You can obviously set the brightness to when you can see everything just fine, but that just makes the screen super washed out and grey.
Hence why I have my brightness set to about 70-75% and the TV set to game mode. Seriously, that really helps and prevents the screen from being washed out. I know everyone has different TVs, but most come with a game mode setting.
Capcom either didn't bother, or the RE engine isn't capable of having its lighting bounce around to grant volume to even the areas that aren't directly lit.
Which is weird, because DMC5 already solved this issue and Monster Hunter World & Rise from what I've seen.
The Castle has some moments where enemies just flat-out vanish in the black background while you're in the middle of fighting them. The main hall of the Castle where you first meet Salazar, where he sets a bunch of priests on you, is a perfect example.
I never had this issue. The enemies I could tell exactly where they were. Then again, I didn't use the default setting.
Sure, but that means something is still lost. And the way the remake frames certain monster introductions just isn't as visually interesting as it was in the original.
Highly debatable. Some are done better than others, and vice versa, but Remake has cool enemy introductions.
And I wouldn't say OG RE4 borrows from 80's and 90's action movies, really just The Matrix. Capcom was quick to jump onto that even with Code Veronica.
Oh yes it did borrow from 80s and 90s action movies! The tone is something you would see out of
Commando (Krauser is basically a combination of Bennett and Jack Bauer) crossed with
Evil Dead 2! I never said it didn't borrow from
The Matrix, but so many game companies were copying that film in the late 90s and early 2000s, it was ridiculous. Capcom being one of the front runners. Look at DMC3. Capcom was stealing from
Matrix,
Equilibrium, and
Drive (1997) throughout the 2000s.
I'm not a big fan of what Shinji Mikami has made recently (if he even is making anything anymore), but the dude knew how to add strong and stylish action to the cinematics.
There is truth to that, but he's not a good story teller. He just wanted to make cool monsters. He regrets
RE4's story, and how he changed Leon and Ada. Leon pretty much became
DMC1 Dante, and Ada might as well been a completely different character especially. She's Trish and a Bond girl. BTW, Shinji's retired now. It's part of the reason why he stepped down as director of
Evil Within 2. Even he knew the first game was another
RE4 hashed together. He left it to a new generation to try something different and better. They all succeeded.
The remake tries to go for a more subdued tone, due to its realism I guess, and that's fine, but I don't think it manages to have as much confidence in this tone as the original had with its.
Huge disagree. The remake struts plenty of confidence.
And the only thing that really got me tense in the remake was the OST for the novistadors, but I still perfer the original track. And it's really the music in the OG RE4 to brought a sense of eeriness and foreboding. The music in the remake does very little to actually fill the space of the levels.
Also a big disagreement there. The soundtrack in both are awesome, but I love the music in the remake even more! The Novistadors Remake music kept me on edge and still does every time I enter. My vibe is "get the fuck out of that ballroom now!". It's a good thing I had default pistol upgraded to near max on my first playthrough.