Really, Shadow Hearts only gets a brief mention, and in a one liner in this thread?
Shadow hearts(1, 2 and 3) had a really interesting take on sanity, IMO. It WAS an rpg, but don't hold that against it for the purposes of the sanity mechanic. It had sanity along with the traditional HP/MP setup, and you lost points each turn, and some attacks (by monsters, usually bosses) and choices made by players during battle would cause that sanity to decline at a greater rate.
The Idea was that even the most hardened heroes would eventually lose their minds and revert to their most base state if they were forced in to battle with Eldritch forces for too long. (in the game, it was sort of a berserk/confuse state)
I think their take on sanity is worth a mention.
Shadow hearts(1, 2 and 3) had a really interesting take on sanity, IMO. It WAS an rpg, but don't hold that against it for the purposes of the sanity mechanic. It had sanity along with the traditional HP/MP setup, and you lost points each turn, and some attacks (by monsters, usually bosses) and choices made by players during battle would cause that sanity to decline at a greater rate.
The Idea was that even the most hardened heroes would eventually lose their minds and revert to their most base state if they were forced in to battle with Eldritch forces for too long. (in the game, it was sort of a berserk/confuse state)
I think their take on sanity is worth a mention.