Rumor: Mass Effect 3 Getting "Better with Kinect"

Apr 28, 2008
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Is that really ME3's box art?

Really?
AxelxGabriel said:
Ah EA... always finding someway to &#%$ up the Mass Effect games

First it was the Mako in ME

then the Mining in ME2

And now Adding Kinect for ME3

If anyone from EA is reading this, tell me: Do you guys stay up for NIGHTS on end to come up with this crap?!
Um... Mass Effect 1 was released before EA bought Bioware.
 

voldemort101

New member
Mar 3, 2011
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LavaLampBamboo said:
Not one for raging, but here we are.

Give it a fucking chance, people! The whole internet complains "oh motion controls only have party games, let's get some real games!" and then it happens, and everyone loses their shit over it. Do any of you know how this is going to be implemented? Because I think maybe navigating the universe map with hand gestures could be pretty sweet. Or maybe for biotic powers.

Yes, it might be poor. It might be shoehorned in. But at least give it a chance to see what the thing is.

Bioware aren't stupid, they aren't going to change the ENTIRE game to make it usable with Kinect. Maybe we should just see what they are up to, before we tear them up for trying something different.

Sheesh.
I agree. People should give things a chance before they rage about them. However,this case does have a previously set precedence. Motion controls are a wonderful medium and shoulgd be given proper time to be developed. That being said the ony good game for a motion controled system is one that is built from the ground up. We saw the problem with just sewing in motion controls in the PS3 release of Socom 4. The move action was placed afterward and therefor was not as solid as a ground up game. I do believe that this add on will not truly do anything harmful to the game, btu it will not become better.
 

Mikeyfell

Elite Member
Aug 24, 2010
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Luthir Fontaine said:
Mikeyfell said:
Luthir Fontaine said:
And people laughed at me when I paid money for Kinect well look who laughing now!
The same people are still laughing at you.

Sorry but it's true.

Mass Effect 3 will still work with a controller so. Hahahaha
But i paid so much money for it O_O only game ive got for it is dance central!
My neighbor has a Kinnect and Dance Central.
It's pretty fun.

Well for your sake I hope more real games come out for the Kinnect
 

BodomBeachChild

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Nov 12, 2009
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this is the first time I've heard of people "clamoring" for Kinect controls, and I frequent the ME forums very, very often.
 

Thanatos5150

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Apr 20, 2009
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spartan231490 said:
Between this and the continued "stream-lining" (read: dumbing down) of this series, I really don't think I will even play ME3.
Please explain, in detail, the nature of this complaint to me. Please. I Want to understand where you're coming from.

(On another note, bugs will always exist in programmes.)
 

Alade

Ego extravaganza
Aug 10, 2008
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Fuck yeah, I own kinect and if this turns out good it'll just improve a game that I have high hopes for, and if not, it's optional so who gives a fuck?
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Luthir Fontaine said:
And people laughed at me when I paid money for Kinect well look who laughing now!
I'm pretty sure Microsoft is the one doing the laughing.
 

Mikeyfell

Elite Member
Aug 24, 2010
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Luthir Fontaine said:
Mikeyfell said:
Well for your sake I hope more real games come out for the Kinnect
I doubt it but it got my wife off my back for a while so money well spent
All the simple fun of a Wii with out the shame of owning a Wii.
It's a win win.
 

robandall

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Jan 25, 2010
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LavaLampBamboo said:
Not one for raging, but here we are.

The whole internet complains "oh motion controls only have party games, let's get some real games!"
I have to stop you there. I've never heard anyone ask for that.

This seems like another cynical attempt by EA/MS to shoehorn more ways to make a profit into the ME franchise. Gamers suspect that this trend is going to ruin the franchise and are naturally upset.
 

LavaLampBamboo

King of Okay
Jun 27, 2008
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robandall said:
LavaLampBamboo said:
Not one for raging, but here we are.

The whole internet complains "oh motion controls only have party games, let's get some real games!"
I have to stop you there. I've never heard anyone ask for that.

