I can't help but say I don't mind this. It's not the best solution but it's nice to see someone is taking a shot at Game Stop's crazy-stupid used game market. Though it is sad that smaller businesses get caught in the crossfire. But, I would like to ask a few question:
How many of you bought a used Playstation 1 game for $24.99 when the price for a shrink-wrapped new copy was $29.99?
How many people bought a used PS2 or Xbox game for $42.99 when you could get it new for $49.99?
And, when I went in to buy my copy of MAG, how much was a used copy? $54.99! That doesn't fly by me when a new copy costs $59.99. And, when I requested the new copy, they told me how "virtually indestructible" the Blu-ray discs are and how buying used is the same as buying new. Well, I told them where they could shove their used copy every one of the seven times they tried to pitch it and was met with snide remarks of how I was going to be shot in the face by roving bands of twelve year-olds who gang together to take out single players like me. Is this the kind of place I want to scratch their back? No. And, I won't anymore even though I've bought used and new from this particular store for years! I will now go to the Best Buy that's closer to my work than the Game Stop is because they won't harass me about used games and pre-ordering. Oh, and that used copy of MAG they were trying to sell me? That was available on February 12th! When they game came out January 26th. Which means they reason that particular copy went something like this:
Uneducated (but not stupid, just sort of naive in this case) Customer- Hi! I bought this game and didn't know it was online-only. Can I return it? Maybe for my money back, or even just for store credit?
Store Manager (I've dealt with this guy a few times in friendly transactions and he's still very easy to hate)- Oh, I'm sorry but we don't allow for new games returns after it's been opened. We do for used, you have 7 days to return those, but not new.
Customer- But you didn't have any used copies, and no one told me this was online-only when I bought it.
Store Manager- I'm sorry (he's says I'm sorry at the front of every sentence in these situations) but the most we can do is trade it in for partial credit.
Customer (seeing either they can be out the whole amount for a game they can't play or get a little back and cut their loses)- Fine.
Oh, and as for the small shops? In San Diego there's only really Luna Games which is more focused on retro gaming (everything from original xbox to Atari 2600 is their range.) Which is a market that if you can get in the right area will rake in HUGE amounts of revenue that Game Stop can't touch of get near and don't really want to. The rest of the county is littered with Game Stops, Best Buys, Targets, etc. So, we don't have anyone trying to go up against the new or used "next gen console" markets. If you are, I feel for you, I do. But, you are going to get shafted in project ten-dollar and it's shoving back Game Stop who has been telling developers for years what to do with their margins and desires for the used cuts. Has anyone tried to ask if EA would sell DLC vouchers for a certain price? Or, considering the price, is it possible to lower the price of the used game to make up for the DLC for the consumer? I know making money as an independent is rough but there are possible options to make people want to come back when they want to buy other games that may not have this Project Ten-dollar?
Okay and that brings me to the last thing I want to say. I know I've written a book but I have just one more thing. I have played games that I liked, but didn't like enough to keep. Maybe because of the story or the gameplay, but something made it so I didn't hate it but wasn't planning on ever playing it again. Or, recently I got sick of the four Xbox 360's I went through and Traded in all my games. none of these games are bad games, just for some reason I knew I wasn't going to play it again. So I traded them in to get a little bit of a throwback. But, what about the Clover or black Isle Studios of the world who are trying to push into popularity? The lack of profit margins on their good games that are being traded in and purchased without any money is hurting them more than any EA. They got screwed to closure. Who knows what they would've made.
In the end, Project Ten-Dollar has my support. Nice to see the big developers getting what's theirs.
How many of you bought a used Playstation 1 game for $24.99 when the price for a shrink-wrapped new copy was $29.99?
How many people bought a used PS2 or Xbox game for $42.99 when you could get it new for $49.99?
And, when I went in to buy my copy of MAG, how much was a used copy? $54.99! That doesn't fly by me when a new copy costs $59.99. And, when I requested the new copy, they told me how "virtually indestructible" the Blu-ray discs are and how buying used is the same as buying new. Well, I told them where they could shove their used copy every one of the seven times they tried to pitch it and was met with snide remarks of how I was going to be shot in the face by roving bands of twelve year-olds who gang together to take out single players like me. Is this the kind of place I want to scratch their back? No. And, I won't anymore even though I've bought used and new from this particular store for years! I will now go to the Best Buy that's closer to my work than the Game Stop is because they won't harass me about used games and pre-ordering. Oh, and that used copy of MAG they were trying to sell me? That was available on February 12th! When they game came out January 26th. Which means they reason that particular copy went something like this:
Uneducated (but not stupid, just sort of naive in this case) Customer- Hi! I bought this game and didn't know it was online-only. Can I return it? Maybe for my money back, or even just for store credit?
Store Manager (I've dealt with this guy a few times in friendly transactions and he's still very easy to hate)- Oh, I'm sorry but we don't allow for new games returns after it's been opened. We do for used, you have 7 days to return those, but not new.
Customer- But you didn't have any used copies, and no one told me this was online-only when I bought it.
Store Manager- I'm sorry (he's says I'm sorry at the front of every sentence in these situations) but the most we can do is trade it in for partial credit.
Customer (seeing either they can be out the whole amount for a game they can't play or get a little back and cut their loses)- Fine.
Oh, and as for the small shops? In San Diego there's only really Luna Games which is more focused on retro gaming (everything from original xbox to Atari 2600 is their range.) Which is a market that if you can get in the right area will rake in HUGE amounts of revenue that Game Stop can't touch of get near and don't really want to. The rest of the county is littered with Game Stops, Best Buys, Targets, etc. So, we don't have anyone trying to go up against the new or used "next gen console" markets. If you are, I feel for you, I do. But, you are going to get shafted in project ten-dollar and it's shoving back Game Stop who has been telling developers for years what to do with their margins and desires for the used cuts. Has anyone tried to ask if EA would sell DLC vouchers for a certain price? Or, considering the price, is it possible to lower the price of the used game to make up for the DLC for the consumer? I know making money as an independent is rough but there are possible options to make people want to come back when they want to buy other games that may not have this Project Ten-dollar?
Okay and that brings me to the last thing I want to say. I know I've written a book but I have just one more thing. I have played games that I liked, but didn't like enough to keep. Maybe because of the story or the gameplay, but something made it so I didn't hate it but wasn't planning on ever playing it again. Or, recently I got sick of the four Xbox 360's I went through and Traded in all my games. none of these games are bad games, just for some reason I knew I wasn't going to play it again. So I traded them in to get a little bit of a throwback. But, what about the Clover or black Isle Studios of the world who are trying to push into popularity? The lack of profit margins on their good games that are being traded in and purchased without any money is hurting them more than any EA. They got screwed to closure. Who knows what they would've made.
In the end, Project Ten-Dollar has my support. Nice to see the big developers getting what's theirs.