I heard that Hawke comes back with a predetermined personality based on your choices(aggressive, suave, diplomatic) and they are romanceable.
So... you'd be a Quanri that wasn't of the Qun or not a Qunari that was of the Qun.norashepard said:I just think the writers would need to be more creative. The player could be Tal-Vashoth, for example, and then the Qun would mean shit to them. Also there are several female spy types in the comics and stuff, as well as Tallis, who was still Qunari, but by conversion rather than birth.evilthecat said:Of course, to make them playable they would also need to add a bunch of new classes, like the shopkeeper!norashepard said:Plus the lady Qunari are total babes. Babes, y'hear?!
Why kill giant spiders when you can soothe their berserk animalistic rage by selling them adorable garden gnomes! Why stab bandits when you can convince them to buy T-shirts with amusing phrases like "Koslun is my homeboy!" or "I went to Seheron, and I all got was a forced conversion and this lousy T-shirt!"
Speaking seriously, I think this is one of the reasons Qunari aren't ever likely to be playable. There's a reason we haven't seen a single female Qunari in game (beyond the time required to model and animate them).
Still, incredibly unlikely, but I'm holding out hope.
I'm starting to think I'm the only man on earth who actually liked the elf design in DA2. At least with the eyes, I didn't care for the noses but they weren't that much of a deal-breaker.endtherapture said:
Elves appear to look like this now.
Which is great, more subtle version of DA2 features (ears) whilst not being ugly donkeys and looking more human. In the video of the link I posted it also shows female elves, and male and female dwarves, all looking great.
^^^Zhukov said:You mean I get to choose between being an unremarkable human, a skinny human with pointy ears or a short, stocky human again?
Thank goodness for that. Just wasn't the same without it.
Well Bioware aren't exactly known for sticking to the lore they've established. Case in point the Qunari.Abomination said:So... you'd be a Quanri that wasn't of the Qun or not a Qunari that was of the Qun.norashepard said:I just think the writers would need to be more creative. The player could be Tal-Vashoth, for example, and then the Qun would mean shit to them. Also there are several female spy types in the comics and stuff, as well as Tallis, who was still Qunari, but by conversion rather than birth.evilthecat said:Of course, to make them playable they would also need to add a bunch of new classes, like the shopkeeper!norashepard said:Plus the lady Qunari are total babes. Babes, y'hear?!
Why kill giant spiders when you can soothe their berserk animalistic rage by selling them adorable garden gnomes! Why stab bandits when you can convince them to buy T-shirts with amusing phrases like "Koslun is my homeboy!" or "I went to Seheron, and I all got was a forced conversion and this lousy T-shirt!"
Speaking seriously, I think this is one of the reasons Qunari aren't ever likely to be playable. There's a reason we haven't seen a single female Qunari in game (beyond the time required to model and animate them).
Still, incredibly unlikely, but I'm holding out hope.
I'm sorry but female Quanri just aren't adventurers. This isn't a lack of creativity, this is sticking to the lore they've established over the past two games.
To be fair the "thermal clips" part was a mechanic decision... that I personally thought was a bit stupid.wulf3n said:Well Bioware aren't exactly known for sticking to the lore they've established. Case in point the Qunari.
Now I'm probably wrong about this, I didn't explore too deep into the original canon, but in Origins the Qunari didn't have horns. They did explain this in DA2, but it felt tacked on, like Thermal Clips in Mass Effect.
Really? Oh yes, i really hoped to see Tervinter somewhere down the road. I mean it look to be real interesting, and would like to see a society where mage are free in that universeevilthecat said:Tevinter is also in. Looking forward to that one.
I liked their look in DA2. And that they weren't just skinny humans with pointy ears.Jimmy T. Malice said:Apparently the elves are back to how they looked in Origins. It seems like Bioware are trying to pretend that Dragon Age 2 never happened - a move I wholly support.
Is this a statement endorsing the combat in DA2? Wow... I didn't think you people existed. Slow and plodding made sense for melee characters, except for rogues. Slow combat was part of what made it tactical. I expect a character wearing full plate + mail to be slow, and even slower if they are carrying any large two handed weapon. DA2 had characters swinging greatswords like twigs as if they were weightless. Performing leaps into combat and all this other garbage like it was some sort of anime. The only character that should be acting like a ninja should be the rogue, but even that has its limits.Abomination said:Where melee characters engage opponents quickly rather than plod after them. (DA:O issue)
DebatableVoice for the main character. (DA2 benefit)
It's all a matter of opinion and perspective really. The point is that the legendary hero of the land actually failed to stop his city from falling into chaos no matter how hard he tried. Don't know about you but that's pretty interesting, especially how pretty much all Bioware games beforehand were about heroes saving worlds singlehandedly.Alek_the_Great said:Wait, wait. You thought not making your choices matter is a GOOD thing? What in the actual fuck?!?!? Don't tell me you're one of those people that think having your choices hand waved in a game means the devs are trying to show "that the game is much more life-like and has a super cereal message about not mattering in the grand scheme of things". News flash, they're not. It just means the devs are being lazy.The Wykydtron said:Cool, A new Dragonage, awesome I liked those games. However, there will a return of the endless pro/anti/middling/apathetic/hipster Bioware threads once it comes out though... These forums and Bioware, I swear to Christ.
