What Sylocat said kind of echos my own thoughts. For example, in the RPG genre, realtime combat, as is featured in SO4, took a while to catch on, and for a while, only tri-Ace and the Tales of developers were really doing that. It's bit more common these days, but it used to be turn-based or pseudo-realtime (the ATB from the SNES generation of Final Fantasy) for the longest time. Look how long it took for Resident Evil to overhaul its game engine -- it took Capcom a long time to apparently realize how archaic and awkward the old movement system was (though it never bothered me that much, but...).
Speaking of Capcom, Devil May Cry, another of their games, could more or less be said to be the progenitor of the newer generation of 3D platforming games. It was fresh when it came out, but now God of War, Ninja Gaiden, and a dozen other games have used similar formulas and nothing's really broken the mold of DMC in a shocking way.
But whatever, I usually enjoy stuff from tri-Ace because for the most part, they don't seem to have been tainted by Squeenix's overall massive drop in quality (at least, IMO).
Speaking of Capcom, Devil May Cry, another of their games, could more or less be said to be the progenitor of the newer generation of 3D platforming games. It was fresh when it came out, but now God of War, Ninja Gaiden, and a dozen other games have used similar formulas and nothing's really broken the mold of DMC in a shocking way.
But whatever, I usually enjoy stuff from tri-Ace because for the most part, they don't seem to have been tainted by Squeenix's overall massive drop in quality (at least, IMO).