If it's "too buggy" for a demo, that doesn't make me think good things about the final product. It implies that the final product also might be buggy.
I know, I R TEH PC G.SomethingAmazing said:We're still not going to buy the game without know what we're getting into.Woodsey said:Also, some games don't get demos because the developers/publishers know they'll do more harm than good, since you can't get the feeling of some games across in a 10-30 minute demo. That's just the way it is.
This is especially true for PC games since without a demo, we have no way of knowing whether or not we can run it. Websites like systemrequirementslab.com are inaccurate to me more often than not. And there's still the off chance that there will be a compatibility error that wasn't picked up in testing that you suddenly got. And this is after you paid money for it.
No demo, no buy.
i thinks it more to do with the way it uses huge megatextures and an open world etcultratog1028 said:If it's "too buggy" for a demo, that doesn't make me think good things about the final product. It implies that the final product also might be buggy.
Yes, but they should have worded it better. I wrote what I got as a first impression.milkkart said:i thinks it more to do with the way it uses huge megatextures and an open world etcultratog1028 said:If it's "too buggy" for a demo, that doesn't make me think good things about the final product. It implies that the final product also might be buggy.
SomethingAmazing said:I do remember the last time. Vividly.Woodsey said:I know, I R TEH PC G.SomethingAmazing said:We're still not going to buy the game without know what we're getting into.Woodsey said:Also, some games don't get demos because the developers/publishers know they'll do more harm than good, since you can't get the feeling of some games across in a 10-30 minute demo. That's just the way it is.
This is especially true for PC games since without a demo, we have no way of knowing whether or not we can run it. Websites like systemrequirementslab.com are inaccurate to me more often than not. And there's still the off chance that there will be a compatibility error that wasn't picked up in testing that you suddenly got. And this is after you paid money for it.
No demo, no buy.
If I'm honest, I've learnt to live without demos, and I honestly can't remember the last time I got a game that totally went to shit because of some obscure issue with my hardware.
Anyway, "Can you run it?" bases everything off of minimum specs for the game, which is why it's so inaccurate, because minimum specs never mean "you will actually be able to run this on the minimum settings and get a stable frame rate".
I remember buying Supreme Commander for my computer one day. Then upon trying to launch it, it blatantly tells me that my system does not meet the minimum requirements. It then shuts down the game and prevents me from playing. I am fairly adept at working with computers so I easily bypassed the checking and immediately booted up the game to find out that, OMGS, I can run the game at a very good frame rate! I was livid when I found out that I could actually run the game really well.
Imagine if I wasn't adept at working with computers. Some people out there who got the game who had good computers were actually blocked from playing because the stupid checking program thinks it knows better than actually playing the game.
This is why demos are necessary. And especially demos without the stupid checking system.
be careful with what you bid, because "maybe" by not releasing a demo, it could mean it's not that good, and that it's heavily scripted and short, so it could suck. And to avoid that they release the retail game and either way it's a win win situation for them... cause in order to know if you like it or not, they make you pay for it.GamesB2 said:Hmm it'll be a shame if there is no demo... but either way I'm buying this game.
Id software for the win!
PurpleLeafRave said:After watching the latest Extra Credits...
I'm gonna go spam their inbox.
I understand the risks. However I am partial to a bit of gambling.Orcus_35 said:be careful with what you bid, because "maybe" by not releasing a demo, it could mean it's not that good, and that it's heavily scripted and short, so it could suck. And to avoid that they release the retail game and either way it's a win win situation for them... cause in order to know if you like it or not, they make you pay for it.
good luck thenGamesB2 said:I understand the risks. However I am partial to a bit of gambling.Orcus_35 said:be careful with what you bid, because "maybe" by not releasing a demo, it could mean it's not that good, and that it's heavily scripted and short, so it could suck. And to avoid that they release the retail game and either way it's a win win situation for them... cause in order to know if you like it or not, they make you pay for it.
