stuhacking said:
The only thing that bothers me about this game is the lack of regard they gave to UI design on a low res device. A lot of buttons have awkward angles (~20/30deg) that render really poorly... straight edges with rounded corners would have been a better decision and looked much sharper.
Kinda wish they'd upped the resolution for the pokemon sprites as well. (Jaggymon, I choose you!)
It's at least as good as the other games in the series from the initial 3 hours.
Yep, brilliant game with lots of improvement over the older games.
Triple battles? awesome.
A good story? fantastic.
The much improved but still very out of date graphics? Pretty damn cool aside from jaggy sprites.
The new moves and mons? not sure yet but they make some interesting options.
The User interface? umm.. we've had better in the series
The Pokémon following you around? WTF happened to that feature? It was the best thing ever(ish).
What is it with Gamefreak? Two steps forward one step back, every bloody time.
The HG\SS UI (particularly the bottom screen menu) was brilliant and clear.
What it needed was a few touch ups like making move with the team list up the default behaviour for the Pokémon storage system and having the shoulder buttons move through boxes; after all you could do everything apart from manage your items from that state.
Maybe have a button in the bottom right of the touch screen to switch between different types of info, including the c-gear, like the Pokétch in pearl\diamond did. Hell, perhaps they could have made one of them a Pokedex.
What we got was another awkward and ugly menu system like every other Pokemon game and a bottom screen that only shows information that can be used occasionally at best. Does this stuff fly in Japan? Is this how people like to get their information, by digging around rather than at a glance?
Worse the service that useless bottom screen is meant for isn't available for the first month the game is out.
Awesome game though, stupid inexcusable problems aside.
Come on Snidly the snivy, time to stomp the A.L.F rip-offs once and for all.
Siyano" post="6.268601.10320220 said:
very low effort this games really require quote]
What? You ever tried creating a tile-based sprite world? It's a LOT of work, you could just spam stuff down but to do a job as good as Gamefreak does takes serious time and effort. Then they have to spend time creating pokemon; making each one just different enough, adding moves to make new mons interesting, making sure every pokemon has some relevance. Then they have to make the competitive game more involving while maintaining balance.
Every pokemon game has moved the competetive game on significantly which is thousands of hours of testing and bug hunting you can be sure. The point of pokemon is finding somthing interesting and developing your skill with it and every one of the games has delivered, alittle formulaic on the single player side but not without effort. This time round they fixed single play, it's intersting in of itself and breaks from the old routines. Your complaint is a long way from the truth.