Finally loaded and started playing through the game. As promised, the coolant clips aren't all that bad and they SORT of make sense the way they are presented. I do still wish they'd allowed weapons to cool off naturally rather than treating it as an absolute ammunition limit, but it's tolerable. I guess (lol).
Cerberus Group, yes they're major jerks, yes they did terrible things to Toombs (and possibly you too), but you have to trust Bioware. It does work, there are horrible consequences, and it just makes sense. Have some faith in them, it's not like they're directing prequels to some of your most beloved childhood memories. It will be okay. -_^
Am I the only one that misses the elevators? The first game immersed you, and never ever let go. ME2 drags you into its world and then dumps you back out of it with a splash screen every few minutes, then you have to spend a few seconds reimmersing yourself. I suppose I'm in the minority though, but I still enjoyed listening in on the news reports and the crew chatting. Nice way to pick up a bit more on the world without having to dig through the codex.
Finally, yes they dumbed it down quite a bit. Probably for the Halo tards and the GoW fanboys. I find it obnoxious, but not that bad I suppose. I suppose it allows you to dive in faster, but I miss that elitist feeling I'd get as I mastered the existing system to greater degrees and started pulling off some awesome, jaw dropping stuff. The radial menu still pauses the game which I consider a good thing, but they eliminated squad move ordering from it which I consider a bad thing; now I'm forced to rely on thier hotkey system which ties up bindings that I would really rather use for something else entirely.
I have to admit though, I DON'T miss the old inventory system one iota.