Review: Star Ocean: The Last Hope

KDR_11k

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Slycne said:
-Game with voice acting, but it's terrible.
-Game without any voice acting, but maybe that money was invested into a new feature.
I had a Gamecube last gen, no voice acting was pretty much the default there. Hell, Nintendo still doesn't use much voice. Can't fault them, especially with characters that just look Japanesy, VAs try to voice them like that then and that usually ends up painful. Especially the "loli" characters tend to suck, sounding screechy as hell.
 

PedroSteckecilo

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Slycne said:
carnkhan4 said:
Some JRPGs can be very lazy and this seems like one. Voice acting is a recurring problem...
I wouldn't attribute it to laziness so much as lack of investment in professional voice actors and experienced producers.
I don't understand this recent tendancy for crappy localization from Squeenix, usually they do such a GOOD job, I mean look at Dragon Quest VIII, several world regions each of which uses a different dialect from the British Isles? That's a fantastic localization, they did something similar with FFXII, the people from Rabanastre had some sort of American accent, the Arcadians were very proper English accents, I think the Nabradian's were another accent from the Isles and I think the people from Bhujerba were Polish. What ever happened to that?

Hell look at Final Fantasy IV DS, it had great voice acting and an awesome rewrite of the script, granted it was all a little over the top but it really worked.
 

cj_iwakura

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Ah, Square Enix. Every time Atlus brings the genre two steps forward, count on them to take it seven steps back.
 

sanzo

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Sounds familiar: Item creation and combat were pretty much the only things I liked about SO3 as well. That and Albel, cause Albel kicked ass
 

Lvl 64 Klutz

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sanzo said:
Sounds familiar: Item creation and combat were pretty much the only things I liked about SO3 as well. That and Albel, cause Albel kicked ass
I have to say that combat was a truly redeeming factor in SO4. It was faster paced than SO3, more strategic, and controlling each character felt like a unique experience.
 

Doug

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PedroSteckecilo said:
As one of the most stedfast defenders of JRPG's on this site I still kind of agree with John Funk. I don't really ever want the JRPG to go away completely, I don't completely hate cutscenes (though the Play 5 Minutes, watch a 15 Minute cutscene ratio really must change) and I horribly FEAR every RPG becoming either a Diablo clone or a crappy attempt at another Oblivion or Fallout style game.

I do however strongly feel that JRPG's need to grow up, at least a little. The formula of Dungeon, Town, Cutscene must be broken, and broken hard. The only gameplay most JRPG's offer is in Dungeon Exploration and Combat whereas in Mass Effect the simple act of TALKING is transformed into a fantastically variable element of gameplay, why can't JRPG's follow suite, at least a little.

As well some attempt at giving the players more of a role in guiding the story would also be appreciated, why not make shorter games with more branching plots instead of 80+ hour epic monsters which are super linear from start to finish... not saying I will never play another Xenogears, but again, why not at least make the attempt.

And FPS's have evolved, at least a bit, though if Killzone 2 is any indication, they need to start innovating and soon. Still, saying that an FPS is "just" running and gunning is like saying an RPG is just grinding and finding (leveling up and searching for treasure). If they are, they're clearly not good examples of the genre. The FPS, thanks to folks like Valve and 2K Boston, has become an interesting genre for telling a story through action and in some cases it becomes about emulating a specific tactical style ala Rainbow Six.
Well said! The cutscene to gameplay ratio is the main reason I don't play JRPGs (well, that and the repeated use of really young teenagers or younger androgyny's with painfully shrill voices). Its the same reason I don't play MGS.
 

Squarewave

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Lvl 64 Klutz said:
What is it with everyone crying out about the horrible voice acting? I've heard much worse voice acting, and had to withstand much MUCH worse writing. It's not fantastic, but I found it bearable.
I felt the same way, with the exception of the little girls, the voice acting was the same as any other game. Most of the problems were more do to poor writing then poor voice acting. Had they not done voice overs the dialog would of been just as bad, only forcing you to read it.

I thought the crafting system was down right horrible. I'm not a huge fan of crafting so that might be part of it. The problem I had with it was how I could collect every chest mine every node buy out every vendor and still not be able to make anything remotely useful because of missing rare items or not knowing the way to create the recipe. If the crafting system was easily ignored it wouldn't be a problem, but with the way 9/10 chests drop crafting materials rather then useful items it gets old quick.

The story was overall disappointing from blatantly stealing things from star trek, going into warp using antimatter and crystals and other such things, to the the poorly thought out plotpoints and ending. I had never played a star ocean game before, there was many points that I couldn't tell if it was just bad writing or if it was trying to connect to the other games story lines

The games saving grace really was the combat, it was fun and the AI is not that bad once you turn off the useless spells and abilities.

