I thought it was 40 USD? Or translated. 35 Euro. 400 Danes. Whatever you wanna call it.Mad Stalin said:60 euros :| no thanks. thats like 6 days worth of dinners
I thought it was 40 USD? Or translated. 35 Euro. 400 Danes. Whatever you wanna call it.Mad Stalin said:60 euros :| no thanks. thats like 6 days worth of dinners
I very much doubt that.Mazty said:I've got a revelation to break to you - Starcraft is not the best RTS ever, and SC2 certainly isn't. I've just defeated Very Hard Zerg and Terran 1 vs 1 on my Guest Pass without having ever played SC2 and I haven't played the first in over a decade unless you want to count 1 hour a few nights ago...
That really isn't very good is it?
Then don't trap them there.Dated problems include building units getting trapped between buildings,
I don't even know what this means.800x600 ranges
That's why melee units are generally more powerful, purely stat-wise.and units fumbling around in a awful attempt to track to the target. The fumbling isn't a good idea because it means ranged units instantly have a massive advantage as they just hold their ground and hand-to-hand cannot be focused on the smaller units.
No, I'm just saying that doesn't really matter to me, because the game is clearly worth it.If you really are trying to say the average PC game is $60 on release, you are trolling. It is simple as that.
Chances are that your opponent have a brain cell and realizes that you might have figured out that he uses banshees and makes some vikings to defend them in case you send anti-air against them.I've talked plenty about the game and how the idea of unit composition is broken as that is all the strategy in the game. Enemy builds X, so just build Y to counter it and win, meaning that games last a total of 10 mins. Your just doing the usual internet forum argument of saying "Saying A is wrong" and then failing to say why it is wrong. Your not omniscient, so please enlighten me.
Are you kidding me?If you are reaching collosi, your doing it wrong as you shouldn't be teching up that far. Think I'm wrong? Well a)That's how I crush the AI and b) That's how the pros do it.
The editor was actually on a mix of graphics, nothing was on ultra, but nothing on low, and textures were actually on high so next time you may want to check instead of trying to be smart and just, well, failing....Just looking at it set to Ultra - there is very little difference so I can't see why people are acting as if there is a huge difference between in-game and what I showed...The zerg look ace but as I've said I don't really have a problem with them.
Except, of course, Collossus aren't the roach counter, Immortals are. The collussus were there because of the the Hydralisks.Mazty said:do you really want me to explain why he went for collosi or can you figure that out yourself? It's a Protoss armour popping tactic which the guy did as he obviously saw the roach warrens,
I just finished the game and feel a bit disappointed, too. As it seems there is quite a lot of people who appreciate what´s been done here but I felt the story to be lacking direction until the last 5-6 missions. In retrospect I had preferred a linear mission design for a streamlined story.Nunny said:I enjoyed the game but it did feel like the story is rushed through, not much time spent on each part of the story.
There's a secret mission.Xerosch said:And why does my mission resumée state that I completed 25 of 26 missions? I played every mission including the three alternate ones. Help anyone?
Your entire argument seems to hinge on the idea that every single RTS to come out after Starcraft are objectively better games. I've played Dawn of War, Command and Conquer: Generals, Supreme Commander, Battle for Middle Earth II, and Rise of Nations in recent memory. I loved every single one of them, especially given that each one had differing gameplay mechanics that made each one special.Mazty said:I stick by my words that the majority of SC fans have not played many RTS' at all and so it's like giving an caveman a black & white TV. It's great to him, but to everyone else who has colour and HDTV's, it does the job, but that's it.
You should probably stop trying to publicly stroke your own ego.Mazty said:The fact it's true and you can't get your story straight between "I doubt that" and "That's unimpressive" makes the victories even better. Plus from what I've seen of MP, the AI is far more of a challenge than a lot of players.
