If this is true, wouldn't it be funny if it stopped piracy but put a huge decline in PS3 sales.
Jaded Scribe said:Personally, I don't really care. I keep my games. I tend to buy new when as much as I can so the money goes to the devs and not the store.
Yes, the stores pay for a certain amount of games. But, look at it this way, say GameStop and Target each have a demand for 1000 copies of a given game at their stores.Asuka Soryu said:Jaded Scribe said:Personally, I don't really care. I keep my games. I tend to buy new when as much as I can so the money goes to the devs and not the store.
I have to wonder, if buying games new is the only way the developer's get the money, does that mean the games are donated to the store, and then the store gives them a some of the money they made off said product?
I always assumed they sold the games to the store, and then it was the store trying to make money off the games they just spent money on.
Yes, they were. But that doesn't change a damn thing. Math still works out to show that used games are a serious loss for game developers.Garak73 said:All used copies were already bought new.Jaded Scribe said:Yes, the stores pay for a certain amount of games. But, look at it this way, say GameStop and Target each have a demand for 1000 copies of a given game at their stores.Asuka Soryu said:Jaded Scribe said:Personally, I don't really care. I keep my games. I tend to buy new when as much as I can so the money goes to the devs and not the store.
I have to wonder, if buying games new is the only way the developer's get the money, does that mean the games are donated to the store, and then the store gives them a some of the money they made off said product?
I always assumed they sold the games to the store, and then it was the store trying to make money off the games they just spent money on.
Target, since it doesn't offer used games, would have to in turn purchase all 1000 copies they sell from the developer.
GameStop offers used games. So say they are able to meet half the demand with used copies. That means they are only paying for 500 games from the developer.
And, the developers know that in the future, their games will not sell as well at GameStop, and GameStop will consistently order fewer copies.
And yes, it is the only way (outside of DLC and monthly subscription costs) that devs make money, and games cost millions of dollars to make. They have to make it up somehow.
I'm with Garak on this one. I rarely ever pay full price for games, and only when I KNOW i'm going to like it, usually by playing the first one at a cheaper price.Garak73 said:Now, let's extend your example. Let's say that 25% wouldn't have bought it for full price so they now don't have the game at all. Not only have they still only made 33,750,000 off of new sales, but they have now lost any sales from DLC and day one sales for the sequel from that 25% who could have bought it used and invested money in DLC and the sequel.Jaded Scribe said:Yes, they were. But that doesn't change a damn thing. Math still works out to show that used games are a serious loss for game developers.Garak73 said:All used copies were already bought new.Jaded Scribe said:Yes, the stores pay for a certain amount of games. But, look at it this way, say GameStop and Target each have a demand for 1000 copies of a given game at their stores.Asuka Soryu said:Jaded Scribe said:Personally, I don't really care. I keep my games. I tend to buy new when as much as I can so the money goes to the devs and not the store.
I have to wonder, if buying games new is the only way the developer's get the money, does that mean the games are donated to the store, and then the store gives them a some of the money they made off said product?
I always assumed they sold the games to the store, and then it was the store trying to make money off the games they just spent money on.
Target, since it doesn't offer used games, would have to in turn purchase all 1000 copies they sell from the developer.
GameStop offers used games. So say they are able to meet half the demand with used copies. That means they are only paying for 500 games from the developer.
And, the developers know that in the future, their games will not sell as well at GameStop, and GameStop will consistently order fewer copies.
And yes, it is the only way (outside of DLC and monthly subscription costs) that devs make money, and games cost millions of dollars to make. They have to make it up somehow.
Let's say LittleBigPlanet had a total of 1,000,000 people who owned the game. By total, I mean bought used or new.
Now, say that the average cost between the brand new price tag and the Game of the Year edition was $45. If every one of those million people bought it new, the developer would have made $45,000,000.
Now, let's say that 1/4 of their players bought it used, so there were only 750,000 copies bought new. that means they only made $33,750,000 off the game.
That is a loss of $11,250,000.
Just because a game was originally bought new does not mean that when it is resold that the company is not losing money.
Bretty said:Like this is a suprise to anyone. As a PC gamer I am wholly used to this.
Welcome aboard PS3 users, this boat is filled with hatred.
Companys will keep trying this until 'THE' method is discovered, if it ever is. Until then, blame the people pirating. If it wasn't for them, this wouldn't be an issue.
They do a lot of console updates, and if its caught, the console is just banned from LIVE.Darth_Dude said:Can't you pirate 360 games? How did Microsoft deal with it?
That is some neat marketing BS, but the real world works a bit differently.Jaded Scribe said:Yes, they were. But that doesn't change a damn thing. Math still works out to show that used games are a serious loss for game developers.
Let's say LittleBigPlanet had a total of 1,000,000 people who owned the game. By total, I mean bought used or new.
Now, say that the average cost between the brand new price tag and the Game of the Year edition was $45. If every one of those million people bought it new, the developer would have made $45,000,000.
Now, let's say that 1/4 of their players bought it used, so there were only 750,000 copies bought new. that means they only made $33,750,000 off the game.
That is a loss of $11,250,000.
Just because a game was originally bought new does not mean that when it is resold that the company is not losing money.
I'm not saying buying used is bad, or wrong, or anything like that.Garak73 said:Now, let's extend your example. Let's say that 25% wouldn't have bought it for full price so they now don't have the game at all. Not only have they still only made 33,750,000 off of new sales, but they have now lost any sales from DLC and day one sales for the sequel from that 25% who could have bought it used and invested money in DLC and the sequel.Jaded Scribe said:Yes, they were. But that doesn't change a damn thing. Math still works out to show that used games are a serious loss for game developers.Garak73 said:All used copies were already bought new.Jaded Scribe said:Yes, the stores pay for a certain amount of games. But, look at it this way, say GameStop and Target each have a demand for 1000 copies of a given game at their stores.Asuka Soryu said:Jaded Scribe said:Personally, I don't really care. I keep my games. I tend to buy new when as much as I can so the money goes to the devs and not the store.
I have to wonder, if buying games new is the only way the developer's get the money, does that mean the games are donated to the store, and then the store gives them a some of the money they made off said product?
I always assumed they sold the games to the store, and then it was the store trying to make money off the games they just spent money on.
Target, since it doesn't offer used games, would have to in turn purchase all 1000 copies they sell from the developer.
GameStop offers used games. So say they are able to meet half the demand with used copies. That means they are only paying for 500 games from the developer.
And, the developers know that in the future, their games will not sell as well at GameStop, and GameStop will consistently order fewer copies.
And yes, it is the only way (outside of DLC and monthly subscription costs) that devs make money, and games cost millions of dollars to make. They have to make it up somehow.
Let's say LittleBigPlanet had a total of 1,000,000 people who owned the game. By total, I mean bought used or new.
Now, say that the average cost between the brand new price tag and the Game of the Year edition was $45. If every one of those million people bought it new, the developer would have made $45,000,000.
Now, let's say that 1/4 of their players bought it used, so there were only 750,000 copies bought new. that means they only made $33,750,000 off the game.
That is a loss of $11,250,000.
Just because a game was originally bought new does not mean that when it is resold that the company is not losing money.