On a side note: "Edge Maverick" finally a name more manly then "Max Power" ;)
 

MarsProbe

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Codgo said:
Looks like any another JRPG game. Maybe the voice acting is a problem because the only damn characters they have in these games are annoying teens with questionable genders and stupid haircuts.
Aye, I've always wondered why, when it comes to Japanese RPGs that the main protagonists almost always seem to punk ass little 14 year old kids (or generally kids anyway) who are somehow tasked with saved the entire world from destruction. Is this some kind of cultural factor that I just don't understand? This may explain why the only JRPG I have actually purchased was Lost Odyssey which gracefully saw fit to make the principle characters a little more mature (900 odd years or so to be more specific :)). Okay, so it still did have kids, but at least they weren't heralded as mankinds only hope for survival.

I will say one thing though - I may not be buying this game, but personally I think Edge Maverick is an alright name - provided it stays within its JRPG environment! :)
 

sanzo

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xmetatr0nx said:
haha "was paid for playing SO4 and still hated it". Squarenix JRPGs have always felt like something made on a production line, same old parts, just slightly different paint slapped over it. Arent the japanese supposed to be hard working? For someone who could care less about over dramatic stories filled with very long cut scenes i never hold out much hope for most JRPGs. Playing this one last night reminded me of why ppl are still so caught up in FFVII, cos nothing better or different has come out yet.
Except almost every JRPG done by Atlus

Shin Megami Tensei > Final Fantasy
 

Lvl 64 Klutz

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MarsProbe said:
I will say one thing though - I may not be buying this game, but personally I think Edge Maverick is an alright name - provided it stays within its JRPG environment! :)
Also, thankfully, the cheesy name can be explained with an important plot point about halfway through the game.
 

MarsProbe

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Lvl 64 Klutz said:
MarsProbe said:
I will say one thing though - I may not be buying this game, but personally I think Edge Maverick is an alright name - provided it stays within its JRPG environment! :)
Also, thankfully, the cheesy name can be explained with an important plot point about halfway through the game.
So, he's some kind of "Maverick" right? That, and he was born on the "Edge" of space, which is surely an achievement in itself. I am of course just theorising here.
 

PedroSteckecilo

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sanzo said:
xmetatr0nx said:
Playing this one last night reminded me of why ppl are still so caught up in FFVII, cos nothing better or different has come out yet.
Except almost every JRPG done by Atlus

Shin Megami Tensei > Final Fantasy
The Suikoden Series also manages to break past the Final Fantasy seres, by presenting much more realistic stories,characters and worlds, sadly the DS incarnation does not to its pedigree justice.
 

John Funk

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Squarewave said:
I felt the same way, with the exception of the little girls, the voice acting was the same as any other game. Most of the problems were more do to poor writing then poor voice acting. Had they not done voice overs the dialog would of been just as bad, only forcing you to read it.
I'll admit that Edge wasn't bad, and some of the others were tolerable. It was mainly the female voices that made me cringe.
 

sanzo

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EDIT: bah, screwed up the quote

To be honest i dont think ive ever played an atlus JRPG, then again i dont check the box for who made it. Any good current games they have released?
The most recent would be Persona 4, and if you own a ps2, you should own that game
 

PedroSteckecilo

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sanzo said:
EDIT: bah, screwed up the quote

To be honest i dont think ive ever played an atlus JRPG, then again i dont check the box for who made it. Any good current games they have released?
The most recent would be Persona 4, and if you own a ps2, you should own that game
Agreed, it shows that there is still hope for Japanese RPG developers. The funny thing is that one of the things that makes it so interesting is the "dating sim" gameplay mixture, something that japanese developers felt had no place outside of Japan. Granted in Persona 3/4 it's not all about "dating," it's about getting to know the various characters that surround you in the world. Makes it a much more meaningful experience.
 

Lvl 64 Klutz

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CantFaketheFunk said:
Squarewave said:
I felt the same way, with the exception of the little girls, the voice acting was the same as any other game. Most of the problems were more do to poor writing then poor voice acting. Had they not done voice overs the dialog would of been just as bad, only forcing you to read it.
I'll admit that Edge wasn't bad, and some of the others were tolerable. It was mainly the female voices that made me cringe.
You know, at the end of the game I was left slack-jawed. There was a part of the ending that Reimi's line must have just had the note "freak out" and she took it quite literally. Probably the only time I've ever enjoyed a tantrum, as it was unusually believable considering the rest of the game.