Which probably explains why you're only seeing part of the picture.Silentpony said:I see business as business.
You're really not doing your position any good.Bioware is in the business of making money. Business is that simple. [1]Did you make enough money to turn a profit? [2]Did you hit your sales goal? [3]Was your product well received by the consumer? [4]Can we justify a sequel game, given our first game's reception? [5]Did the flaws in our product affect sales? [6]Why were the flaws not fixed? [7]Who was in charge of those areas that were flawed? [8]Why did they give us a flawed product? [9]Why are they still working for us?
...I'm sorry, did EA or BioWare go bust whilst I wasn't looking? Was ME:A a disaster commercially? That's a clear 'no' to both.The fact someone takes pride in their work doesn't matter if they go out of business because no one else took pride in their work.
It's worth keeping in mind just how small a group of haterz there probably is, relative to the amount of people just playing the game normally. ME:A's technical faults were just an excuse for certain groups to give BioWare another kicking.Tony2077 said:well this sucks i like the game and there is still a lot we weren't told about so it would have been neat to see where those story paths led. oh just because of who i am haters be damned
Not sure how any of that changes the fact that I was disappointed they didn't decide to roll with the theory, and that decision effected my choice on buying the next game. It's more like whinging that someone likes the theory.RJ 17 said:I don't see how anyone could still have been holding out for something validating the IT to be implemented considering how the EC canonically disproves everything the IT suggests about the ending. After the EC, the only thing about the IT that has merit is the evidence that Shepard was in the process of being Indoctrinated throughout the trilogy...but much like that star that was being affected by dark energy in ME2: Shepard's possible Indoctrination was a story thread that was never developed.Ukomba said:All I know is I didn't buy it. Primarily it was because I was hoping for them to run with the indoctrination theory
Granted: I agree that the studio had more to do with the game's reception than a toxic community, but that doesn't mean that you get to dictate what someone else considers to be a good game. If Vampwizimp thought the game was surprisingly good then - per Vampwizimp's tastes - it was good. You're welcome to disagree with that if you want, but there is nothing objective about personal tastes and preferences.DemomanHusband said:To be fair, saying you were surprised by how good a game like ME:A was is like saying you were surprised by how dry the ocean is, it displays a blatant lack of objective understanding of your own experiences. ME:A is not a good game, not even a passable game with solid mechanics bogged down by bugs, it's through-and-through bad. Trying to pass off all the blame for the franchise's death onto 'the community' is just putting blinders on.
Your comparison regarding calling the ocean dry doesn't work because water being wet is an objectively observable fact that isn't based on personal tastes/preferences. Whether or not an individual finds a game to be good and enjoyable - regardless of whatever objectively observable flaws it may have - is still an entirely subjective matter since it is based on personal tastes/preferences.
Not really, since I wasn't questioning your disappointment with the fact that the IT was implemented. Rather I was questioning the rationale behind believing it ever could be implemented.Ukomba said:Not sure how any of that changes the fact that I was disappointed they didn't decide to roll with the theory, and that decision effected my choice on buying the next game. It's more like whinging that someone likes the theory.
It's been half a decade, so I really don't want to get into this argument again. So here's the short version: the IT implies that ME3 doesn't actually end. Best case scenario: Shepard breaks free and wakes up on the battlefield on Earth. Cut to credits. The EC shows that the game actually does end when you pick your favorite color (or tell Star Child to piss off and let the Reapers win) and goes on to show an epilogue revealing the ramifications of your actions.But no I don't think it completely disproves it.
It's called "crappy writing filled with plotholes and inconsistencies." There's your explanation. :^)At best it explains how your crew members ended up on the Normandy, there is still a lot that doesn't make sense, including how Shepard apparently wakes up at the end of the Destroy ending buried in concrete on earth when he was exploded in space.
As I said: that can be attributed to the notion that they were wanting to do something with Shepard being indoctrinated but decided to nix that story thread, just like the dark energy star reaction. This is, in turn, again attributed to shoddy writing filled with plotholes and inconsistencies.It doesn't explain the appearing, disheartening, visible only to Shepard child. Or any of the dream like nonsense that happens post Reaper blast.
I'm all for people saying "I wish this game had been made like this." Hell, I wish Dark Siders III was going to be a 4-player co-op. The issue is that the game you want is based off of a theoretical plot thread that was canonically proven to be not true/applicable. :^)IMO the only smart way to move forward for them at this point is to dust off those story lines and and give the original Mass Effect the ending it deserves. Embrace the indoctrination theory as a way to reboot ME3 (just the end or most of it) and wipe out ME4 entirely, bring in that dark energy story line make the game more than just a series of shooting set pieces.
Of course it COULD be implemented. The only limitation there is your imagination. WOULD it be implemented is another question entirely and it's clear the higher ups at EA are unimaginative and want to play things safe so it's unlikely they'd choose the more creative direction over cribbing off HALO.RJ 17 said:Not really, since I wasn't questioning your disappointment with the fact that the IT was implemented. Rather I was questioning the rationale behind believing it ever could be implemented.Ukomba said:Not sure how any of that changes the fact that I was disappointed they didn't decide to roll with the theory, and that decision effected my choice on buying the next game. It's more like whinging that someone likes the theory.
TL;DR I have no interest in going into this with you. At this point you either a fan of the theory or you're not.RJ 17 said:It's been half a decade, so I really don't want to get into this argument again. So here's the short version: the IT implies that ME3 doesn't actually end. Best case scenario: Shepard breaks free and wakes up on the battlefield on Earth. Cut to credits. The EC shows that the game actually does end when you pick your favorite color (or tell Star Child to piss off and let the Reapers win) and goes on to show an epilogue revealing the ramifications of your actions.But no I don't think it completely disproves it.
