Silentpony said:
babinro said:
Silentpony said:
Good. They made a bad game, they deserve to get shit-canned as a result.
Assuming this wasn't sarcastic...I don't understand this mentality. Why are we brought up to learn from our mistakes and improve but once a big project fails the answer is to fire everyone?
With that view it's amazing Zelda and Castlevania franchises survived beyond the second installments.
The Mass Effect universe has a lot to offer. I don't think one merely 'decent' installment should be enough to kill the franchise.
What school did you go to?! When I got the answer wrong on a test, I was marked wrong. When I failed a class, I failed. No one said "Oh, well at least you tried your best, and as we all know, in Calculus, its the thought that counts..."
In the real world when you fail a project, you're fired. You don't still go on to the next grade or get a chance to repeat the class. You failed, you're fired.
The point where that analogy falls apart is that game making are not individual tests, and there is a lot of "fault" that can be divided among many people (there is also the part about judging failure or success in a piece of art is a lot harder than in 2+2=6, but that is another issue).
A better analogy would be, imagine a Calculus test where you are given a single question and 10 minutes to answer. Now imagine every member of your class is given a different question, and failure is defined by the amount of correct answers the entire class got. So, if most people failed the test, the entire class fails the test, regardless of your individual performance. Now imagine the one that decides which person gets each question is one of your classmates (not you), he does it without the input or opinion of anyone else, and he is the only one that is likely to pass, regardless of the result. And, just for kicks, imagine that if you fail this test, you can't repeat it, you have to repeat the course and try again, in a different school.
That is a closer analogy. See the "fairness" in that?
In all fairness, I am not against the people that made the decisions that lead to the game feeling unfinished despite being clustered getting some kind of punishment, but the people that got laid-off are likely to be the ones that didn't even get to decide on Ryder's hair color. Regardless of the reception, Wilson is still going to get a 1 million dollars salary (I am not exaggerating here), and Walters is still going to move on to the next Bioware project.