I propose we keep sanity, but agree it needs to do something new and snappy, like not appearing on screen.
If they want to represent a player going more insane they should just tie this invisible bar to the game progress and present you with your complimentary jacket. But if they insist on doing something more interactive then perhaps make these events sensitive to play style.
A stealthy non-confrontation type might see more wispy shadows sneaking about, they will have their heavy scare from the horrors already present, put them in positions to be afraid of those horrors.
The macho hack and slash type that's obviously to good at this game to scare with normal enemies now gets hunted down by a pyramid head mirror image of themselves, twisted by the devastation they cause, the flesh and blood they bathe in to continue their existence.
The player that reads to many books and twists their mind outside of reality and it's proper bounds should be confused, overwhelmed, the scenery could gradually become more convoluted and disorienting, like a blood soaked Escher carnival.
Though, I guess that would be better without the sanity bar, just mixing all of the above in Silent Hill 2-2.
If they want to represent a player going more insane they should just tie this invisible bar to the game progress and present you with your complimentary jacket. But if they insist on doing something more interactive then perhaps make these events sensitive to play style.
A stealthy non-confrontation type might see more wispy shadows sneaking about, they will have their heavy scare from the horrors already present, put them in positions to be afraid of those horrors.
The macho hack and slash type that's obviously to good at this game to scare with normal enemies now gets hunted down by a pyramid head mirror image of themselves, twisted by the devastation they cause, the flesh and blood they bathe in to continue their existence.
The player that reads to many books and twists their mind outside of reality and it's proper bounds should be confused, overwhelmed, the scenery could gradually become more convoluted and disorienting, like a blood soaked Escher carnival.
Though, I guess that would be better without the sanity bar, just mixing all of the above in Silent Hill 2-2.