1) Forcing you to play with a large group of people from overseas, and then giving them host. I count this as a game mechanic because it is so easily avoidable! PC Gaming is awesome and never runs into this problem whenever dedicated servers are around. They are awesome. Console games on the other hand FORCE you to play with someone from God knows where, gives them host, then has the balls to penalize you for leaving the game. Yes I realize many games address this now (by use of a local filter) but it still occasionally happens. I also DO count this as a game-play mechanic but it EFFECTS the game-play.
2) ... That's all really... I've played games all my life and seen every cliche' imaginable. I really don't mind. Sure I'd love it if COD was realistic where if you get shot you continue to bleed out... if you get shot in the leg your movement is reduced etc. That would be great, but I'm happy with what it is at the moment. Just fix competitive multi-player issues for games.
2) ... That's all really... I've played games all my life and seen every cliche' imaginable. I really don't mind. Sure I'd love it if COD was realistic where if you get shot you continue to bleed out... if you get shot in the leg your movement is reduced etc. That would be great, but I'm happy with what it is at the moment. Just fix competitive multi-player issues for games.