Mazty said:
I don't think anyone who plays DoW/CoH has ever lost a battle, or won one, through luck in any fight. It's the fact that the life of the units in SC2 is built so that it will almost insta-pop when it comes up against the counter reducing the game to one battle and then a base stomp as you can't replace units quicker than when they are destroyed. Hence why battles 8ish mins in are the decisive ones, rather than a constant war of attrition and adapting armies.
Again, if you think that battles 8 minutes in are the decisive ones, and that it never comes down to a war of attrition and adapting armies, you have never played a very even match. I had an hour-long 2v2 match last night that was all exactly that. Wearing the enemy's resources down, adapting to their adaptations, et al. AND we started the battle with a rush.
TB_Infidel said:
You like WOW, so your standards for games must be pretty low if you like monotony and simplicity, and this has been my point from the start. StarCraft 2 is a poor RTS and has missed all the innovation over the last 10 years - innovation that happened for a good reason.
This will be the last time I respond to you; this will be the last time you deserve to be responded to.
StarCraft 2 did not 'miss' the innovation over the last 10 years. The SC2 team consciously chose not to incorporate it into the game because
it did not fit with the game they were making. If there's a point that needs hammering into your head, it is that - the inclusion of features does not automatically make something a good game. Can you imagine a game that threw every single RTS design element together? It'd be a bloated, schizophrenic mess. Cover and morale don't make sense in SC2 because whenever they tried to implement them, they found that it went against the feel of the game they were making.
Hell, I could turn around and say that the innovation happened because other developers felt that they couldn't match StarCraft on the "traditional" RTS front and just tried to find other avenues.
The game is slow ( yes it is compared to other RTS's), has minerals you mine ( every other RTS now has other mechanics because they work better), poor graphics (Yes they are, it is out of style and confused, and it is DX9), a poor engine that can not support more customisation of matches, and very bad AI.
Respectively:
-No it isn't. Turn the speed up.
-That isn't bad, it's a
design choice. That means you need to think about whether you spend money on your economy or on building up a force. It means that you can turn the tide of a battle by killing your enemy's workers. It is not bad, it is different.
-If you look at one of the huge battles in late-game SC2 and say that it's poor graphics, then you are either in desperate need of an optometrist or lying through your teeth. Are there games that look better? Oh, of course. SC2 is still a great looking game.
-You have seen what people do with the SC2 engine in custom maps, right?
-AIs in any strategy game will always be inferior to a thinking human opponent. The SC2 AI isn't special, but it's par for the course.
As mentioned, after all this, how is it a 5/5 game as this means perfect or almost perfect? And again, you just said "how bout the game play is fun". WHY is it fun? Do you understand what explaining yourself means? This comprises of listing the reasons for why you find the gameplay fun as I have said it is boring compared to modern RTS's.
Why we find it fun? Because it's fast-paced and intense from the moment you start the match - do you want to go heavily econ-focused in the beginning? Should you prepare for a possible rush? How should you divide your forces? How should you divide your spending? When should you expand to a new base?
We find it fun because of that intensity. We find it fun because the units are cool, the races are fairly well balanced and the matchmaking gives us challenging encounters more often than not. We find it fun because there are so many viable routes we can take, because the removal of the RNG means that battles come down to planning and skill in execution. It's fun because it's slick, polished, and works extremely well.
There are games that simulate warfare better. There are games that have more features or whatever. But I have played many RTS games, and none of them do pure unbridled
fun like StarCraft II.
You keep criticizing SC2 for being "dated," but the most popular strategy game of all time - chess - hasn't changed in centuries. Would chess suddenly be better if I could make my pawns take cover? Or if I could win a battle because I forced my opponent's rook to lose morale and flee? No, that's stupid.
Actually, let's take chess. There are thousands and thousands of different games a chess player could play, but at any given time there are only so many moves someone can take. The simplicity of chess means that it's possible for an opponent to try to predict what you're going to do, and to react accordingly (but at the same time, you're trying to predict him right back). Because StarCraft removes all of the extraneous elements, it's a much more 'simple' game, but that also means it's a game where at any given moment, I have a reasonable chance (with scouting and intel, of course) at predicting what my opponent is doing and trying to counter him. If my Overlord flyby sees a Templar Archive, I know he's planning on Psionic Storming my Zerglings, so how do I counter that?
It is a game that goes back to the purest essence of RTS and does it really,
really well. You need to understand that a game is not suddenly better just because it has Feature X, if Feature X doesn't make sense in that game.