This seems like another cynical attempt by EA/MS to shoehorn more ways to make a profit into the ME franchise. Gamers suspect that this trend is going to ruin the franchise and are naturally upset.
I would say that an awful lot of gamers say similar things to this. Remember E3 last year? Many claimed they were focusing on the wider demographic of families with Kinect, and there wasn't enough core support.

As to EA trying to make a profit in the ME franchise, I don't really understand that concept. How does someone buying Kinect aid EA in anyway? Unless it's some attempt to sell more EA Fitness Games, they don't gain anything by including motion control. Microsoft also don't gain anything, since ME3 isn't a platform exclusive any more. In fact, it wouldn't shock me to find out if ME3 on PS3 will have Move support in a few weeks.
 

Iggy Rufflebar

Senior Member
Mar 26, 2008
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while irritated that it is the most likely cause of the delay for the release date my main concern that the use of kinect will be mandatory, like hell am I wasting money on this ridiculous motion sensor junk just to be able to play mass effect 3 properly.

I can't think of any way in which kinect will enhance the mass effect experience.
 

Jimbo1212

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Aug 13, 2009
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What a waste of time.
Seeing that the game is multi-platform and has a major fanbase due to being a series, who the fuck cares/wants kinect support?
 

spartan231490

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Jan 14, 2010
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Thanatos5150 said:
spartan231490 said:
Between this and the continued "stream-lining" (read: dumbing down) of this series, I really don't think I will even play ME3.
Please explain, in detail, the nature of this complaint to me. Please. I Want to understand where you're coming from.

(On another note, bugs will always exist in programmes.)
The dumbing down argument? It's been covered pretty well elsewhere, but I will try to point out the specific things that bugged me.

The armor and weapon system. I thought that the organization of the ME1 menu was horrible, but the armor choices added a level of depth. Some people say that there was always one "best armor" and that choice was meaningless. This doesn't hold out with my experience. You usually had an armor that had high shields and high armor values, and almost no tech/biotic protection, and another that had high shields and high tech/biotic, and pretty often you had one that just had ridiculously high shields, and low everything else. I played the ridiculously high shield armor all the time, because it fit the style of my character. They should have revised the menu of the system, not taken the inventory system out entirely. Same with weapons, you usually had a choice of comparable weapons with one having the most shots before overheating, one having the most damage, and one having the most accuracy. These were choices that could complement or even define the combat style used by your character, which really added another layer of depth for me.

Thermal clips, completely defeats the idea of a weapon that needs no ammo but can overheat. It was so much cooler to have to control your overall rate of fire, then just to reload like in every other shooter ever.

My favorite part of ME1 was the way the retical expanded while firing. It made it more realistic and immersive, and less repetitive, than the traditional perfect aim you see in shooters, where recoil seems to have no effect whatsoever. This was taken out in ME2.

The smaller list of powers to choose from and the global cool-down took away a lot of options and combinations, and generally made your party weaker. Especially when you're in a tough fight with low cover, if you have to keep rezing party members, you basically can't use any of your main characters powers, because you need to be able to rez without waiting for a cool-down.

ME1 felt like an RPG, there were flaws but instead of addressing them and fixing for ME2, they just removed the systems entirely, pidgen-holeing the player into set styles of play. ME2 had really fun smooth combat, but it felt like a shooter, a limited shooter at that, not an RPG. As someone who loves the RPG feel of ME1, as well as the different ideas they tried like the expanding retical and the lack of a need to reload, I was very disappointed by the cowardly approach they took to ME2. Instead of expanding on the innovative ideas and fixing the unwieldy menu systems of ME1, they just took the easy way out and removed everything that made ME1 unique and fun, leaving behind a disappointing futuristic shooter. Even the level design in ME2 was more linear, leaving only one or at most 2 ways to move through the levels. In several ME1 levels, there were so many forks and interconnected paths that I would often get slightly lost, and I loved that about ME1.