I think we should listen to Senator Calumon. Everyone loves cakes after all.Jack and Calumon said:Seriously, is anyone going to take gift advice for others from their Senator?
Calumon: Give everyone cakes!
Common Sense isn't much better, honestly. Granted, their game reviews are relatively balanced -- if heavily focused on "objectionable" content -- but have you ever watched any of their more general videos on parenting, children, and the media? They're entertaining in the way, say, Reefer Madness is entertaining. My cable system actually carries some of their videos on one of the free on demand channels, and it's what I watch when there's absolutely nothing else worth watching.RatRace123 said:So, in essence, what Mr. Yee here is doing is being a more condescending version of the ESRB.
Oh, and about his cited review sites. Common Sense is probably a safe bet but the PTC is most assuredly not. They've got a huge biased stick up their asses about any media they deem "unsuitable for children".
Heck, the latest Harry Potter clone didn't involve killing /anything/, and it was a pretty straight Gears of War clone. For that matter, Ken's Labyrinth, Faceball 2000 and Super Noah's Ark 3D are all very early examples of the genre, and they're all either completely non-violent, or so abstract with the violence that it's tough to call it violence so much as a game of ranged tag. Granted, non-violent shooters are almost non-existent today, but the genre is defined by game mechanics, not by the art direction. I mean, if you think about it, traditional death match based shooters are /literally/ just overgrown games of tag, and the more complicated game modes you see these days are usually variations of things like capture the flag, a real life game. The conceit that you're actually killing people is nothing but window dressing.Gmans uncle said:Okay... I actually agree with most of these points, EXCEPT THESE TWO
Not ALL FP or TPSes focus on nothing but "gunning down hundreds of people" alot of them only involve killing other worldly or non-existent thingsAndy Chalk said:Avoid 'first person shooter' and 'third person shooter' games, which usually focus on gunning down hundreds of people.
Discourage games that reward the player with more points or new scenes for anti-social and violent behavior.
And that last point is just stupid, it rules out basically every game ever made.
Other than that though... not bad tips actually, I've been telling people to research a game before buying for a long time, and to understand the ratings system.
You think that a 15 year old should not be allowed to purchase and read books like All Quiet on the Western Front or Fight Club? Perhaps they shouldn't be allowed to look at paintings by Goya or listen to music by Wagner? I disagree, sir.mjp19xx said:(snip)The California law that was proposed would have simply made it to where it would be required by law that the purchaser of an M rated game be an adult. My only problem with the law was that it did not cover all types of media. Video games should not be singled out in that sense. They, however, do warrant some special attention, because it is a form of media that parents are less likely to be knowledgeable about. (snip)
I am, in fact, questioning that very "all or nothing" approach. I also never said that we should ban children and adolescents from consuming violent media. I simply said that they probably shouldn't consume it, and if they are going to consume it, their parents should have to obtain it for them. This is not censorship. Adults should be able to consume whatever media they want as long as it was produced legally (e.g., Others were not harmed in its production and other such obvious caveats). A child's mental capabilities are vastly different from an adult's. One may criticize the rigidity of Piaget's stages, but the underlying principles are obviously true. The research is clear that violent media leads to increased aggression. the only issues up for debate is the magnitude of the effect and long-term impact.It is, however, not clear whether media violence leads to negative outcomes, unless increased aggression on its own is considered a negative outcome. Long-term impact could be more of an issue with regard to desensitization to violence, which I think may be an even bigger cultural issue that I think could be connected to increased militarism.Speakercone said:You think that a 15 year old should not be allowed to purchase and read books like All Quiet on the Western Front or Fight Club? Perhaps they shouldn't be allowed to look at paintings by Goya or listen to music by Wagner? I disagree, sir.mjp19xx said:(snip)The California law that was proposed would have simply made it to where it would be required by law that the purchaser of an M rated game be an adult. My only problem with the law was that it did not cover all types of media. Video games should not be singled out in that sense. They, however, do warrant some special attention, because it is a form of media that parents are less likely to be knowledgeable about. (snip)
As to the rulings, the US takes an all or nothing approach to free speech; you can literally say whatever you like and the law cannot restrict this in any way. The implication of the California law was that games were not speech; just like pornography isn't speech. As it turns out, the supreme court ruled that games are speech, and thus the government cannot restrict in any way the expression of any person, group, or company through this medium. I'd say that's a net positive result even if the occasional kid gets his hands on M rated games.
It also must be said that the evidence for violent games being a cause of aggression (not violence, mind) is conflicted at best. We simply do not know yet what effects violent games have on developing minds. It would be fatuous to make wild assertions in absence of a more sound understanding of the science. Personally, I'd like to see a comparative study of the effects of violent games versus the effects of participation in rugby on aggression levels.
