As one of the most stedfast defenders of JRPG's on this site I still kind of agree with John Funk. I don't really ever want the JRPG to go away completely, I don't completely hate cutscenes (though the Play 5 Minutes, watch a 15 Minute cutscene ratio really must change) and I horribly FEAR every RPG becoming either a Diablo clone or a crappy attempt at another Oblivion or Fallout style game.
I do however strongly feel that JRPG's need to grow up, at least a little. The formula of Dungeon, Town, Cutscene must be broken, and broken hard. The only gameplay most JRPG's offer is in Dungeon Exploration and Combat whereas in Mass Effect the simple act of TALKING is transformed into a fantastically variable element of gameplay, why can't JRPG's follow suite, at least a little.
As well some attempt at giving the players more of a role in guiding the story would also be appreciated, why not make shorter games with more branching plots instead of 80+ hour epic monsters which are super linear from start to finish... not saying I will never play another Xenogears, but again, why not at least make the attempt.
And FPS's have evolved, at least a bit, though if Killzone 2 is any indication, they need to start innovating and soon. Still, saying that an FPS is "just" running and gunning is like saying an RPG is just grinding and finding (leveling up and searching for treasure). If they are, they're clearly not good examples of the genre. The FPS, thanks to folks like Valve and 2K Boston, has become an interesting genre for telling a story through action and in some cases it becomes about emulating a specific tactical style ala Rainbow Six.