Remove a Game Mechanic from Existence

dudeman0001

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Jul 8, 2008
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Shadow flame master said:
WATER FUCKING LEVELS

There is no way I can possibly tell you how much I hate them to death. I have drowned one too many times trying to find that last star/coin/enemy/whatever so I go to a new area.

Princess Peach better give me something more than a kiss on the cheek for savin her ass for the billionith time in a row.
II actually like water levels...when they're done right. They're generally very peaceful, look nice, and have the best music...for whatever reason.
 

Phlakes

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Mar 25, 2010
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dudeman0001 said:
Supposed to lose fights. Seriously, who are those fun for?
People who played Halo Reach.

OT: Invisible walls of any kind. If you don't want me to go somewhere, at least put a damn rock or a brick wall there. This also applies to insta-death fields like in BFBC2.
 

Agarth

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Jul 14, 2009
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Regenerating health just exploded into my mind when I saw this. It's used in EVERYTHING now-a-days. Even in "realistic shooters", even though it isn't realistic at all. "Got shot in the face but your still alive? Hide behind a wall for a second!" It's makes gameplay way too slow for me. I liked it better when it was Doom/Quake styled gameplay where you had a health meter/bar. Plus whenever a game has regenerating health, it's like having 10 health left in Quake 3 when your fighting the last boss. You don't know where he is but you know when you find him he'll shoot you in the face with a shotgun. (or BFG) Even in a game that would have a perfectly good reason to have regeneration health doesn't. (The game is Zone of the Enders, btw. Unskippable did an episode on it.)
 

Pengowen

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Nov 12, 2008
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Forced Perspective in 3D gaming

When the camera in a game is bad, it hides behind this.
I'm looking at you Action gaming! O___O
how many times have YOU been killed by something off screen? hmm?
 

cgentero

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Nov 5, 2010
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Auto-Guard systems, not in a lot of games, but its just so counterintuitive.

Canid117 said:
Forced stealth sections in action games.
I in all honesty cannot think of an example of this from this gaming generation, feels like a dead horse nowadays
 

Shadow flame master

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Jul 1, 2011
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Agreed dude.

Like the ones in Galaxy and Galaxy2. I actually like them but with too many enemies around it turns to hell too fast.
dudeman0001 said:
Shadow flame master said:
WATER FUCKING LEVELS

There is no way I can possibly tell you how much I hate them to death. I have drowned one too many times trying to find that last star/coin/enemy/whatever so I go to a new area.

Princess Peach better give me something more than a kiss on the cheek for savin her ass for the billionith time in a row.
II actually like water levels...when they're done right. They're generally very peaceful, look nice, and have the best music...for whatever reason.
 

Sepko

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Feb 16, 2010
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Twilight_guy said:
Because I have seen this thread far too many times and I'm tired of the sheep bleating the same few thing over and over, I'm taking this thing in a new direction.

I would remove buttons from gaming. No buttons on controllers no virtual buttons on touchpads, no button inputs what-so-ever. It would be interesting to see how gaming would evolve without such a fundamental part of it and would be interesting to see how people respond to motion controls when they are introduced to a button-less world.
Kinect much? And most of the cool things it's been able to do have had little to nothing to do with gaming.

OT: Cinematics. Cinematics can go to hell.
 

spartan231490

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Jan 14, 2010
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Couch Radish said:
The question is simple: if you could get rid of a game mechanic, which one would you choose.
As in it would have never existed in the entire history of video games.

Things like regenerating health, cover based shooting, iron sights,2 weapon system, etc. Whatever pisses you off enough in games that you wonder how they even thought of the idea.

I'm definitely choosing regenerating health.

And I have a feeling the majority of you will too.
I would choose blood on the screen animation. God that shit pisses me off. It's not cool, it just gives you a headache while being annoying and interfering with your ability to see. There are no good points to it.
 

cubikill

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Apr 9, 2009
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Since most of the normal answers have been ll ready said, and i don't want to sound like a broken record, im going to say prestige mode. I know its specific but if it was removed then developers would have t learn to actually pace their online ranking systems. What happen too often, im looking at you call of duty, is the unlocks only last for like ten hours of play time, and then the game runs out of steam. Then what, it takes the laziest option out, i know lets make them do it again. How about you pace you online ranking system so it lasts longer, and doesn't hand out rewards for walking! Man i hate you call of duty! Rant done.
 

