WHAT? No no no no no! Seriously, I cannot even believe this was ever considered.John Funk said:We do know, thanks to IGN [http://xbox360.ign.com/articles/117/1171975p1.html?fb_ref=at_xt%3D4de6a065ed180fdc_0&fb_source=profile_oneline], that while it is still an open-world game, the vast majority of missions will take place in instanced spaces like one would find in MMORPGs like WoW. This gives developer Volition the power for more scripted events in action scenes to better further the plot, though some gamers will undoubtedly lament taking players out of the open world, even if it's only for missions.
OK. Breathe, mate. Breathe.
The ruination of GTA IV was entirely in how scripted it was. (Oh, and your annoying cousin.) What made games like GTA3 were the brilliant, do-it-any-way-you-can missions. My favourite memory of GTA3 was attempting to assassinate a mafia don with a sniper rifle, getting spotted, leaping from the building (and nearly killing myself) before hurling a grenade at his fleeing car... and making the once in a lifetime shot of it exploding right next to it. The car flipped, and exploded.
That's beautiful. It's organic. It can't be replicated by any scripted sequence. It's what Grand Theft Auto was built on, and what made it special. Somehow, Rockstar forgot this, and ruined GTA in the process. But Saints Row 2 remembered it, and I jumped across.
And now, Volition seem to have forgotten it too! Argh!