You pay for a license so use software, and they're giving you FIVE CONCURRENT and transferable licenses. Microsoft gives you ONE, Adobe gives you TWO...they give you FIVE.thethingthatlurks said:It restricts the way I use something I have paid for. Granted, five activations are generally sufficient, but there is still a limit. It's by no means as bad as Ubi's crap, but it's not exactly perfect either.Fenixius said:Why does this suck? Activation limits aren't pleasant, but they're logical, and 5 isn't overly restrictive like Spore's initial 3. A single, one-time web-based check seems fine to me, too. So what's the issue?thethingthatlurks said:Ok, it sucks. Not nearly as much as Ubi's DRM, but it still sucks. But hey, at least it's a step in the right direction...
Generally speaking, such a system only makes the illegal version more appealing to me, as it lacks all of these restrictions. Not that I would pirate this game, but it's still worth noting that I wouldn't have any problems if I did.
Get things in perspective.
This sort of DRM isn't meant to stop "real" piracy, I think SEGA realizes you can't and it's pointless to throw money at it. But you CAN stop "casual" piracy, when someone buys it and then passes the CD around to all his friends...friends who would ideally buy it but don't bother because it's so darn easy to get for free.
That's what this does, I think it's very fair to paying customers because you're probably pirating if you need more than 5 concurrent licenses, seriously.
EDIT: and no one actually buys a game after they've "demoed" a pirated version. Does anyone know someone who has?