Rage Requirements Revealed

Vivi22

New member
Aug 22, 2010
2,300
0
0
Cronq said:
When I got into PC gaming, I was told that I would need to upgrade my PC every 6 months in order to play the latest and greatest. I feel like I've been lied to.
Agreed. I built my computer about 3 years ago, and this is the only game I've seen in that time that has minimum specs even approaching my build (I still beat them all, but not by a very wide margin). And I built it for less than $1,000 at the time.

That said, the seemingly small jump from minimum to recommended doesn't surprise me. If there's one thing the code monkey's at id are good at it's getting their games to look absurdly good on hardware you wouldn't expect it from. I'd imagine even on low settings it'll still look awesome. And the biggest thing eating up resources may actually be the mega-textures preventing graphics cards which are too old from running it, which could explain the small leap in graphics cards between the requirements. I've heard it's a bit of a resource hog.
 

ph0b0s123

New member
Jul 7, 2010
1,689
0
0
Waaghpowa said:
ph0b0s123 said:
So at most DX 10 maybe. Probably DX 9, which equals console port. Sure we will have some spin about how great it is that they have kept the requirements low.

Not really a surprise. ID are console focused now like everyone else. Nothing to see here keep moving....
Probably not even DX10. When Crytek put out the DX11 patch for Crysis 2, they didn't even bother to put DX10 support. It's likely that this is going to be DX9 only because it's easier since the 360 was the focus.
Hopefully the last time of explaining this. DX11 support = DX10 support.

DX11 is a superset of DX10 and is 100% backwards comparable. That means that you run a DX11 game, it runs as DX10 just by turning off the features that are DX11 specific, eg tessellation etc. They just don;t specifically mention DX10 hardware support specifically any more as it is implied by having DX11 support. This seems to have passed a lot of the PC community by.

Best explained here: http://www.bit-tech.net/custompc/news/604500/directx-11-will-be-compatible-with-directx-10-hardware.html

Look around and you will see plenty of vids of people running Crysis 2 with the DX11 patch, but in DX10 mode.
 

octafish

New member
Apr 23, 2010
5,137
0
0
Cronq said:
When I got into PC gaming, I was told that I would need to upgrade my PC every 6 months in order to play the latest and greatest. I feel like I've been lied to.
You have. You have been lied to. You only need to upgrade every six months to stroke your e-peen or to satisfy your G.A.S.

If I stick my old GPU in it my N.A.S. box could run RAGE. As has been mentioned previously Carmack and Co. got RAGE to run on an iPad so it is no surprise that it has low specs. It does seem likey to be DX9 only though, and that is a bit of a dissapointment coming from Id.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
3,073
0
0
ph0b0s123 said:
Waaghpowa said:
ph0b0s123 said:
So at most DX 10 maybe. Probably DX 9, which equals console port. Sure we will have some spin about how great it is that they have kept the requirements low.

Not really a surprise. ID are console focused now like everyone else. Nothing to see here keep moving....
Probably not even DX10. When Crytek put out the DX11 patch for Crysis 2, they didn't even bother to put DX10 support. It's likely that this is going to be DX9 only because it's easier since the 360 was the focus.
Hopefully the last time of explaining this. DX11 support = DX10 support.

DX11 is a superset of DX10 and is 100% backwards comparable. That means that you run a DX11 game, it runs as DX10 just by turning off the features that are DX11 specific, eg tessellation etc. They just don;t specifically mention DX10 hardware support specifically any more as it is implied by having DX11 support. This seems to have passed a lot of the PC community by.

Best explained here: http://www.bit-tech.net/custompc/news/604500/directx-11-will-be-compatible-with-directx-10-hardware.html

Look around and you will see plenty of vids of people running Crysis 2 with the DX11 patch, but in DX10 mode.
Learn something new every day
 

ph0b0s123

New member
Jul 7, 2010
1,689
0
0
Hardcore_gamer said:
It should be noted that the game will both run at a much lower framerate on consoles and have inferior graphics as well.
So the about same as every other console port then......

Now we should feel lucky just to get the scraps of the developer allowing the engine to be scaled to higher resolutions and frame rates. The PC version is a bit better than the console one so we should feel lucky even though it hideously under utilises what the platform can do. Is this the stage things have gotten to now?
 

ph0b0s123

New member
Jul 7, 2010
1,689
0
0
Waaghpowa said:
ph0b0s123 said:
Waaghpowa said:
ph0b0s123 said:
So at most DX 10 maybe. Probably DX 9, which equals console port. Sure we will have some spin about how great it is that they have kept the requirements low.

Not really a surprise. ID are console focused now like everyone else. Nothing to see here keep moving....
Probably not even DX10. When Crytek put out the DX11 patch for Crysis 2, they didn't even bother to put DX10 support. It's likely that this is going to be DX9 only because it's easier since the 360 was the focus.
Hopefully the last time of explaining this. DX11 support = DX10 support.

