danpascooch said:
So the approval system is specific to each game? That's a hell of a system to implement.
Yep. Of course, developers would still be able to use static libraries provided by Sony, basically copy/pasting the bulk of the code. Just like there are off-the-shelf DRM solutions for PCs available. There is the obvious tradeoff: the more copy/pasted code you use for your security, the easier it is to crack; crackers just need to look for those well known bits of code.
danpascooch said:
Anyway, it still means every game made to date will be incredibly easy to pirate
Yes. That train is long gone, however. Nothing they can do would protect a disk pressed 2009 made for firmwares of 2009.
danpascooch said:
and even the ones released WITH this system will probably be cracked just like PC games
Very true. But the work still has to be done per game and the crack has to be distributed per game. The goal here is not to stop hardcore pirates; they will always find a way. It's the casuals they would be after with this hypothetical system. Right now, the state is that with the right CFW and an application you can go to your local store, rent any PS3 game for a day, copy it to your HD and play it as long as you like. If, on top of that, you also need to run a patch on the data on the HD, which needs to be either done by getting the patch code to run on the PS3 directly or moving the data to your PC, doing the work there, then moving everything back... I guess those are steps that drive some people away. Torrents can be pre-patched, but they are HUGE.
The big risk with this move, apart from the obvious customer alienation, is that it would effectively breed the game cracker culture on the PS3. And while you're at cracking a game, why not add cheats as well? Or unlock all the items you'd usually have to purchase? Sony may think they can sue them into non-existence, but yeah, that's another lesson to be learned from the PC side. Those guys are pretty good at keeping their cover.