Mazty said:
Thing is I've managed to go through a few missions and now going against the PC on Very Hard in just over a few hours considering I haven't played the first SC since I was 10-ish, so if that's bad, well that's worrying.
Playing against the computer even in skirmishes is a very different breed than playing against actual people online, just saying.
But more to the point, I see what you are saying with that moral etc isn't hardcoded into the gameplay but this just makes the game very dated, bringing back problems I haven't seen in RTS' in years. Such as having men fumble around each other in an attempt to attack the enemy is just unbelievable. Sure it may be how the game works, but it's like bunny-hoping in CS:S - wasn't intended to be like that, but that's how it is, leaving a somewhat dated feel to the game.
No, it absolutely was intended to be like that. Again, you're assuming SC2 is meant to be a very different kind of game. SC2 is meant to eliminate as much randomness as possible - it's why there's no "provides 80% chance to miss when active" or whatever abilities, because it shouldn't come down to the RNG. Plus, flagging morale just adds another slippery slope element to a game making it hard for someone losing to come back.
Flanking is very, very basic. Sure you can flank, but it doesn't really provide the person with any advantage. With all the fights I've seen (Pro or amateur), the fire fights are over in seconds, meaning flanking is pretty unneeded due to the mechanics and OTT emphasis on unit composition. This is my main gripe - the entire strategy side of SC2 can just be worked out in Excel as it's down mainly to the first attack and maybe a following one to clean up. If Player A builds Roaches, build Marauders or Immortals etc. It's just "build X if you see Y" and could easily be worked out on an excel chart if someone cared to make one. Frankly any strategy game which can be reduced to such a basic level is just lacking strategy and not forcing players to think outside the box, as all great generals should have to. Yes this isn't war, but it's an RTS, and if strategy is just building one specific unit to counter another specific unit, that just is too crude for my taste - more rock, paper, scissors instead of chess.
It absolutely does provide someone with an advantage - as much as it might provide an advantage in an actual battle, one could argue. Positioning is very important, and that's why things like the speed upgrade for zerglings are so crucial, because it gives you an extremely mobile unit to flank with and force an enemy to react to threats on both sides.
If you're winning fights just based on Excel flowcharts, the enemy doesn't have a good solid mix of units in their force. Just sayin'.
You call them extraneous features. I say they are features which would add to the strategical element of the game, and I like to think in an RTS the more strategy the better.
Why I said scouting doesn't work is unless you manage to stealth your way into the enemy base or just get lucky, there is very little clues to which way your opponent is going to tech. If he pops down a Gas Extractor as Protoss, I'd assume Stalkers or even Leviathans, but it'd be very easy to carry on with a Zealot rush. With so many of the maps having one entrance to the base (1vs1), it's very simple to keep your tech tree hidden from the enemy, meaning that by the time you can see the enemy forces, unless you both have gone for balanced armies which is very risky, it's pot luck to who will win.
To a point, yes. But again, this comes down to the sort of game SC2 is supposed to be. It's supposed to be a game where at any one time, I can have a reasonably good estimation of what my opponent is up to; there are finite possibilities and it's all how you
use them that matters (this is specifically why Dustin Browder said they didn't add all that many more units compared to SC1 because otherwise it got a bit unwieldy). Hard-coding even more systems in the game for the sole purpose of having them in the game to live up to the expectations of some mythical "RTS design continuum" would just belabor the purpose.
With troops not engaging, I get what your saying and yeah, it'd be annoying as hell if the kept on joining in if you didn't want them to, but it's that the range of everything has clearly been made for 800x600 monitors and it just looks unbelievable, something not helped by the art style.
Yeah the graphics do look okay, BUT at $60 I think they could have done a whole lot better, hence my mentioning of the in-game models sucking. However my biggest gripe is the hideous art style which is getting so much praise. The Terran buildings look child-safe with the large panels and rounded edges and then the Protoss buildings are just bizarre. They were originally metal, but now they look like they're just cell-shaded structures. The Zerg are the only ones I think that are true to the original and look great, but the other two have been taken in a very weird direction, almost completely away from the gritty feel of the original and even the feel in the cutscenes. Why this was done I have no idea, but it just gives the game a very schizophrenic feel - grim one moment, bright and child-like the next.
Well, here's where we get into a complete difference of opinion. I think that the art style looks great, personally; I think it looks like StarCraft and it looks like the typical Blizzard art style while still popping off the screen and giving every unit a distinct look. It's interesting that you think of child-safe with rounded structures; I tend to think of rounded edges as looking very sleek and future-ish. But it's a bit of a moot point, since that's really how the Terran buildings looked in the first game, so...
ionveau said:
I'm so sorry
"Dustin Browder said that he is sure that there will also be additional content available via the Battle net."
http://www.pcgameshardware.com/aid,692694/Starcraft-2-DRM-DLC-screenshots-and-trial-version-but-no-co-op/News/
They also added that its not clear whether its going to be free or not, seeing the treatment MW2 got its clear what the answer is
You mean, the PC Games Hardware people added that from completely unbased speculation off of one quote about additional content available? Like, I don't know, the patches that Blizzard has been doing for SC1 and Diablo 2 and WC3 for decades now? Or, perhaps he meant the custom maps that are available through B.net?
You're reaching. You're reaching incredibly hard.