Amphoteric

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Jun 8, 2010
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Regenerating health.

Half Life 2 didn't have regenerating health and it's one of the best games of all time.
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
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Goodbye regenerative health. Goodbye defensive cover mechanic. Hello resurgence of using your brain to destroy your enemy.
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
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Quick Time Events, get the fuck out. And please do let the doorknob hit you in the ass on the way out because I hate you and you deserve to get hit in the ass. If a game must go to a cutscene, then go to a cutscene. Don't throw random button prompts in there that make us start the cutscene over if we miss them because we weren't expecting them in the first place. And if you really want to keep the player involved, maybe you shouldn't have gone to a cutscene in the first place.

Twilight_guy said:
I would remove buttons from gaming. No buttons on controllers no virtual buttons on touchpads, no button inputs what-so-ever. It would be interesting to see how gaming would evolve without such a fundamental part of it and would be interesting to see how people respond to motion controls when they are introduced to a button-less world.
*ahem*


So far it has taught us that gaming would be a bleak place that only has games that make you look like an idiot under the guise of "dancing", fitness games, games that let you pet tigers, and piles upon piles of on rails nonsense. In fact, calling no buttons an "evolution" is a bit of a joke, because so far there hasn't been a core game that hasn't taken a huge step back from what would be possible on a normal controller.

Iconsting said:
I'd remove turret sections. Be it the Final boss of Dead Rising
The final boss of Dead Rising was a hand-to-hand combat fight. The part BEFORE the final boss was a turret section.
 

Naeo

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Dec 31, 2008
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I want to say "fetch quests" but a few of them are necessary in games. Ditto on "go here kill X" quests. If I could eliminate, say, most of the former but not all?

No no no I got it. Fucking escort missions when the person you're escorting is unarmed and can't defend themselves. FUCK escort missions because they never come in the form of "oh here's our extremely important person, better send a few tanks and very highly trained personnel to guard them" even when you could very fucking easily do that. Instead, it's all "oh lol it's the president better send our one soldier to get him from his prison in Moscow to Beijing trololololol." A few times the person has a gun or something and it's not so bad but overall, escort missions are so awfully done that they should not exist. So escort missions. Fuck them. hard. With a tree.
 

McMullen

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Mar 9, 2010
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Whatever it is called that causes the following scenario in any shooter:

You're aiming at the high-priority target who's maintaining distance from most of the fighting and either supporting his side or ruining your side's day, or getting ready to. Much hinges on your taking him down in the next couple seconds. Suddenly you have an opportunity, you line up the shot, it's perfect...

... and just before you pull the trigger, a low-level minion runs through your line of sight, and the game engine causes your crosshair to track with the minion rather than your target, you fire, and miss both because the engine is only willing to move your crosshair, not make it accurate. Bonus points if that missed shot was all the ammo you had for that weapon. Further bonus points if you die or you fail the objective because of this.

There's never an option to turn this feature off, even though in the ten years that this feature has polluted every single shooter out there, it has always displayed this behavior and has never been welcome.

I have spent a lot of time imagining the things I would like to do to the person who thought this was a good idea. Certainly, I think it's important for the future of the industry that he is at least found out and blacklisted or otherwise prevented from working in the industry ever again, so that he doesn't do any further damage to otherwise good games.

I suspect he's the same guy who designed the notoriety system for Assassin's Creed II, specifically the wanted posters in alcoves on roofs and the curious fact that certain stealth moves raise your notoriety. I suspect he's also responsible for the mineral scanning in Mass Effect 2, and many other embarrassments to the medium.
 

Austin Ashe

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May 17, 2011
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Grinding. I'm so sick of doing the same thing over and over. I've already proven that I can beat the green slime once, why do I need to prove it another 9999 times?
 

Canid117

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Oct 6, 2009
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cgentero said:
Auto-Guard systems, not in a lot of games, but its just so counterintuitive.

Canid117 said:
Forced stealth sections in action games.
I in all honesty cannot think of an example of this from this gaming generation, feels like a dead horse nowadays
Thats true but I fear its return.