I'll take that bet Day one purchase.
Unless like all of the previews says it's rubbish...
What they are actually saying with this is "game needs alot of work and we will barely hit the deadline, it will be rushed out the door in whatever state"WanderFreak said:So, will this be an actual game, or another paid beta for the first month?
I mean, "technical issues?" What technical issues? Demos have existed since the dawn of time. World of Warcraft has a bloody demo. These words, they do not fill me with confidence.
yes, well seems there's quite a lot of ill-informed knee jerkery going on in this thread. anyway back in the day, when we actually got to play demos before the game came out they always had a fairly hefty bug count. it was expect because they were unfinished copies of the game, sometimes you even got 2 or 3 demos each as the development progressed. i really wish they still did that.ultratog1028 said:Yes, but they should have worded it better. I wrote what I got as a first impression.milkkart said:i thinks it more to do with the way it uses huge megatextures and an open world etcultratog1028 said:If it's "too buggy" for a demo, that doesn't make me think good things about the final product. It implies that the final product also might be buggy.
Well, would you rather pay 50 $ for a console port or 60 $ for a PC-game? And I highly doubt it's greed, games are just expensive to make.Assassin Xaero said:Mod tools? If they charge for mod tools, I swear I will never buy a single game from them ever again. But still, just the PC price is raised. With all these games having $60 retail price for PC (Assassin's Creed 2, MW2, Black Ops, Rage, Dead Space 2, Crysis 2, etc.) the console versions are still the normal price. So, basically, we are paying more for the game since they have to play for the game and licensing fees on consoles.Lordmarkus said:Mod tools? John Carmack's magic tricks? Prettier graphics? 4 weapons instead of 2?Assassin Xaero said:Something I think they should have added in that video, be nice in the emails. If they get a ton of douche emails, it won't help anything.PurpleLeafRave said:After watching the latest Extra Credits...
I'm gonna go spam their inbox.
Personally, I've been excited about this game since 2007, then I see it has a $60 price tag on PC. I'm not buying it unless they can, in some way, justify the price increase for the PC version.
Oh, look at that, I was curious and now I know why it is raise... Elder Scrolls V: Skyrim, $60 PC retail. Just another publisher turned to greed.
I'd rather pay $50 for a game that was worth it. Higher quality console games with the game itself (minus licensing fees) being cheaper on consoles? Plus some of the $60 games are console ports (AC2, MW2, BLops). Honestly, I haven't see one game with a $60 PC price tag that I've heard was actually worth the price. So, until then, they aren't getting my money...Lordmarkus said:Well, would you rather pay 50 $ for a console port or 60 $ for a PC-game? And I highly doubt it's greed, games are just expensive to make.Assassin Xaero said:Mod tools? If they charge for mod tools, I swear I will never buy a single game from them ever again. But still, just the PC price is raised. With all these games having $60 retail price for PC (Assassin's Creed 2, MW2, Black Ops, Rage, Dead Space 2, Crysis 2, etc.) the console versions are still the normal price. So, basically, we are paying more for the game since they have to play for the game and licensing fees on consoles.Lordmarkus said:Mod tools? John Carmack's magic tricks? Prettier graphics? 4 weapons instead of 2?Assassin Xaero said:Something I think they should have added in that video, be nice in the emails. If they get a ton of douche emails, it won't help anything.PurpleLeafRave said:After watching the latest Extra Credits...
I'm gonna go spam their inbox.
Personally, I've been excited about this game since 2007, then I see it has a $60 price tag on PC. I'm not buying it unless they can, in some way, justify the price increase for the PC version.
Oh, look at that, I was curious and now I know why it is raise... Elder Scrolls V: Skyrim, $60 PC retail. Just another publisher turned to greed.
It didn't used to be that way...Logan Westbrook said:\Rage may suffer a little, due to being a new IP, but a demo is only a small part of how a publisher gets people excited about a game.\