DX11 is a superset of DX10 and is 100% backwards comparable. That means that you run a DX11 game, it runs as DX10 just by turning off the features that are DX11 specific, eg tessellation etc. They just don;t specifically mention DX10 hardware support specifically any more as it is implied by having DX11 support. This seems to have passed a lot of the PC community by.

Best explained here: http://www.bit-tech.net/custompc/news/604500/directx-11-will-be-compatible-with-directx-10-hardware.html

Look around and you will see plenty of vids of people running Crysis 2 with the DX11 patch, but in DX10 mode.
Learn something new every day
Sorry if the response came off badly, but just have had to repeat this a lot....
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
3,073
0
0
ph0b0s123 said:
Sorry if the response came off badly, but just have had to repeat this a lot....
I know how it is. I haven't followed DX that closely till recently.
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
I thought Id were supposed to be the masters of tweaking game engines to run as smoothly as possible. Its no wonder they managed to pull the specs down. I trust them to make it run like they promised, and still look brilliant. I don't see why you're complaining that the specs are too low. We just have to see it in action.

Most modern Graphics Cards are extremely overpowered for the level of graphical quality we get nowadays. With the right adjustments, we could probably get far more fidelity out of games than we do now. If Id is making a game this good looking on a card that low, we're moving in the right direction.
 

Alphakirby

New member
May 22, 2009
1,255
0
0
Yeah,I'm not getting Rage just to empty out my hard drive to be able to play it. Fuck. That. Shit.
 

robert01

New member
Jul 22, 2011
351
0
0
The minimum spec is about what you'd expect but does anyone else think that the recommend requirements seem a tad low? Quad-core CPU and 4 GB of RAM aren't much beyond baseline these days and a 25 GB install is beefy but hardly a deal-breaker in the era of terabyte hard drives, but it's the video card that really surprises me. The 9800 series of GeForce cards have been kicking around for three years, while the HD 5550 is a seriously sub-$100 card. These are really the "recommended" hardware for id's latest and greatest?
Well considering a lot of people haven't taken the step into a 64bit OS yet, anything more than 4GB of ram is simply a waste, and regarding the GPU the current cost of a card doesn't make it any less powerful then what it was when it came out. A 5550 isn't great by today's standards, but it can still do a decent job. PC gaming doesn't require top end hardware to play games, it just requires top end gear to play new game at maximum settings and get high frame rates.
 

ph0b0s123

New member
Jul 7, 2010
1,689
0
0
Irridium said:
And besides, are low requirements really that bad?
Yes actually. Bear with me. Having very low minimum requirements is great. Having very low maximum \ recommended requirements not so good.

A really good PC game has a low hardware price of entry i.e low minimum requirements, but also at the same time gives those with higher spec machines extra's. This was where things like Crysis got it wrong by excluding those with lower spec machines.

This should not be a problem with multi format games like this, as even low spec machines are more powerful than a 360, which we already know will run the game. So saying a game is highly optimised is not really saying much when we already know it will run on a 360.

Now having it with DX11 features like tessellation and still having low system requirements, that would be impressive.
 

]DustArma[

New member
Mar 11, 2011
128
0
0
ph0b0s123 said:
So at most DX 10 maybe. Probably DX 9, which equals console port. Sure we will have some spin about how great it is that they have kept the requirements low.

Not really a surprise. ID are console focused now like everyone else. Nothing to see here keep moving....
Not even DirectX, all of id software's engines run on OpenGL which is something the people here seem to forget.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
45,698
1
0
id is definitely one of the best when it comes to putting out beautifully optimized engines but that video card spec still surprises me. Like Theo Samaritan pointed out, this is literally just a gussied-up 8800 series card as the recommended spec - not minimum, but recommended. That's the baffling part. It's one thing to say that the game will run acceptably on a relatively old card like that, but another thing entirely to say it's the baseline for the "recommended" experience.

It is great from the perspective that gamers with mid-range rigs will be able to handle it no problem, but it also implies that id is abandoning the enthusiast crowd, which isn't all that terribly surprising given its embrace of consoles and mobiles, but still a bit disappointing. Not that I have cutting-edge hardware myself, but I always get a kick out of the way Crysis games are designed to take advantage of the highest-end stuff possible.

And yes, whoever told you that PCs have to be upgraded every six months lied to you, straight up. I bought a used GeForce 7950 back in January 2008 and I'm still using it, although it'll soon be replaced with a GTX 570. The only people who seriously think that PC gaming is more expensive than console gaming are those who just don't have any clue about it.
 

Kevlar Eater

New member
Sep 27, 2009
1,933
0
0
25 gigs of hard drive space?! This game is gonna be a nightmare to download on Steam. For that much space, the maps should be freaking huge and contain lots of enemies.
 

