More Fun To Compute said:
Go on gaming forums and you get lots of miserable persecuted people complaining that games that make them think or learn new skills to win are terrible. I'm glad that science has noticed this problem and is thinking of ways to help. I recommend experimental chemical compounds in the water supply.
I played Portal. It didn't cause me to think or learn new skills as I beat it. Played psychonauts. It didn't cause me to think or learn new skills as I played it.
I have never, ever played a game that did either. Period. I have, however, played games that made you question your definition of morality, and then force you to do what is immoral, in order to get ahead.
I have never played a game that challenged my SKILL or forced me to THINK or contemplate new STRATEGY. I have only seen games that make challenge your sense of MORALITY.
These are not the same. Am I saying games are immoral? No. Am I saying games are bad? No.
I am saying that gamers who talk with pride about how they enjoy overcoming challenge and being forced to strategize are liars. There are no games like that on the planet.
Example: I was playing band of bugs, a downloadable game on xboxlive. I decided to go for the spider hunt badge. But I quickly figured something out-the only way to get the achievement was to kill steal. To conserve precious, valuable turns, by letting the other team score the intial hit, and then finishing the spiders off. Kill stealing is wrong, and those who do it are scum. But that was the key to victory. It didn't challenge me or teach me new skills. It simply required me to do what is immoral and wrong.
Second Example: I was playing King Of Fighters 2007, and I ran into the usual insanely overpowered boss. I died several times analyzing his fighting style before beating him. But do-overs are dishonorable. It was supposed to be a single-elimination tournament. And I got do-overs, when no one else did. That wasn't honorable, or right. At least in the virtua fighter arcade mode "tournaments", you were forced to fight honorably- a single loss eliminated you.
Third Example: in guilty gear xx for the PS2, I was in Mission Mode, on Mission 50, with regular Ky Kiske vs. Gold Sol Badguy. His health regenerated insanely fast if you stopped hitting him. The solution? To camp his ass. Knock him in a corner, then do Ky's slide move to knock him off his feet every time he stood up, without giving him a chance to block. It was one of the cheapest things I have ever seen. The entire point of the mission was to teach how you how to be the cheapest Ky player imaginable, spamming that knockdown slide move over and over again until Sol died.
Now you might be thinking, "Well, figuring out the strategy needed to win is part of the fun of the game!" my point is: there is no legitamate challenge. These games do not teach new skills or challenge you to think. They challenge you to be a kill-stealing, camping bastard who relies on special status in competitions to win. maybe if these games actually did challenge you strategically or mentally, that would be a valid point. But they only challenge you to be the cheapest bastard you can be.
You can play games for the sake of being challenged to be a cheap bastard, or you can play games for godmode and empowerment, or you can play games to escape life, pure and simple. But playing games for legitimate challenge is a myth.
And keep in mind, I have a very positive mental image of videogames, because I like roleplaying, I like empowerment, I like to exist in another world.
But regardless of whether or not I enjoy challenge, I have never experienced a legitimate challenge in games, period.