MasterV said:
To all those trying to defend the game, saying "at least it tried something new", stop it. OK? The game is mediocre. Prime tried something new as well, people were skeptical but when they played, it mesmerised them. This didn't happen here. The game is like Fusion (hand holding, space station mimicking a planet, shit story) but where Fusion had 6 sectors, this has 3. Where that had an overwhelming nemesis hounding your every step, this has generic Space Marines. Where Fusion was quite punishing, this is a walk in the park. And Fusion wasn't even all that good. No matter how you look at it the truth is this: Too much bloat, too little game.
Why shouldn't i defend it?
I completely and totally agree that its not that great of a Metroid Game.
But its still better than most are willing to acknowledge.
And i have not played the game.
All iv been able to do is talk with friends who have played it and watch videos of it, so my opinions come from that.
I also saw a comment about Team Ninja being at fult Samus is depicted the way she is. Again, no. It's all Mr. "my wonderful vision" Sakamoto's fault. In the credits he is the one credited as story writer director etcetc. He is also the one who oversaw and approved of the cutscenes realising his beautiful dream. I read he cried from joy at how perfect they were. So no, Team Ninja actually did something good, because if the game didn't have the over-the-top killing animations and dodges it would be even blander than it already is. It did make the game too easy though.
And that's a thing that gets me too.
Sakamoto is to blame for the Story and writing.
Not Team Ninja.
But about Sakamoto, im just glad that he got the "Characterization"(which i also think wasn't as good as it could/should have been) out of the way.
Also, about Adam. Guys, she may insist that she's like a father figure but the way she talks about him is like she has the Oedipus complex. No matter how much she respects him, she's a seasoned veteran, she wouldn't (for instance) need his permission to activate Varia after being burnt to a crisp. It wasn't dangerous for anyone and it was nonsensical not to. And her being scared of Ridley? After killing him...3? 4 times already? Seriously? And what's with all the "baby" talk? The little Metroid was referred to as the "larva" in Super Metroid and an "infant" in Fusion. Now she talks about it like she was it's mother? WTF?
I also agree here.
It is a week plot devise, but i still like the idea of activating her weapons and armor better than findint the Varia Suit AGAIN.
That's why i hate that the game takes place so far in the time line.
If it took place earlier then i would have liked the story better and made more of her actions a bit more believable.
But the baby thing is really really stupid and makes no sense in ANY context.
And however much you like to mask it the refill mechanic was weak. As are the arguments to the opposite. If you were so much into the lore as you claim, you'd know that
a)The Chozo statues inside Pirate bases were there and they didn't suspect what they were so they let them be, Chozo tech is adaptive and modular, it'a only natural they'd have left gear for their chosen warriors
b)Samus's gun, when it destroys enemies, it alters their structure to create the energy needed to replenish the necessary shortages.
So no,both the Adam restriction and the concentration was unnecesary and it made the game even crappier than it already was.
a)I(myself, cant speak for others) never mentioned the Chozo Statues because they do make sense, i talked about the Space Pirates having Health and Ammo Stations that were basically built to work with Samus's suit, in their own bases that weren't carved out of Chozo territory.
And why would Chozo Statues be in a Federation ship?
b)And i don't see how her Suit being modular has much to do with the Recharge.
If anything it would make sense that the suit has the ability to that, considering it can take almost anything and make it work.
Why cant it recharge itself like a backup system?
So yes, while they were both pretty stupid, i like them because at least its something different than the typical Loose your powers find them again, and Kill things to get energy.
Though i don't get why you think Fusion wasn't all that good.
It was still pretty hard, and you still had to explore a lot.
You get lost, bomb everything.
Plus from a gameplay standpoint it was really solid.
Nothing to really complain about because it was almost exactly like the games before it in that aspect.
And the Story was great, and well written.