Mazty said:
Denamic said:
Mazty said:
It's the laser tactic of the Protoss - Immortals are ideal against roaches but if there's a mixed force and no rush, go Collosi. Congrats on being pedantic, can't really see what this has achieved unless I needed to clarify if your games take more than ~15 mins and you fully tech up, you're doing it wrong.
Didn't you just say:
If you are reaching collosi, your doing it wrong as you shouldn't be teching up that far. Think I'm wrong? Well a)That's how I crush the AI and b) That's how the pros do it.
And no, games longer than 30 minutes isn't uncommon.
Most people aren't SC gods and you can't expect to be able to crush everyone in 15 minutes.
Many battles will drag on because you're up against someone that's almost exactly as good as yourself.
What's up with this switch to flexing your ego?
Some kind of superiority complex?
Okay Collosi was a very bad example as if you are lucky and don't get rush attacked, you can tech to them to use in the laser 'fest' tactic.
I crush the AI in under 15 mins and I've been playing this game for what, a day? If people are such avid fans of the original I'd expect decent gameplay. If your battles are lasting for anything close to 30 mins, you're playing the game very badly.
Flex my ego? Explain, not sure what you mean there.
acosn said:
Hur dur Ima go poke fun at SC2's story WITHOUT ACTUALLY GRASPING WHAT HAPPENED IN BROODWAR.
You must not have finished the game because you'd discover that after being beaten back on all fronts and having their pet overmind destroyed, their second in command back stabbed by their third in command and the head committed suicide the UED fleet was soon after beaten to a pulp by the zerg swarm.
If you're going to try to be objective you need to make the case clear that you've at least played the game through.
In fact, I think I'd probably be more qualified to make an argument one way or another than you- I've basically played everything under the sun- WC2, WC3, SC, Homeworld, Homeworld 2, Homeworld Cataclysm, Rise of Nations, Europa Universalise, Rome Total War, Empire Total War, Age of Empires 2, Age of Empires 3, Total Annihilation, Supreme Commander, Dawn of War, Dawn of War 2, Company of Heroes, Majesty 1 + 2 (though its less strategy and more simulator) Cossacks, literally every single game to come out under the command and conquer franchise, and Empire Earth to name a few.
Your problem is that you're demanding something different when the game more or less isn't broken- the fact that SC is unofficially the sport of South Korea is somewhat of a testament to that. The game doesn't need to change that much beyond the meta-game because what's already presented is already good. It is really the difference between DoW and CoH without the paint job change from warhammer 40k to WW2. The game ain't broken. It doesn't need fixing.
It's the fact that SC2 doesn't mention the UED anywhere including in the background history. Congratulations, you've played a lot of RTS. Now do you care to say why SC2 is so good in comparison to them? You can't just say "it's good" and not elaborate.
Korea is the home of grinding MMO's. Does that make them good? Does a lot of people liking something make it good? Of course it doesn't. The game may not be broken, but being functional doesn't make something good by default.
No idea what you are on about comparing SC2 to DoW and CoH...Any chance you could clarify the point you were making?
They mention the Brood War in the first mission prelude. One of the mercenary groups is said to be made of ex-UED troops. However, there's really no reason to mention them. Their fleet never made it home. The Zerg swarm stomped all over them, leaving nothing left. That plot line is tied up, and has nothing to do with events in SC2. Why would people talk about something that happened 4 years ago and it not relevant to events at hand?
Really, why do we need to constantly reiterate why we like the game? We like it because it's more fucking StarCraft. It's a more streamlined, improved version of something we all loved. For the same reasons the first was good, the improved sequel is good. It doesn't need innovation because the core gameplay is good enough. Like it or not, this game was made with fans of the first in mind. It did what a sequel does, which is take the core mechanics and refine them. Some things don't need to be changed. I know quite a few people, myself included, who despised the changes made in Dawn of War 2. When you change the core mechanics of a series, you alienate the fans, the ones who's support you need to count on.
What points are you trying to make here? You've said your peace, that you don't like the game. You've also shown that you don't have enough experience in the game to call if out for lacking tactics. What, with saying scouting is hard (workers at the beginning, Overseers/Overlords, Observers, Comsat Sweeps, most things that fly can do in a pinch), saying that Battlecruisers are overpowered, that flanking is useless (it's what Zerg are all about, really), and that if a game goes on long enough to tech up you're bad. You don't like the game, you don't GET the game, and you won't prove anything in here. So, why are you here?
Oh, and I just wanted to let you know I've never played another strategy game in my life. Well, I guess a few. Just Warcraft 3, Starcraft, Dawn of War, Dawn of War Winter Assault, Dawn of War Dark Crusade, Dawn of War 2, Mech Platoon, Age of Empires 2, Age of Empires 3, Star Wars Empire at War, the entire Advance Wars series, Halo Wars, Command and Conquer, Command and Conquer 3, Red Alert 2, and Red Alert 3. So yeah, I'm uneducated as to how the strategy genre is supposed to work.