Endings in general destroy the illusion of choice. You can argue that the writing was better in ME & ME2, and that earned them more leeway in the destruction of that illusion (though, frankly, I disagree on your assessment of the situation), but it doesn't alter the fact that the ending is invariably going to involve the player losing most aspects of choice, since it's simply not practical to forsee and program in every potential choice & outcome thereof that a player might make.Karnesdorff said:Which the ending of ME3 destroys.Raesvelg said:The illusion of choice.
It's hardly the end of civilization, just the end of that particular stage of civilization. The various galactic races are all still around, still alive, and still technologically competent enough to most likely rebuild the galaxy, just as it was, complete with Mass Relays if that's the best answer they can come up with for interstellar travel, in a handful of generations.Karnesdorff said:But it is the end of the civilisation you've been fighting to protect for the whole series.
Except that everyone freaks right the hell out when you say "AI". Which generally supports the impression that there have been quite a number of problems akin to the one experience with proto-EDI when it went berserk.Karnesdorff said:really nothing in the game really supports TSH's thesis.
And there's that whole bit with the Protheans fighting synthetics, and whatnot.
The Citadel races had an established protocol against creating AI. We're generally led to assume that that protocol exists for a reason.
And?Karnesdorff said:Yet was hardly what one would call a win condition for Europe either.
At this point you're slipping into the stereotype that many people branded the Re-Take folks with, specifically that they're really just pissed that the ending isn't all sunshine, light, and Space Jesus Shepard blasting the Reapers apart with his particle beam penis, before riding off into the sunset with his chosen Space Waifu.
Supposition. More likely, galactic civilizations spring up around the Mass Relays because it's simply easier, and given the scope of the galaxy and the fact that someone conveniently wipes out all advanced life forms every 50,000 years or so, there's rarely any real shortage of conveniently placed real estate. Why go to a colony that requires three months of travel along a very carefully arranged route, if you can just hop on a Mass Relay and zip to a planet that's just as good in a matter of hours?Karnesdorff said:I believe this is also given as the reason why a huge percentage of the galaxy is unexplored, there's a lot of dead space between star clusters.
Couple that with the Citadel race's prohibition against activating primary relays that don't link to known space... and it would be hardly surprising that a lot of the galaxy is unexplored.
And there is [/i]not[/i] a lot of dead space between star clusters. Since... y'know... we're not in one. And there are close to 100 stars within travel range of the average ship in the Mass Effect universe.
The spaces between the arms of the galaxy aren't really what one would term "dark space" either. Just less dense with stars than the arms. Even allowing for a somewhat circuitous route, however, and assuming that they can move at maybe half the possible speed established for the average ship... The Migrant Fleet could still be home in considerably less time than they had already spent wandering the galaxy after the loss of Rannoch.Karnesdorff said:Also, bear in mind that while 12 light years a day sounds fast, the Milky Way Galaxy is 100000?120000 Light years across, those Quarians and Geth, with Rannoch being on almost the total opposite end of the galaxy, are going to have a long, long way home (since they have to go up a spiral arm across and down another since you can't cross dark space for the reasons stated), if they can even get there.
Worst case scenario, they spend another couple generations getting back to Rannoch, but it's still perfectly feasible.
And here we confront a handful of technological inconsistencies in the Mass Effect universe.Karnesdorff said:True there's lots of stars, but how many of them have planets? How many have planets with Magnetospheres (only 6 planets in our solar system, including Earth, have one)? If you are in a desert, perhaps there is usually an oasis every 5 miles or so, but it doesn't help much if you can't find it or you find that between you and your final destination there's a 100 mile stretch of empty desert.
First, space stations not placed near a planet have their own discharging facilities, so clearly there are options present as far as how difficult it is to actually dump drive charge, and what can be done with that charge upon dumping.
Second, the Reapers travel into the galaxy from far out in dark space beyond the galactic rim, by means of normal FTL drives before they hit the Mass Relay network... so clearly there are technological solutions to the problem that might be rather accessible given that the galaxy now has its hands on a whole lot of Reaper corpses.
And just because something is difficult doesn't make it impossible. Brokering peace can be hard, curing the Genophage difficult, etc etc etc, but none of these things are impossible in the same sense that the Reaper problem is portrayed in.Karnesdorff said:And yet, the series has very much been about doing the impossible,
There is a world of difference between curing a disease, and stopping an alien race that has scoured the galaxy clean of advanced life over seven hundred times (that we know of), without once looking like it was close to failure.
EDIT: And at this point we're getting a bit far afield from the actual point of the debate, so I've no plans to indulge further in discussion of the ME3 ending. Perfectly willing to debate Bob's point further, though.