A agree with this. The game feels more like Dynasty Warriors or DMC and Prototype than Legend of Zelda. Roommate played it for a few hours and I watched, seeing no Zelda-like aspects aside from the occasional puzzle room (which was presented as more separate dungeon than a room in a dungeon).LeonLethality said:I honestly don't see the Zelda in this game, sure it has puzzles and dungeon trekking but it doesn nearly have the same feel LoZ does, but on its own it is an ok game.
I second this!swaki said:i liked your old avatar better, despite not knowing what it was, it was cute.
If it was the first hour or two, then yes, there's nothing Zelda there. It isn't until you hit the dungeons that it starts SCREAMING Zelda at the top of its lungs - to me, anyway.PxDn Ninja said:A agree with this. The game feels more like Dynasty Warriors or DMC and Prototype than Legend of Zelda. Roommate played it for a few hours and I watched, seeing no Zelda-like aspects aside from the occasional puzzle room (which was presented as more separate dungeon than a room in a dungeon).LeonLethality said:I honestly don't see the Zelda in this game, sure it has puzzles and dungeon trekking but it doesn nearly have the same feel LoZ does, but on its own it is an ok game.
I second this!swaki said:i liked your old avatar better, despite not knowing what it was, it was cute.
I'm sticking with Bayonetta for now. I'll pick this up when it drops to around 20 bucks probably.
I saw him enter the first dungeon, but it still didn't have much of a Zelda feel. But I wasn't the player, and maybe that has something to do with it (though he didn't see it either).John Funk said:If it was the first hour or two, then yes, there's nothing Zelda there. It isn't until you hit the dungeons that it starts SCREAMING Zelda at the top of its lungs - to me, anyway.
It's much more than that. It's a game that relies heavily on exploration and puzzles rather than just combat, shares' the Zelda pattern of "Go to a dungeon, explore dungeon, find switches and push blocks to access new areas, find you cannot access new area without power/item/ability, fight miniboss to get said power/item/ability, solve more puzzles with your new power/item/ability, fight boss where said power/item/ability plays a huge role, get an extra heart container life stone."PxDn Ninja said:I saw him enter the first dungeon, but it still didn't have much of a Zelda feel. But I wasn't the player, and maybe that has something to do with it (though he didn't see it either).John Funk said:If it was the first hour or two, then yes, there's nothing Zelda there. It isn't until you hit the dungeons that it starts SCREAMING Zelda at the top of its lungs - to me, anyway.
All I have been hearing is it is like zelda because "It has dungeons, a boomerang, and a hookshot"
Once you take off the layer of blood, gore and teenage power fantasy (which are all very well done btw), what really is different between Zelda and Darksiders is how over the top Darksider is. I don't remember monsters or encounters being this crazy and 'omgdidIjustdothat?' in Zelda.pneuma08 said:What makes Darksiders different from a Zelda game? Less dialogue? Not as heroic theming? Less undercurrent of magic or whimsy?
I'll definitely give it a shot once I finish my current slew of titles (ME2, Bayanetta, Saboteur, OFragon Rising). The gameplay looked fun as hell when he played it, and perhaps then I'll see the Zelda qualities. What is the total play time roughly for the title? Is it a 10 hour game or 40 hour game, so to speak?John Funk said:It's much more than that. It's a game that relies heavily on exploration and puzzles rather than just combat, shares' the Zelda pattern of "Go to a dungeon, explore dungeon, find switches and push blocks to access new areas, find you cannot access new area without power/item/ability, fight miniboss to get said power/item/ability, solve more puzzles with your new power/item/ability, fight boss where said power/item/ability plays a huge role, get an extra heart container life stone."PxDn Ninja said:I saw him enter the first dungeon, but it still didn't have much of a Zelda feel. But I wasn't the player, and maybe that has something to do with it (though he didn't see it either).John Funk said:If it was the first hour or two, then yes, there's nothing Zelda there. It isn't until you hit the dungeons that it starts SCREAMING Zelda at the top of its lungs - to me, anyway.
All I have been hearing is it is like zelda because "It has dungeons, a boomerang, and a hookshot"
If you play the game, it's absolutely unmistakable once you're in the dungeons.
360 and PS3.300lb. Samoan said:wow, i really really want to try that. didn't happen to see what systems that is releasing on...