Your point is well made, sir. As you say, the long term effects of exposure to violent media are unknown. To me this means that any legislation is premature in the absence of evidence for the negative effects of the thing legislated against. All we have now is that short term exposure to violent media tends to make people more 'aggressive' in the short term. I consider aggression to be a neutral personality trait which is equally present in violent criminals and also in businessmen, doctors, soldiers, and lawyers. This is to say that I respect your views on the subject and after a certain point it comes down to personal preference. I personally prefer the law to err on the side of individual rights. I still disagree with you, but I think we understand each other.mjp19xx said:I am, in fact, questioning that very "all or nothing" approach. I also never said that we should ban children and adolescents from consuming violent media. I simply said that they probably shouldn't consume it, and if they are going to consume it, their parents should have to obtain it for them. This is not censorship. Adults should be able to consume whatever media they want as long as it was produced legally (e.g., Others were not harmed in its production and other such obvious caveats). A child's mental capabilities are vastly different from an adult's. One may criticize the rigidity of Piaget's stages, but the underlying principles are obviously true. The research is clear that violent media leads to increased aggression. the only issues up for debate is the magnitude of the effect and long-term impact.It is, however, not clear whether media violence leads to negative outcomes, unless increased aggression on its own is considered a negative outcome. Long-term impact could be more of an issue with regard to desensitization to violence, which I think may be an even bigger cultural issue that I think could be connected to increased militarism.Speakercone said:You think that a 15 year old should not be allowed to purchase and read books like All Quiet on the Western Front or Fight Club? Perhaps they shouldn't be allowed to look at paintings by Goya or listen to music by Wagner? I disagree, sir.mjp19xx said:(snip)The California law that was proposed would have simply made it to where it would be required by law that the purchaser of an M rated game be an adult. My only problem with the law was that it did not cover all types of media. Video games should not be singled out in that sense. They, however, do warrant some special attention, because it is a form of media that parents are less likely to be knowledgeable about. (snip)
As to the rulings, the US takes an all or nothing approach to free speech; you can literally say whatever you like and the law cannot restrict this in any way. The implication of the California law was that games were not speech; just like pornography isn't speech. As it turns out, the supreme court ruled that games are speech, and thus the government cannot restrict in any way the expression of any person, group, or company through this medium. I'd say that's a net positive result even if the occasional kid gets his hands on M rated games.
It also must be said that the evidence for violent games being a cause of aggression (not violence, mind) is conflicted at best. We simply do not know yet what effects violent games have on developing minds. It would be fatuous to make wild assertions in absence of a more sound understanding of the science. Personally, I'd like to see a comparative study of the effects of violent games versus the effects of participation in rugby on aggression levels.
I seem to recall seeing research that said that watching cartoon violence on TV, say, involving Bugs Bunny or the Roadrunner had a similar effect to more explicit violence, and that there really wasn't much of a difference between explicit movie violence and explicit game violence. I'm not saying these things don't have effects. I'm just saying that if someone objects to, for example, Lord of the Rings: War in the North video game, they should also object to The Lord of the Rings: The Return of the King movie. Of course, none of them say that if they do object to it, because the ship sailed on movie and TV violence years ago, but it leaves them looking a little hypocritical and single-minded.mjp19xx said:I love video games. I am even writing an English literature thesis on interactivity's affect on storytelling, but Leland Yee is right. There are mounds of studies that clearly show that violent media increase aggression, and we are not just talking short-term. The long-term effects are, in fact, even more detrimental. Also, we are not just talking about correlational studies here, but solid experimental evidence. Albert Bandura, the man who founded social learning theory, built much of his career off of the most famous of the experiments in question (His 1961 "Bobo doll experiment"). At this point the only thing still up for discussion amongst psychologists is how extensive the effects are.
Children and adolescents should not be playing violent video games, and parents are not all going to know what is right or wrong for their child. I would say that many if not most parents are not aware of the contents of the video games their children play, and before anyone jumps to the conclusion that they are simply bad parents, keep in mind that being a parent is extremely difficult and time consuming. The California law that was proposed would have simply made it to where it would be required by law that the purchaser of an M rated game be an adult. My only problem with the law was that it did not cover all types of media. Video games should not be singled out in that sense. They, however, do warrant some special attention, because it is a form of media that parents are less likely to be knowledgeable about.
By all means enjoy video games, but realize that doing so does not mean that you should defend them from all criticism. Some criticism is warranted, and one bit of criticism will not doom the whole medium. We should, in fact, take criticism as an opportunity to improve the medium. My personal cause in this sense is the rampant militarism in video games. I cannot even name one video game that sends a clear anti-war message. Movies have also been developing a problem with this since Top Gun (just look up "military entertainment complex"), but there are a great many anti-war movies at least. I have had a bit of time to ramble, and hopefully this will generate some thought and perhaps a few good comments.