- Sep 2, 2009
I hope by mold breaking they mean less horrible acting and more actors.
Aren't you going to shit anyway? It's unhealthy not to.Mandal0re said:Isnt that how sequels are made these days? If TESV is set in Cyrodiil i'm gonna shit man. Personally really hoping for the summerset isles. And a story thats worth a damn.GothmogII said:Yay for more Elder Scrolls...buy why a direct sequel to Oblivion? It's not like the story was particularly compelling, and there really isn't a whole lot I can see them doing with the setting of Cyrodil itself.
Why do I get the feeling this is merely a money saving exercise, after all, why design completely new content when you've already got the area mapped out and wont need to change the look. Just move some caves around, update the textures a bit, maybe add some new weapons and character models and bam, new game. Yay -_-
I think it'd be really premature to get upset about this without more clarification about what "direct sequel" means. I mean, under one definition Oblivion is a direct sequel to Morrowind, which was a direct sequel to Daggerfall, which was a direct sequel to Arena, because it was the next game in the Elder Scrolls series and it advanced the chronology of the Elder Scrolls world to where it's currently at.Imbechile said:A sequel to Oblivion?
Of all the f*cking TES games it will be a sequel to f*cking Oblivion :-(
I'm certanly not holding my breath for this one >:-(
All single player games. Who really cares if they abuse them? I got through all those games without exploiting anything.Onyx Oblivion said:Whatever they do'll turn out fine. Just don't make it a buggy mess full of game-breaking exploits.
Alchemy in Morrowind, Duplication in Oblivion, the Scrap Metal glitch in Fallout 3.
Too many people abuse them.