Level i Flare!
- Mar 23, 2011
I've noticed a similar pattern in how some people talk about 2R, that because it doesn't replicate the original exactly like REmake did, it's 'unfaithful'. What I think, and I think the same applies to 4R, is that they took the same basic ideas, but implemented them in a modern way. For instance, in the original 2, you can get surprised by zombies you couldn't see because of bad camera angles; in the remake, you can't immediately see every zombie because a lot of rooms are dark. And the station being dark outside of certain central areas also has the advantage of adding to the atmosphere in a way that the original doesn't have, because almost everywhere is perfectly lit up.Also, I definitely wouldn't call RE4R "soulless". It does have a soul. A different kind of soul. A soul that more than respects it's original counterpart.
The generation gap between 4 and 4R is smaller, but there's still the same throughline of executing classic ideas in modern ways. I think the best example of that in 4+R is in the part where you play as Ashley. In the original, you have to solve puzzles while evading cultists (or using lanterns to deal with them) and Armaduras (including QTEs to dodge some instant-kill attacks). Fairly basic stuff, having to focus on evasion because you have no weapon. The remake giving you the blue lantern, which had already been set up to be effective against Armaduras, as a way to defend yourself against them - but not a perfect one, often requiring you to run away and evade attacks - still forces you to get into Ashley's mindset, while actually making it engaging and even scary rather than just an obligation.