Not sure I follow you on this one. Honestly now, the FPS genre hasn't evolved that much over the years either. The graphics got flashier, the animations are nicer, some of them have a few neat features that others don't. All of this is true for JRPGs as well. But just like JRPGs, the real meat and potatoes of the FPS experienced hasn't changed much over time. This is the basic formula of just about every FPS ever released: You, the player, run around and shoot things. But I don't hear people saying that the FPS genre is a relic. Why is that?CantFaketheFunk said:If the genre doesn't evolve, it deserves to go extinct.
Being a JRPG fan and having never enjoyed a Pokemon game I really must ask why? Pokemon is almost a genre unto itself and isn't really indicative of JRPG's as a whole.Pyronox said:Yeah, I kinda lost hope in JRPGs since my third pokemon game...
Neither is anything by Square-Enix.PedroSteckecilo said:Being a JRPG fan and having never enjoyed a Pokemon game I really must ask why? Pokemon is almost a genre unto itself and isn't really indicative of JRPG's as a whole.Pyronox said:Yeah, I kinda lost hope in JRPGs since my third pokemon game...
Please elaborate, as I've seen lots of advancement in the RPG's.Pyronox said:Because I honestly have seen little to no evolution in this genre. Real-time combat is a nice addition, but they still go back to that same bizarre system of battles.PedroSteckecilo said:Being a JRPG fan and having never enjoyed a Pokemon game I really must ask why?Pyronox said:Yeah, I kinda lost hope in JRPGs since my third pokemon game...
I like graphics, gameplay, mechanics, animations, but all this does not compare to the evolution of a game. It's like they think because it worked before, it will work now.
If they want to survive they're going to have to take the necessary steps to ensure their game is different, innovative and works.
It's an idea some developers seem to forget after a while. They start off with an great new title, have a phenomenal success, then dismiss innovation because they're scared they'll lose a part of their audience. Sure you might keep "those" people that like the same thing over and over, but in the end you lose more than you could ever benefit.
Conservatism has been a plague to gaming and technology (and if I may be so bold, politics as well) for far too long now.
EDIT: I'm just using pokemon as a landmark for the golden age of jrpgs, not necessarily as an example for what a "good" jrpg is.
This actually spawned an interesting discussion while Funk and I were video capturing for this game. I wonder what other people's thoughts on it were.Frank_Sinatra_ said:Looked fun until you mentioned the voice acting and then tortured us with making us listen to it.
Ugh, I had to claw my ears off...
I would prefer that too. If the voice acting is going to suck then don't give it to us, put the money somewhere else.Slycne said:This actually spawned an interesting discussion while Funk and I were video capturing for this game. I wonder what other people's thoughts on it were.Frank_Sinatra_ said:Looked fun until you mentioned the voice acting and then tortured us with making us listen to it.
Ugh, I had to claw my ears off...
Which would you prefer
-Game with voice acting, but it's terrible.
-Game without any voice acting, but maybe that money was invested into a new feature.
Do you think that voice overs have become the norm for RPGs and that without it a game would be as well received even if it was superior to a game with bad voice talent?
I personally could see some games doing better by canning their voice talent and investing that money into better writers, graphic engine, etc. If you are not going to strive to do something well then why bother, play towards your strong points. A good percentage of RPG gamers grew up on games that never had voice acting, I don't see a game releasing without any having a major effect on sales. At least for a percentage of the market, there are bound to be some who would think the game would be incomplete without it or that it's simply unacceptable for a game to release without it now days.
I'm currently playing Suikoden: Tierkries on the DS and I can attest that I'd often rather play it with no sound than listen to the terrible voice acting. Thankfully it's not 100% and I can go through most dungeons while enjoying the music without needing to listen to the poor vocals.Slycne said:This actually spawned an interesting discussion while Funk and I were video capturing for this game. I wonder what other people's thoughts on it were.Frank_Sinatra_ said:Looked fun until you mentioned the voice acting and then tortured us with making us listen to it.
Ugh, I had to claw my ears off...
Which would you prefer
-Game with voice acting, but it's terrible.
-Game without any voice acting, but maybe that money was invested into a new feature.
Do you think that voice overs have become the norm for RPGs and that without it a game would be as well received even if it was superior to a game with bad voice talent?
I personally could see some games doing better by canning their voice talent and investing that money into better writers, graphic engine, etc. If you are not going to strive to do something well then why bother, play towards your strong points. A good percentage of RPG gamers grew up on games that never had voice acting, I don't see a game releasing without any having a major effect on sales. At least for a percentage of the market, there are bound to be some who would think the game would be incomplete without it or that it's simply unacceptable for a game to release without it now days.
I wouldn't attribute it to laziness so much as lack of investment in professional voice actors and experienced producers.carnkhan4 said:Some JRPGs can be very lazy and this seems like one. Voice acting is a recurring problem...