Thief) he's not fundamentally presented as a nice person and no choice on the part of the player seems to make him any more of a nice person.
I recognize that there were choices in that game and that they were sometimes clever and weighty, but ultimately I didn't particularly feel like those choices mattered all that much because they didn't tell me anything about who this guy I was playing actually was and why I should care about what he was doing. Maybe the Witcher 2 was better in that regard, I'll have to find out, but I think maybe this just goes further to show that the actual thing which makes choices meaningful is player investment.