I don't feel at all like the series is awful bhy any means at this point. It is just cheesy. Just because you can control your character in a better way doesn't mean you can't have a horror filled scene. I game doesn't become a horror game just because the controls are bad, and people who seem to think this should just play the remake for the gamecube if they really wont to go back to
Step 1: Stop
Step 2: Pull out gun
Step 3: Spend the next few second rotating slightly hoping to get a good angle
Step 4: Shoot
*did you hit?*
Yes: Shoot again
No: Rotate some more
I loved the original resident evil games at the time they were made and a few years after, but the fact of the matter is not all games are Mario, where you can put the except same gameplay in every game and still have it be fun or whatever.
Tank controls are a thing of the past, we shouldn't be focusing on them because the horror games of out childhood used them to good effect, but rather be focusing on how to make game with better control still horrifying. A good example, landing on back in RE6 as I said earlier, doing this put you out of harms way for a good second, but put you in a overall bad position where you either had to try to fight them off from the ground, and get up and back the hell up, this allowed for some intense cinematic moments.
Also something we have to consider is that the better the controls are, the better the overall game can be do to more options, back in the original titles, rooms would have 1 or two enemies because anything more than that would simply overwhelm the player completely (minus some exceptions where they would give you a way of getting past earlier like a shotgun or a grenade) but with the more modern controls we find that you can walk into a room filled with enemies and just have that "oh shit" moment before you are in a fight for your life. I feel like I must go back to the subway scene in RE6, in this scene you find yourself going down a dark subway system. up ahead there is a bend with light hitting the backwall, suddenly you see a shadow flit past the light, then another, then another, and more. You can hear the groans and moans of the living dead as they make their way to your position and as you can around the bend you realize that because of their numbers you are either going to have to back up and try picking them off, or using a more creative means to get the advantage ( my personal one was leading a good 7 zombies in front of the subway car when I heard it coming. The point being, just because the game had better controls and a more active combat system, does not mean you cannot be put into scary positions where you can be easily screwed.