Assassin Xaero

New member
Jul 23, 2008
5,392
0
0
Andy Chalk said:
The minimum spec is about what you'd expect but does anyone else think that the recommend requirements seem a tad low? Quad-core CPU and 4 GB of RAM aren't much beyond baseline these days and a 25 GB install is beefy but hardly a deal-breaker in the era of terabyte hard drives, but it's the video card that really surprises me. The 9800 series of GeForce cards have been kicking around for three years, while the HD 5550 is a seriously sub-$100 card. These are really the "recommended" hardware for id's latest and greatest?
My computer is running on a quad-core, 16GB of RAM, GTX 470 (actually, 9800 GTX is my old card that is under my bed right now), with 3TB HDD space total. Work computers are even more overpowered... so, yes, they do seem really low for today's level of technology, but eh, I bet it is still an amazing game...

... wait... 25GB, damn... wish I preordered retail instead. But, then again, I did get it for $46... oh well...
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
3,073
0
0
Andy Chalk said:
id is definitely one of the best when it comes to putting out beautifully optimized engines but that video card spec still surprises me. Like Theo Samaritan pointed out, this is literally just a gussied-up 8800 series card as the recommended spec - not minimum, but recommended. That's the baffling part. It's one thing to say that the game will run acceptably on a relatively old card like that, but another thing entirely to say it's the baseline for the "recommended" experience.

It is great from the perspective that gamers with mid-range rigs will be able to handle it no problem, but it also implies that id is abandoning the enthusiast crowd, which isn't all that terribly surprising given its embrace of consoles and mobiles, but still a bit disappointing. Not that I have cutting-edge hardware myself, but I always get a kick out of the way Crysis games are designed to take advantage of the highest-end stuff possible.

And yes, whoever told you that PCs have to be upgraded every six months lied to you, straight up. I bought a used GeForce 7950 back in January 2008 and I'm still using it, although it'll soon be replaced with a GTX 570. The only people who seriously think that PC gaming is more expensive than console gaming are those who just don't have any clue about it.
It's disappointing to me because we have fewer and fewer developers willing to go out of their way to experiment with new technology. Now it seems like it's all business rather than progress. Thankfully we have DICE who are going out of their way to use DX11 to it's full potential with BF3, regardless of the EA shenanigans.

The low requirements is great because that means a lot of people can play it, but the fact that they're not pushing boundaries is disappointing.

Oh, and those people you mention who think PC is more expensive than console, there are a lot of those here... >.>
 

ph0b0s123

New member
Jul 7, 2010
1,689
0
0
DustArma[]
ph0b0s123 said:
So at most DX 10 maybe. Probably DX 9, which equals console port. Sure we will have some spin about how great it is that they have kept the requirements low.

Not really a surprise. ID are console focused now like everyone else. Nothing to see here keep moving....
Not even DirectX, all of id software engines run OpenGL
Ok, if only using OpenGL, the game will have only OpenGL version 3.x features (the level the recommended cards, the 360 and PS3 GPU's support) and won't support Version 4.x features like tessellation.

So my comments still stand whether using OpenGL or DirectX, it will only be using at maximum the version that consoles support, hence it is a console port....

I find it hard to believe that Id tech 5 engine only supports OpenGL, as the 360 only supports DirectX (happy to be schooled on that if not right though).
 

Robert Ewing

New member
Mar 2, 2011
1,977
0
0
This seems rather steep D: 25GB? Damn son. And I know what I'm getting for Christmas. A new bloody graphics card.
 

RoboZombie585

New member
Jan 26, 2011
6
0
0
I know I might be flamed for asking this, but would RAGE honestly be able to run on this:
- Core 2 Duo 2.00 GHz
- 4GB RAM
- Windows 7 (x64)
- Mobility Radeon HD 4570 (This is the part that worries me. This might be sub 8800GT, but I'm not really sure of that.)

I do know that my laptop is quite weak, but I would prefer playing RAGE on it (rather than getting the PS3 version) as the added portability outweighs the fact that I would probably be playing at Sub-720p Low settings.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
3,073
0
0
RoboZombie585 said:
I know I might be flamed for asking this, but would RAGE honestly be able to run on this:
- Core 2 Duo 2.00 GHz
- 4GB RAM
- Windows 7 (x64)
- Mobility Radeon HD 4570 (This is the part that worries me. This might be sub 8800GT, but I'm not really sure of that.)

I do know that my laptop is quite weak, but I would prefer playing RAGE on it (rather than getting the PS3 version) as the added portability outweighs the fact that I would probably be playing at Sub-720p Low settings.
You might be ok, might have some FPS issues though.
ph0b0s123 said:
Ok, if only using OpenGL, the game will have only OpenGL version 3.x features (the level the recommended cards, the 360 and PS3 GPU's support) and won't support Version 4.x features like tessellation.

So my comments still stand whether using OpenGL or DirectX, it will only be using at maximum the version that consoles support, hence it is a console port....

I find it hard to believe that Id tech 5 engine only supports OpenGL, as the 360 only supports DirectX (happy to be schooled on that if not right though).
The engine would most likely use DX9 since the Xbox was the focus, and I think PS3 was OpenGL