Actually my point was that you were talking out of your ass since you said colossus were there because of roaches. Colossus work, sure, but that wasn't why they were there.Mazty said:It's the laser tactic of the Protoss - Immortals are ideal against roaches but if there's a mixed force and no rush, go Collosi. Congrats on being pedantic, can't really see what this has achieved unless I needed to clarify if your games take more than ~15 mins and you fully tech up, you're doing it wrong.
Ghaaa... Let me guess... After I finished the game I have to replay the entire campaign to get to the mission?Xocrates said:There's a secret mission.Xerosch said:And why does my mission resumée state that I completed 25 of 26 missions? I played every mission including the three alternate ones. Help anyone?
Yup! Which sucks :/Xerosch said:Ghaaa... Let me guess... After I finished the game I have to replay the entire campaign to get to the mission?
Didn't you just say:Mazty said:It's the laser tactic of the Protoss - Immortals are ideal against roaches but if there's a mixed force and no rush, go Collosi. Congrats on being pedantic, can't really see what this has achieved unless I needed to clarify if your games take more than ~15 mins and you fully tech up, you're doing it wrong.
And no, games longer than 30 minutes isn't uncommon.If you are reaching collosi, your doing it wrong as you shouldn't be teching up that far. Think I'm wrong? Well a)That's how I crush the AI and b) That's how the pros do it.
Hum... just FYI, both those games have the same metascore that SC2 currently has. And SC2 actually has reviews lower than both those games. Those games didn't have as much hype behind them, true, but the overall critical reception wasn't worse.Frankster said:Coh and homeworld are games that come to mind as just being plain "better", and if those games didn't get universal appraise like this one had, i fail to see why SC2 should.
As to yer point of a game that was released ages ago that people would like remade... FF 7?Mazty said:Thing is nostalgia isn't a good thing as the words "good" and "nostalgia" aren't linked in anyway. For me SC2 is far too simplistic and too old a style to have any place in the RTS market as it is less tactical than most of the popular RTS'.JeanLuc761 said:Your entire argument seems to hinge on the idea that every single RTS to come out after Starcraft are objectively better games. I've played Dawn of War, Command and Conquer: Generals, Supreme Commander, Battle for Middle Earth II, and Rise of Nations in recent memory. I loved every single one of them, especially given that each one had differing gameplay mechanics that made each one special.Mazty said:I stick by my words that the majority of SC fans have not played many RTS' at all and so it's like giving an caveman a black & white TV. It's great to him, but to everyone else who has colour and HDTV's, it does the job, but that's it.
What I like about Starcraft II is that it doesn't try to be anything other than what it is; it's a polished, no-holds barred nostalgic throwback to the earlier RTS and I'm grateful for it. I didn't want Starcraft to feel like a Dawn of War clone, I wanted it to feel like its own entity and that's exactly what it does. I don't care that the mechanics are dated, I don't care that the graphics aren't top of the line, and I definitely don't care that it didn't take advantage of the innovations over the last decade.
For me, SC2 is to the RTS genre what Dragon Age is to the RPG genre: an epic, beautifully executed and compelling title utilizing the tried-and-true gameplay mechanics of old.
Starcraft 2 does not need to be anything other than what it was promised to be: a polished sequel to the first that continues the story, re-invigorates the multiplayer, and reliant on the old formula that worked so well.
If that doesn't appeal to you then that's perfectly fine, but it's impossibly arrogant to assume that the players who enjoy Starcraft 2 for what it is are clearly uneducated savages who haven't had the sublime honor of playing an RTS over the last 6 years or so.
Personally I couldn't stand Dragon Age. It looked like a cheap RPG (Archlord comes to mind) and was the same boring gameplay as WoW, but I digress.
It's not tried-and-true gameplay though - it's just dated. Name me another genre which could get away with releasing the same game as a decade ago with a few improvements. The only one I can think of is SMBW & for that, I'd just point you to Zero Punctuation as I seem to have the same idea of nostalgia.
As for SC2 and the story.....where's the UED?
I think the people who enjoy it enjoy it for nostalgia and/or haven't played many RTS' at all. As it stands, I think that's a fair presumption.