Rage Requirements Revealed

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Metalrocks

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Jan 15, 2009
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25GB is huge. i sure have enough space but still...
i guess my card is under the min requirement. i have a radeon 3850. but i have a Q6600 intel chip, win 7 32bit version, 3.2 GB ram (even when i have 2x 2GB ram sticks in it. i know, 32bit version of win).
but the thing was also with mass effect 2. my card was under the min, according the requirements, but i still can play this game with everything on high, no lagging or long loading times.

so the rest of my system would be alright but i ma still thinking about to get this game. it looks alright and sounds alright too but not sure. regenerating health....again. getting sick of it.
serious sam 3 is at the moment the game im looking forward to.
 

Smooth Operator

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Oct 5, 2010
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25G... that's rather extreme, I guess all files are extracted to full size with the install so the game loads quicker.
Hopefully it's also an indication of the games length
 

MajorDolphin

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vrbtny said:
Andy Chalk said:
The minimum spec is about what you'd expect but does anyone else think that the recommend requirements seem a tad low? Quad-core CPU and 4 GB of RAM aren't much beyond baseline these days and a 25 GB install is beefy but hardly a deal-breaker in the era of terabyte hard drives, but it's the video card that really surprises me. The 9800 series of GeForce cards have been kicking around for three years, while the HD 5550 is a seriously sub-$100 card. These are really the "recommended" hardware for id's latest and greatest?
*Mutters something about consoles strangling PC gaming development*

Still, these requirements are another thing in the long list of things to not persuade me to not get the game. I'm getting it, the damn thing had better be totally awesome.
Its not the consoles, its Microsofts policy towards cross platform and cross console games.
 

silverbullet1989

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vrbtny said:
Andy Chalk said:
The minimum spec is about what you'd expect but does anyone else think that the recommend requirements seem a tad low? Quad-core CPU and 4 GB of RAM aren't much beyond baseline these days and a 25 GB install is beefy but hardly a deal-breaker in the era of terabyte hard drives, but it's the video card that really surprises me. The 9800 series of GeForce cards have been kicking around for three years, while the HD 5550 is a seriously sub-$100 card. These are really the "recommended" hardware for id's latest and greatest?
*Mutters something about consoles strangling PC gaming development*
lol rather you say it then me, but couldnt agree more
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Good to hear it's optimized. Gonna run it on my HD 4550. BUT HOLY SHIT 25 GIGS?! That's more than the 18 for Dead Space 2!
 

Jake Martinez

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Apr 2, 2010
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Irridium said:
ID games are optimized to the max.

Carmack got the game to run on a damn iPhone, after all.

And besides, are low requirements really that bad? Lower requirements mean more people can run it, which means more will buy it. The game also looks damn amazing.

I really don't see how this is a bad thing.
Came here to say this. Basically Carmack is a freaking genius. I'm really not worried about the technical quality of this game's graphics.
 

onewheeled

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Aug 4, 2009
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...I only have a Radeon HD 3600 graphics card...

I really need to upgrade that soon, anyway. It came standard with this computer like four years ago. Come to think of it, we haven't tweaked ANYTHING about this computer since we got it. Off to Newegg!
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Considering how Rage works, I can't say I'm surprised.

Although... A 4200 minimum specs? Did I miss something? And how is it possible that that equates to an Nvidia 8800?

I mean, a 4200 is pretty much bottom of the barrel from that hardware generation. At what point did that become viable for running anything at all?

Eh. Whatever.

Anyway, considering how Rage works, (I saw quite lengthy videos discussing it not too long ago) it doesn't really surprise me that it isn't a huge strain on the GPU.

Megatextures as a concept aren't particularly GPU intensive, because there's not too many dynamic graphical effects. Performance is almost entirely related to memory bandwidth, because you're trying to load huge textures constantly.

This means the only real thing the GPU has to do is be able to texture fairly simply geometry as quickly as possible.

Meanwhile, you need a lot of RAM, and the ability to read data from the hard disk quickly.

It wouldn't surprise me in the slightest if upgrading your hard disk had more impact on this game than upgrading other parts of your system.
 

ryo02

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is the eliste pc master race raging at this yet? how dare they make it easy for people to play how else are they goign to make sure they get to feel like they are some how better than everyone else?.

oh well not buying this new anyway going to get it used you dont cut single player content EVER.
 

General Vagueness

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Feb 24, 2009
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Maybe they simplified it or it's low-detail or something, or maybe they, you know, actually coded it efficiently, or coded it more for speed than anything else. I'm not up on graphics cards, is there anything of note the recommended ones and their equivalents (if any) can't do that newer ones can?
At any rate I wouldn't be so fast to call this console-centered (or more extreme versions of that), the PC is iD's old stomping ground and if anyone knows the market it should be them. Also those of us that have played their older games, especially recently (there are people playing the original Doom-- still!), will probably not care about the graphics that much.
 

Still Life

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General Vagueness said:
Also those of us that have played their older games, especially recently (there are people playing the original Doom-- still!), will probably not care about the graphics that much.
Here's the thing: Rage is easily one of the best looking games in the pipeline. The amount of detail in the environments is astounding and it manages to keep the game at a smooth 60 fps on all platforms. ID Tech 5 has also been to designed to be upgradable, so it isn't a stretch to predict DX11 features in future updates.
 

