Well, if this is true, I am not getting any future Sony games with these keys in them. It will hurt, but I refuse to play any part in this monopoly.
So the approval system is specific to each game? That's a hell of a system to implement.zmanu said:No. How do you think the PC games handle this? There's no builtin serial firmware check there. Instead, the code on the disk first does some checksum algorithm on the serial to check it's in the right format (that's the part that can be circumvented by keygens), then uses OS functions to communicate with a central server, passes the key and receives the 'go' signal from there if the key is in the valid key database. All that is encrypted with game-specific keys and again using code on the disk, so your ability to intercept the communication is useless because you can neither read nor modify it to generate the correct 'ok' signal yourself if everything is done right. You need to crack the game itself then.danpascooch said:It's impossible to have the checks be on the disc, ... The most that could possibly be on the disc is a piece of code that waits for the system to say "yep, serial checks out"
Things do start to fall apart if the whole system is supposed to also work offline. On the PC, they read your exact configuration and things like MAC addresses so you can't just move an installation from one PC to the other. The configuration is mostly useless on the PS3 because there are so many identical systems out there, and reading out serial numbers... Well, yeah, it may be possible to have the code on the disk read that directly from the hardware without calling firmware functions, but direct hardware access is one of the things the PS3 security architecture prevents, so it's probably not. And I bet modifying the firmware so it can report different serial numbers to anyone who asks (PSN, specifically) than your console actually has is something that will be worked on sooner or later anyway.
Second hand game sales can be a problem too ya know *holds up a copy of Izuna bought off ebay for cheap and atlus will never see that money from that transaction LOL*.Bretty said:Like this is a suprise to anyone. As a PC gamer I am wholly used to this.
Welcome aboard PS3 users, this boat is filled with hatred.
Companys will keep trying this until 'THE' method is discovered, if it ever is. Until then, blame the people pirating. If it wasn't for them, this wouldn't be an issue.
True, but even when you plug the HDD from one PS3 into a second PS3, it still forces you to re-format the data on it. I would assume the same thing would happen if you plugged it into a PC?Dys said:The PS3 has a standard 2.5" HDD in it. It can be easily taken out and connected to a SATA port, or even an E-sata port if you had an adapter. It would be a trivial matter to store games on it, a 500gb HDD costs less than the cost of a single game[footnote]In Australia....$110au (~$110US) for a PS3 game, really puts the absurd cost in perspective.[/footnote]. Also, PS3 games don't take up the full space on bluray disc (except for a select few), so would could fit a huge number of games on a HDD (they would also load faster than games that aren't installed to the hdd).
It's not just PS3 vs 360, have you considered PC?AugustFall said:I was kind of thinking about getting the PS3 because of the free online dealio. No, getting an Xbox Sony.
Well that's not a bad idea...Scrythe said:Why don't we just go back to the good 'ole days of code wheels [http://en.wikipedia.org/wiki/Code_wheel]?
ya thats true but we always (pc gamers) get the short end of the stick with horrible pc ports and even worse drmBretty said:Like this is a suprise to anyone. As a PC gamer I am wholly used to this.
Welcome aboard PS3 users, this boat is filled with hatred.
Companys will keep trying this until 'THE' method is discovered, if it ever is. Until then, blame the people pirating. If it wasn't for them, this wouldn't be an issue.
The way I look at it console gamers get it worse getting poor ports from PC to console! I mean I don't see how you can port an FPS to mouse+KB controls to gamepad controls and not have that considered a huge step down, and yes, that's the entire CoD franchise.Cheefa_Da_Reefa said:ya thats true but we always (pc gamers) get the short end of the stick with horrible pc ports and even worse drmBretty said:Like this is a suprise to anyone. As a PC gamer I am wholly used to this.
Welcome aboard PS3 users, this boat is filled with hatred.
Companys will keep trying this until 'THE' method is discovered, if it ever is. Until then, blame the people pirating. If it wasn't for them, this wouldn't be an issue.
hmmm i wonder how m$ handles its piracy problems.....by doing nothing! -__-'
Treblaine said:The way I look at it console gamers get it worse getting poor ports from PC to console! I mean I don't see how you can port an FPS to mouse+KB controls to gamepad controls and not have that considered a huge step down, and yes, that's the entire CoD franchise.Cheefa_Da_Reefa said:ya thats true but we always (pc gamers) get the short end of the stick with horrible pc ports and even worse drmBretty said:Like this is a suprise to anyone. As a PC gamer I am wholly used to this.
Welcome aboard PS3 users, this boat is filled with hatred.
Companys will keep trying this until 'THE' method is discovered, if it ever is. Until then, blame the people pirating. If it wasn't for them, this wouldn't be an issue.
hmmm i wonder how m$ handles its piracy problems.....by doing nothing! -__-'
I suppose Halo you can get away with it, but that game play like a Tank simulator; slow, floaty and everything including you is a bullet sponge. That doesn't make it a bad game, just not a very fast paced one.
A PC game has to be REALLY POOR port overall to not have a net benefit from Mouse aim, 100% customisable controls and full HD resolution. Resident Evil 4 would be one of those due to skipping the mouse aim part...