More on DA specifically, I was one of those retards who liked 2, despite how boring the combat was (didn't notice the copy paste dungeons until someone pointed them out to me) and the ending was really, really interesting. Not having your choices meaning jack shit was the point and that was totally awesome.
Bioware and endings man. Their last two games DA2 and ME3 had so much shit over the ending. Dunno whether to blame the devs or the fanbase or both or magical hallucinogenic pixie dust.
I agree ME3's ending was horrendous with only the Extended Cut helping it to be kind of ok, (except the Refuse ending is just generally shit) but the rest of the game was amazing. Suddenly the last ten minutes erase everyone's memories entirely, 0/10 fuck you.
I would LOVE to see if DA3 manages a worse ending, that would impress the fuck out of me.
I'm riding the short bus with you on this one, my friend, as I always thought that DA2 got a bad rap. It tried to be very, VERY story-based and evidently people either didn't like that or didn't understand the story itself, I don't know. The point is that it was the 2nd chapter in a trilogy, and those rarely have solid, satisfying conclusions. People need to think about the 2nd chapters in other trilogies to get what I'm talking about...like what REALLY happens in Empire Strikes Back? Luke gets his hand chopped off and finds out he's Vader's son, and Han get captured and sent to Jabba. No real major, concluding event like blowing up the Death Star in A New Hope or, more specifically with the DA story: Killing the Arch Demon in Origins. DA2 was a story showing you all the events that led to the outbreak of the Mage-Templar civil war, so as cliché as it sounds: its ending was merely the beginning.The Wykydtron said:More on DA specifically, I was one of those retards who liked 2, despite how boring the combat was (didn't notice the copy paste dungeons until someone pointed them out to me) and the ending was really, really interesting.
Seriously, maybe its the fact that I have a preference for an "herbal supplement" which can be burned and inhaled to produce relaxing side-effects, but I never really saw what all the hub-bub was about with regards to DA2 and ME3's ending. I hate using the "you just didn't get it" argument but sadly I really think that applies to the majority of the hate that goes towards DA2. Back when it was still an issue generating forum topics, I made one ( http://www.escapistmagazine.com/forums/read/9.342589-About-Dragon-Age-IIs-story?page=1 ) on the subject of how mechanics and gameplay aside, DA2 still had a good story and tried to explain away the belief that it was disjointed and lacked focus through my responses to various people and in my OP itself.Bioware and endings man. Their last two games DA2 and ME3 had so much shit over the ending. Dunno whether to blame the devs or the fanbase or both or magical hallucinogenic pixie dust.
Now I never thought the ending to ME3 was as bad as everyone made it out to be. I was disappointed in it, sure, and I wished there was more to it to give an epilogue for the story, but I never thought it was punch-a-hole-in-the-wall bad. As for the EC, it literally gave me everything I wanted for the ending, and with regards to the "option to refuse", lots of people were pissed off that they had to pick one of those and if you refuse, the Reapers win....honestly, what did people expect to happen? The Indoctrination Theory to be correct and Shepard wakes up?......half dead on a battlefield overrun by Reapers while the fleet is getting crushed and no one is on the Citadel to fire the REAL Crucible?I agree ME3's ending was horrendous with only the Extended Cut helping it to be kind of ok, (except the Refuse ending is just generally shit) but the rest of the game was amazing. Suddenly the last ten minutes erase everyone's memories entirely, 0/10 fuck you.
Oh I promise you there's going to be people bitching about it. That's almost a universal absolute.I would LOVE to see if DA3 manages a worse ending, that would impress the fuck out of me.
Very few choices ever matter in cRPGs. Noone is going to waste time creating vast amounts of content which will only apply to some players. Recording a few lines of voice acting and setting up some animation is one thing, changing the entire trajectory of the story is never going to happen.Alek_the_Great said:Wait, wait. You thought not making your choices matter is a GOOD thing?
I thought the best parts of DA:O were the smaller character moments, and that the whole "become a hero, slay the dragon, save the world" element was routine - it was solid, but it's been done before. Having DA2 be more of a character piece was an improvement for me. Sure, there were issues with the game (primarily because it was rushed), but in terms of story I'm another one who liked it.Alek_the_Great said:I sequel should IMPROVE on the elements of a previous game, not take away or regress. Now, I'm fine with a more "human" story where you aren't saving the world from the big bad whatever but I want to have at least SOME affect on the world if I'm given the choice.