COD4 and MW2 were some of the biggest games ever. You spent a huge part of the game playing as a Brit.Nutcase said:"The DSM" said nothing about who is making it.
It is unreasonable that the same shit (US vs {Germans, Japanese, Koreans, Vietnamese, Arabs}) is done to death - both by American studios and non-American studios - when there are so many fresh scenarios to pick from. It can't be a question of lacking suitably well-known conflicts, since e.g. the reverse versions of those scenarios would naturally share the same name recognition.
In a nutshell: when a pile of games with an "Americans vs Germans" or "Americans vs Vietcong" scenario exist already, the chances are pretty close to nil that one more such game will end up more compelling than a "Germans vs the French" or "Vietcong vs Americans" game would. Such a change is not only a skin swap, but would also provide easy fresh content (famous battles, ...) and also help inspire a shakeup of mechanics suitable to the new scenario.
Why is it that the bulk of American gamers put so much weight on playing an American protagonist, and are almost dead set on playing an English speaking protagonist? And why are they so dead set against seeing Americans as antagonists?
I simply do not understand those preferences, even after substituting my own nationality and language (neither of which I have ever seen in a game so far). It seems so silly - obsessing over having this label or that label in game just because you have that label IRL, even though there is absolutely no logical connection between the game world of bits and the real one, and paying for these obsessions by forgoing better game mechanics and fresh content.
We see the same market standards across genres, so it's not just military FPS. Masses of non-American studios develop games that have American protagonists and American cultural references, often set in America. How many games emerge from American devs with an European, Japanese, Australian protagonist? How many are set in Europe?
Prince of Persia (well, voice acting aside). Just now, the Saboteur.
I think most characters are American just for the fact that the local voice actors are American, and it's culturally what they're used to. Are you going to blame an Eastern European studio for making STALKER, a game set in Chernobyl?
Honestly, I think the only people who make it a big deal aren't American.
You mean like how half of World at War had you playing from the Russian POV, right?Gilbert Munch said:Yes, because it's completely unreasonable for a California-based developer made largely of Americans to say 'Hey! I just noticed, we're not the only country in the world! Maybe we do a game from a different perspective?'...?CantFaketheFunk said:Yes, because it's completely unreasonable for a California-based developer made largely of Americans to make a game about Americans...?The DSM said:So keeping with the theme of countries America hates/had wars with.
Original.