Honestly, this sounds like it could be good (assuming the story is true). Adventure games where you can determine where a hidden door is by feeling a wall, for instance, would be something I'd like to play (and isn't this really an extension of what the rumble feature on the PS1 controllers was trying to do?). If anybody wanted to exercise some creativity, I'm sure there could be some other uses for a touch-screen controller (actually digging in
Harvest Moon? Touch-screen reloading in a shooter where you have to slide clips/magazines/rounds in? 'Carrying' your RPG loot in the controller, and having to pick it out when buying/selling? Okay, maybe not that last one, but you never know...).
Of course, that brings us to the problem...
DanDeFool said:
And no third-party devs will support it...
This. This and this some more. Only a handful of games across the Wii and all versions of the DS made use of their central ideas in a way that was either beneficial or experimental. Aside from Nintendo games, only
The Bigs,
Bully: Scholarship Edition,
Okami, and a few others made effective use of motion controls on the Wii (and
No More Heroes had the phone calls from the controller, which was fun), while the rest were either a mixed bag (
Silent Hill: Shattered Memories), messy (
The Conduit and the Wii version of
Splinter Cell: Double Agent) or just waggle (damn near everything else).
Even if Nintendo put some strong support into the concept, and made good use of this rumored touch-screen in all of its games, somehow I doubt we'd see a lot of effort on third party developers to bring anything interesting to the table, if they made games for the thing at all (Capcom and Sega are probably the most reliabe here). If they could get around that problem, I'd like to see this happen.