It's called "crappy writing filled with plotholes and inconsistencies." There's your explanation. :^)At best it explains how your crew members ended up on the Normandy, there is still a lot that doesn't make sense, including how Shepard apparently wakes up at the end of the Destroy ending buried in concrete on earth when he was exploded in space.
As I said: that can be attributed to the notion that they were wanting to do something with Shepard being indoctrinated but decided to nix that story thread, just like the dark energy star reaction. This is, in turn, again attributed to shoddy writing filled with plotholes and inconsistencies.It doesn't explain the appearing, disheartening, visible only to Shepard child. Or any of the dream like nonsense that happens post Reaper blast.
I'm all for people saying "I wish this game had been made like this." Hell, I wish Dark Siders III was going to be a 4-player co-op. The issue is that the game you want is based off of a theoretical plot thread that was canonically proven to be not true/applicable. :^)IMO the only smart way to move forward for them at this point is to dust off those story lines and and give the original Mass Effect the ending it deserves. Embrace the indoctrination theory as a way to reboot ME3 (just the end or most of it) and wipe out ME4 entirely, bring in that dark energy story line make the game more than just a series of shooting set pieces.
Now, if you're saying you would have wanted a remake of ME3 that did fully explore Shepard's Indoctrination rather than making ME:A, then that's fine and I can certainly understand that sentiment considering how disappointing the ending to ME3 was. I'd still argue that there's other issues with the IT that makes it unsuitable for that reason, but at that point we'd be talking about a hypothetical game that could hypothetically be made in any number of ways, so it'd be pointless to argue about it.
You ungrateful shits.Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world.
Wonder if they'll notice we didn't say "the next Mass Effect experiences we'll create"? Anyway, got to keep the servers on just long enough to milk those tail-end purchases.Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we're prepared for the next experiences we will create.
Surely, someone out there will take these jackholes off our hands? Any of you want to enter the indie sector? Remember the golden rule: "transitioning" and "moving on" and "seeking new opportunities" looks good, "downsizing" and "laying off" and "shit-canning" looks bad.The teams in EA Worldwide Studios are packed with talent, and more than ever, we are driving collaboration between studios on key projects.
You know, Motive? Famous for...With our BioWare and Motive teams sharing studio space in Montreal, we have BioWare team members joining Motive projects that are underway.
Dammit, we are not shutting down another studio while our investors can still remember how much we paid for it.We're also ramping up teams on other BioWare projects in development. We're also ramping up teams on other BioWare projects in development.
In regards to the reorganization, I've heard a lot of people saying that this is somewhat normal for companies. I'll admit I don't have any firsthand knowledge of the industry, but the argument goes that you don't need more than a skeleton crew to work on patches/dlc and that in the interim, the larger portion of employees get shuffled elsewhere--in the case of Montreal they're being moved essentially down the hall. All this really is speculation, though. I just wish Bioware or EA would make some kind of statement aside from the boilerplate language. Otherwise the internet is going to control the narrative, and you do not want to trust the internet with anything resembling a narrative.MC1980 said:Sure, and Deus Ex isn't dead again after Mankind Divided flopped. MEA was supposed to sell-through 3 million copies in its launch month. (Which is only somewhat more than ME3 did in its launch month.) It didn't get anywhere near that.
A company is never going to proclaim how much they fucked up. They're always going to spin it and sugar coat it in their statements. Their actions regarding the reorganisation of the company however, tell a much more honest story, and that makes this look really bad.
You said it yourself it would be foolish to say it out loud. That doesn't mean it isn't happening. DLC is still assured, atleast for MP, if their lootbox system makes money. SP, they'll still probably do, on a budget. But a sequel is off the table for a gooooood long while. Atleast another 5 year hibernation.
Really we'll just have to wait and see. All we have right now is one Kotaku article claiming unidentified sources and whatever we can parse from the canned EA response.MC1980 said:A moving of talent is normal, you're not in full production anymore, after all. However, the way it has been described is that they've been completely relegated to support on other projects with only MP being actively worked on MEA. ie they've been repurposed. Not helming any projects going forward.
I dunno - mileage will certainly vary on that point. My personal view is that the absolute best "character" from the original trilogy, better than Shepard, Garrus, Wrex, Tali, Mordin or anyone else, was the universe itself.fix-the-spade said:More important is that nobody really cares. Mass Effect was almost entirely about it's characters and their relationships, Andromeda has none of those characters, Shepard and friends arc finished with Mass Effect 3. If I had any interest left in Mass Effect it was to see the galaxy in the aftermath of the Reaper War, when Andromeda got announced it felt like a massive cop out.
FWIW I'm think Montreal were responsible for story DLC on the previous games too - as for whether they had the expertise to be handed the keys to the franchise, who knows what went into making that decision.JenSeven said:The Montreal Branch frankly didn't deserve to be handed the franchise, as all they previously did was the Multiplayer, which didn't involve making the character models or write the story. And now they are downgraded to 'online support' which means that they will only be working on the Multiplayer, so no more fixes to the main game nor DLC.
Apparently stating a fact is laugh worthy around here. Andromeda IS a very good game by any objective standard, the shooting is fluid and tactical, the graphics are gorgeous, the story is gripping, the characters are fun and avoid being too cliched, the exploration is varied and avoids getting repetitive... all that isn't enough for a fanbase that is never EVER satisfied.fi6eka said:immortalfrieza said:.....Mass Effect Andromeda is a very good game with great story, characters, and gameplay with an incredible amount of potential......