UnravThreads

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ph0b0s123 said:
Probably DX 9, which equals console port.
Uh, no. Batman: Arkham Asylum has DX10, Far Cry 2 has DX10, Just Cause 2 *requires* DX 10.

Plenty of non-console ports use just DX9, and plenty of console ports use DX10.
 

teh_gunslinger

S.T.A.L.K.E.R. did it better.
Dec 6, 2007
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Sgt. Sykes said:
gmaverick019 said:
try picking the last 30 AAA games to come out in the past year that weren't mmo related, see the sizes of those games versus how much stuff they had in them, most AAA games run in the 10-15 gig range
Funny fact: Star Wars TFU I was around 20 GB; from that, 15 GB were cutscenes...
God, I remember that. It was quite a shock to me that it was that large. And then I played the damn thing and was even more baffled. But I guess it makes sense if a lot of it was the cut scenes because heaven knows it wasn't the amazing high res textures that did it. A bad game all round.

What a shame.

Edit: I looked in Steam. It's 25,4 gigs. So even worse.
 

ph0b0s123

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coldalarm said:
ph0b0s123 said:
Probably DX 9, which equals console port.
Uh, no. Batman: Arkham Asylum has DX10, Far Cry 2 has DX10, Just Cause 2 *requires* DX 10.

Plenty of non-console ports use just DX9, and plenty of console ports use DX10.
You have missed the point of what people colloquially refer to as 'console ports'. So let me explain it to you.

If the game has had extra work put in to tailor it for the PC, like higher levels of DirectX support (and Physx for Batman), then the game is not a 'console port', but just a good multi-format game, made to take advantage of what each platform is good at.

And yes there are some games that are PC only but only use DX9. Those to are obviously not console ports due to being PC only.

A game that is multi-format but only uses the same level of features, like DX version the same as the console versions (i.e DX 9) and adds nothing extra to the PC version, is referred to as a 'console port'. And from the requirements above Rage fits that profile.

So Assassins Creed 1 with DX 10 on PC was a multi-format game, but the sequels have been 'console ports'.

There now you know why people only refer to certain multi-format games as 'console ports' and what criteria they use.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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Nexus4 said:
There is a lot more to PC experimentation than just fancy graphics you know. Why not focus on boundaries in gameplay, rather than visuals? I hate it when people think that all pro's of PC gaming are just visuals.
I'm well aware that there's more than fancy graphics, I am a PC gamer as well. The funny thing is that all the experimentations with gameplay always end up flat or they don't bother at all. My thing is that developers aren't taking advantage of technology available to them. It's possible for them to create something great gameplay wise while still using the tech. Now if it's a resource issue, then they have an excuse, but this is Id we're talking about. Pretty sure they don't have resource issues.
 

James Crook

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Jul 15, 2011
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Cool beans bro, I don't have to own a computer from NASA to run their brand new shiny id Tech 5 engine with all 'em fancy Photoshop-brushed textures.
...But 25 GB? Hot damn, that's even more than The Witcher 2's astonishing 16GB! What the fuck did they put in the game files? 4096x4096 grass textures in 24-bit PNG? If that's the case, well then I think they meant this game to be run on a big theatre screen or on some kind of more-than-three-screens AMD Eyefinity or Nvidia Surround setup... in 3D, of course.
 

James Crook

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Irridium said:
ID games are optimized to the max.

Carmack got the game to run on a damn iPhone, after all.

And besides, are low requirements really that bad? Lower requirements mean more people can run it, which means more will buy it. The game also looks damn amazing.

I really don't see how this is a bad thing.
The game ran on the iPhone, that little weakling of a phone? Damn, I wonder how it would run on a Samsung Galaxy S II...

EDIT: Damned hotel's ISP making me double-post instead of processing my edit for old post!
 

]DustArma[

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Mar 11, 2011
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James Crook said:
Irridium said:
ID games are optimized to the max.

Carmack got the game to run on a damn iPhone, after all.

And besides, are low requirements really that bad? Lower requirements mean more people can run it, which means more will buy it. The game also looks damn amazing.

I really don't see how this is a bad thing.
The game ran on the iPhone, that little weakling of a phone? Damn, I wonder how it would run on a Samsung Galaxy S II...

EDIT: Damned hotel's ISP making me double-post instead of processing my edit for old post!
Do keep in mind that Unreal Engine 3 runs on the iPhone.
 

oldtaku

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Jan 7, 2011
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Good lord, people, I just bought a 3TB drive for $100. Why are you complaining about 25 GB? Okay, if it's a laptop drive you only get 1TB for $100.

So then there's this: 'What the fuck did they put in the game files? 4096x4096 grass textures in 24-bit PNG?'

The entire game is One Big Texture, at least for landscape (I imagine characters, vehicles, etc have their own textures). That's the 'megapixel' technology. Lets the artists just paint anywhere they want to customize stuff. It just streams it in as you need it. So you're not going to see much repetition while running around, but then that's a lot of texture data to store even when heavily compressed.